Chapter 5 Input/Output 5.1 Principles of I/O hardware

Slides:



Advertisements
Similar presentations
Chapter 5 Input/Output 5.1 Principles of I/O hardware
Advertisements

Chapter 5 Input/Output 5.4 Disks
Principles of I/O Hardware I/O Devices Block devices, Character devices, Others Speed Device Controllers Separation of electronic from mechanical components.
Mehdi Naghavi Spring 1386 Operating Systems Mehdi Naghavi Spring 1386.
MODERN OPERATING SYSTEMS Third Edition ANDREW S
Categories of I/O Devices
Chapter 5 Input/Output 5.1 Principles of I/O hardware
1 Pertemuan 19 Disk Matakuliah: T0316/sistem Operasi Tahun: 2005 Versi/Revisi: 5 OFFCLASS03.
Avishai Wool lecture Introduction to Systems Programming Lecture 8 Input-Output.
Part 5 (Stallings) Input/Output 5.1 Principles of I/O hardware
1 Input/Output Chapter Principles of I/O hardware 5.2 Principles of I/O software 5.3 I/O software layers 5.4 Disks 5.5 Clocks 5.6 Character-oriented.
EEE 435 Principles of Operating Systems Principles and Structure of I/O Software (Modern Operating Systems 5.2 & 5.3) 5/22/20151Dr Alain Beaulieu.
Lecture 7b I/O. I/O devices  Device (mechanical hardware)  Device controller (electrical hardware)  Device driver (software)
Chapter 5 Input/Output Clocks User Interfaces: Keyboard, Mouse Power.
Operating Systems Input/Output Devices (Ch , 12.7; , 13.7)
1 Pertemuan 18 Input / Output (lanjutan) Matakuliah: T0316/sistem Operasi Tahun: 2005 Versi/Revisi: 5.
Operating System - Overview Lecture 2. OPERATING SYSTEM STRUCTURES Main componants of an O/S Process Management Main Memory Management File Management.
I/O Hardware n Incredible variety of I/O devices n Common concepts: – Port – connection point to the computer – Bus (daisy chain or shared direct access)
Input/Output The messiest part of O.S.
Pertemuan 20 Character oriented terminal
Chapter 13: I/O Systems I/O Hardware Application I/O Interface
CS 342 – Operating Systems Spring 2003 © Ibrahim Korpeoglu Bilkent University1 Input/Output – 3 I/O Software CS 342 – Operating Systems Ibrahim Korpeoglu.
1 Input/Output Chapter 3 TOPICS Principles of I/O hardware Principles of I/O software I/O software layers Disks Clocks Reference: Operating Systems Design.
1 Today I/O Systems Storage. 2 I/O Devices Many different kinds of I/O devices Software that controls them: device drivers.
Chapter 5 Input/Output I/O Hardware I/O Software Software Layers Tanenbaum, Modern Operating Systems 3 e, (c) 2008 Prentice-Hall, Inc. All rights.
Operating Systems Input/Output Devices (Ch 5: )
Chapter 13: I/O Systems I/O Hardware Application I/O Interface
Copyright ©: Nahrstedt, Angrave, Abdelzaher
I/O Tanenbaum, ch. 5 p. 329 – 427 Silberschatz, ch. 13 p
INPUT/OUTPUT ARCHITECTURE By Truc Truong. Input Devices Keyboard Keyboard Mouse Mouse Scanner Scanner CD-Rom CD-Rom Game Controller Game Controller.
Input/Output. Input/Output Problems Wide variety of peripherals —Delivering different amounts of data —At different speeds —In different formats All slower.
1 Input/Output. 2 Principles of I/O Hardware Some typical device, network, and data base rates.
Tanenbaum & Woodhull, Operating Systems: Design and Implementation, (c) 2006 Prentice-Hall, Inc. All rights reserved OPERATING SYSTEMS DESIGN.
