Cultural Influences on