IO and RAID.
1 I/O and Filesystems. 2 How to provide interfaces Rough reading guide (no exam guarantee): Tanenbaum Ch. 5.1 – 5.5 & Silberschatz Ch. 13 & ,
Cpr E 308 Input/Output Recall: OS must abstract out all the details of specific I/O devices Today –Block and Character Devices –Hardware Issues – Programmed.
ITEC 502 컴퓨터 시스템 및 실습 Chapter 8-1: I/O Management Mi-Jung Choi DPNM Lab. Dept. of CSE, POSTECH.
Segmentation & O/S Input/Output Chapter 4 & 5 Tuesday, April 3, 2007.
NETW 3005 I/O Systems. Reading For this lecture, you should have read Chapter 13 (Sections 1-4, 7). NETW3005 (Operating Systems) Lecture 10 - I/O Systems2.
Sistem Operasi IKH311 Masukan Luaran (Input/Output)
I/O Systems I/O Hardware Application I/O Interface
1 Lecture 20: I/O n I/O hardware n I/O structure n communication with controllers n device interrupts n device drivers n streams.
Windows Operating System Internals - by David A. Solomon and Mark E. Russinovich with Andreas Polze Unit OS6: Device Management 6.1. Principles of I/O.
© Janice Regan, CMPT 300, May CMPT 300 Introduction to Operating Systems Principles of I/0 hardware.
CS 342 – Operating Systems Spring 2003 © Ibrahim Korpeoglu Bilkent University1 Input/Output CS 342 – Operating Systems Ibrahim Korpeoglu Bilkent University.
Chapter 13: I/O Systems. 13.2/34 Chapter 13: I/O Systems I/O Hardware Application I/O Interface Kernel I/O Subsystem Transforming I/O Requests to Hardware.
Silberschatz, Galvin and Gagne  Operating System Concepts Chapter 13: I/O Systems I/O Hardware Application I/O Interface Kernel I/O Subsystem.
ITEC 502 컴퓨터 시스템 및 실습 Chapter 9-2: Disk Scheduling Mi-Jung Choi DPNM Lab. Dept. of CSE, POSTECH.
12/8/20151 Operating Systems Design (CS 423) Elsa L Gunter 2112 SC, UIUC Based on slides by Roy Campbell, Sam King,
Chapter 5 Input/Output 5.1 Principles of I/O hardware
Chapter 13 – I/O Systems (Pgs ). Devices  Two conflicting properties A. Growing uniformity in interfaces (both h/w and s/w): e.g., USB, TWAIN.
1 Lecture 1: Computer System Structures We go over the aspects of computer architecture relevant to OS design  overview  input and output (I/O) organization.
ITEC 502 컴퓨터 시스템 및 실습 Chapter 9-1: Disk Scheduling Mi-Jung Choi DPNM Lab. Dept. of CSE, POSTECH.
Input/Output Chapter 5 Tanenbaum & Bo,Modern Operating Systems:4th ed., (c) 2013 Prentice-Hall, Inc. All rights reserved.
1 Device Controller I/O units typically consist of A mechanical component: the device itself An electronic component: the device controller or adapter.
1 Chapter 11 I/O Management and Disk Scheduling Patricia Roy Manatee Community College, Venice, FL ©2008, Prentice Hall Operating Systems: Internals and.
Introduction to Operating Systems Concepts
I/O Management.
Chapter 13: I/O Systems Modified by Dr. Neerja Mhaskar for CS 3SH3.
Multiple Platters.
CS703 - Advanced Operating Systems
Computer Architecture
Operating Systems Chapter 5: Input/Output Management
CS703 - Advanced Operating Systems
Clock hardware Chapter 5 CS 1550, cs.pitt.edu (originaly modified by Ethan L. Miller and Scott A. Brandt)
Chapter 5: I/O Systems.
Chapter 13: I/O Systems I/O Hardware Application I/O Interface
Chapter 13: I/O Systems.
Presentation transcript:

Chapter 5 Input/Output 5.1 Principles of I/O hardware 5.2 Principles of I/O software 5.3 I/O software layers 5.4 Disks 5.5 Clocks 5.6 Character-oriented terminals 5.7 Graphical user interfaces 5.8 Network terminals 5.9 Power management

I/O Device I/O devices can be divided into two categories: A block devices is one that stores information in fixed-size blocks. A character device delivers or accepts a stream of characters, without regard to any block structure. Some devices do not fit in: clocks, memory-mapped screens.

Principles of I/O Hardware Some typical device, network, and data base rates

Device Controllers I/O devices have components: mechanical component electronic component The electronic component is the device controller or adapter. may be able to handle multiple devices On PCs, it often takes the form of a printed circuit card that can be inserted into an expansion slot. Controller's tasks convert serial bit stream to block of bytes perform error correction as necessary make available to main memory

Memory-Mapped I/O Each controller ha a few registers that are used for communicating with the CPU. The operating system can command the device by writing into these registers and learn the device’s state by reading from these registers. Many devices have a data buffer that the operating system can read and write. Two approaches exist: Each control register is assigned an I/O port number. All the control registers are mapped into the memory space. This is called memory-mapped I/O.

Memory-Mapped I/O Separate I/O and memory space Memory-mapped I/O – PDP-11 Hybrid - Pentium

Memory-Mapped I/O Advantages of memory-mapped I/O: An I/O device driver can be written entirely in C No special protection mechanism is needed to keep user process from performing I/O. Every instruction that can reference memory can also reference control register. Disadvantages of memory-mapped I/O: Caching a device control register would be disastrous (not reflect current device status change). All memory modules and all I/O devices must examine all memory references.

Memory-Mapped I/O (a) A single-bus architecture (b) A dual-bus memory architecture

Direct Memory Access (DMA) Direct Memory Access (DMA) is a capability provided by some computer bus architectures that allows data to be sent directly from an attached device (such as a disk drive) to the memory on the computer's motherboard. DMA operations: CPU program the DMA controller DMA requests transfer to memory Data transferred The disk controller sends an acknowledgement

Direct Memory Access (DMA) Operation of a DMA transfer

Interrupts Revisited The interrupt vector is a table holding numbers on the address lines specifying devices. Precise interrupt: The PC (Program Counter) is saved in a known place. All instructions before the one pointed to by the PC have fully executed. No instruction beyond the one pointed to by the PC has been executed. The execution state of the instruction pointed to by the PC is known.

Interrupts Revisited How interrupts happens. Connections between devices and interrupt controller actually use interrupt lines on the bus rather than dedicated wires

Principles of I/O Software Goals of I/O Software Device independence programs can access any I/O device without specifying device in advance (floppy, hard drive, or CD-ROM) Uniform naming name of a file or device a string or an integer not depending on which machine Error handling handle as close to the hardware as possible

Goals of I/O Software Synchronous vs. asynchronous transfers Buffering blocking transfers vs. interrupt-driven Most physical I/O is interrupt-driven. Buffering data coming off a device cannot be stored in final destination Sharable vs. dedicated devices disks are sharable tape drives would not be

I/O Execution There are three ways that I/O are performed: Programmed I/O Disadvantage: tying up the CPU full time until all the I/O is done. Interrupt-driven I/O Interrupts might waste time. I/O using DMA Slower than CPU

Programmed I/O Steps in printing a string String in the user buffer A System call to transfer the string to the kernel. String printed

Writing a string to the printer using programmed I/O

Interrupt-Driven I/O Writing a string to the printer using interrupt-driven I/O Code executed when print system call is made Interrupt service procedure

I/O Using DMA Printing a string using DMA code executed when the print system call is made interrupt service procedure

I/O Software Layers I/O Software in four layers: Interrupt handlers Device drivers Device-independent operating system software User-level I/O software

Layers of the I/O Software System I/O Software Layers Layers of the I/O Software System

Interrupt Handlers Interrupt handlers are best hidden have driver starting an I/O operation block until interrupt notifies of completion Interrupt procedure does its task then unblocks driver that started it

Interrupt Handlers Steps must be performed in software after interrupt completed Save registers not already saved by interrupt hardware Set up context for interrupt service procedure Set up stack for interrupt service procedure Acknowledge interrupt controller, reenable interrupts Copy registers from where saved Run service procedure Set up MMU context for process to run next Load new process' registers Start running the new process

Device Driver The device driver is the device-specific code for controlling the I/O device attached to a computer. Current operating systems expect drivers to fun in the kernel. Operating systems usually classify drivers into: Block devices Character devices

Device Drivers Logical position of device drivers is shown here Communications between drivers and device controllers goes over the bus

Device-Independent I/O Software Uniform interfacing for device drivers Buffering Error reporting Allocating and releasing dedicate devices Providing a deice-independent block size Functions of the device-independent I/O software

Device-Independent I/O Software (a) Without a standard driver interface – a lot of new programming effort (b) With a standard driver interface

Buffering Buffering is a widely-used technique. If data get buffered too many times, performance suffers. Classes of I/O errors: Programming errors Actual I/O errors Some I/O software can be linked with user programs. Spooling is a way of dealing with dedicated I/O devices in a multiprogramming system. A spooling directory is used for storing the spooling jobs.

Device-Independent I/O Software (a) Unbuffered input (b) Buffering in user space (c) Buffering in the kernel followed by copying to user space (d) Double buffering in the kernel

Device-Independent I/O Software Networking may involve many copies

User-Space I/O Software Layers of the I/O system and the main functions of each layer

Disks Disks come in a variety of types: Magnetic disks (hard disks and floppy disks) Arrays of disks Optical disks CD-ROMs CD-Recordables CD-Rewritables DVD

Disks Disk Hardware Disk parameters for the original IBM PC floppy disk and a Western Digital WD 18300 hard disk

Disk Hardware Physical geometry of a disk with two zones A possible virtual geometry for this disk

Disk Hardware Raid levels 0 through 2 Backup and parity drives are shaded

Disk Hardware Raid levels 3 through 5 Backup and parity drives are shaded

Disk Hardware Recording structure of a CD or CD-ROM

Logical data layout on a CD-ROM Disk Hardware Logical data layout on a CD-ROM

Disk Hardware Cross section of a CD-R disk and laser not to scale Silver CD-ROM has similar structure without dye layer with pitted aluminum layer instead of gold

A double sided, dual layer DVD disk Disk Hardware A double sided, dual layer DVD disk

Disk Formatting A disk sector

An illustration of cylinder skew Disk Formatting An illustration of cylinder skew

Disk Formatting No interleaving Single interleaving Double interleaving

Disk Arm Scheduling Algorithms Time required to read or write a disk block determined by 3 factors Seek time Rotational delay Actual transfer time Seek time dominates Error checking is done by controllers

Disk Arm Scheduling Algorithms Initial position Pending requests Shortest Seek First (SSF) disk scheduling algorithm

Disk Arm Scheduling Algorithms The elevator algorithm for scheduling disk requests

Error Handling A disk track with a bad sector Substituting a spare for the bad sector Shifting all the sectors to bypass the bad one

Analysis of the influence of crashes on stable writes Stable Storage Analysis of the influence of crashes on stable writes

Clocks Clock Hardware A programmable clock

Three ways to maintain the time of day Clock Software (1) Three ways to maintain the time of day

Simulating multiple timers with a single clock Clock Software (2) Simulating multiple timers with a single clock

Soft Timers A second clock available for timer interrupts specified by applications no problems if interrupt frequency is low Soft timers avoid interrupts kernel checks for soft timer expiration before it exits to user mode how well this works depends on rate of kernel entries

Character Oriented Terminals RS-232 Terminal Hardware An RS-232 terminal communicates with computer 1 bit at a time Called a serial line – bits go out in series, 1 bit at a time Windows uses COM1 and COM2 ports, first to serial lines Computer and terminal are completely independent

Input Software (1) Central buffer pool Dedicated buffer for each terminal

Characters handled specially in canonical mode Input Software (2) Characters handled specially in canonical mode

Output Software The ANSI escape sequences accepted by terminal driver on output ESC is ASCII character (0x1B) n,m, and s are optional numeric parameters

Display Hardware (1) Memory-mapped displays Parallel port Memory-mapped displays driver writes directly into display's video RAM

Display Hardware (2) A video RAM image Corresponding screen simple monochrome display character mode Corresponding screen the xs are attribute bytes

Input Software Keyboard driver delivers a number driver converts to characters uses a ASCII table Exceptions, adaptations needed for other languages many OS provide for loadable keymaps or code pages

Output Software for Windows (1) Sample window located at (200,100) on XGA display

Output Software for Windows (2) Skeleton of a Windows main program (part 1)

Output Software for Windows (3) Skeleton of a Windows main program (part 2)

Output Software for Windows (4) An example rectangle drawn using Rectangle

Output Software for Windows (5) Copying bitmaps using BitBlt. before after

Output Software for Windows (6) Examples of character outlines at different point sizes

Network Terminals X Windows (1) Clients and servers in the M.I.T. X Window System

Skeleton of an X Windows application program

The SLIM Network Terminal (1) The architecture of the SLIM terminal system

The SLIM Network Terminal (2) Messages used in the SLIM protocol from the server to the terminals

Power consumption of various parts of a laptop computer Power Management (1) Power consumption of various parts of a laptop computer

Power management (2) The use of zones for backlighting the display

Power Management (3) Running at full clock speed Cutting voltage by two cuts clock speed by two, cuts power by four

Power Management (4) Telling the programs to use less energy Examples may mean poorer user experience Examples change from color output to black and white speech recognition reduces vocabulary less resolution or detail in an image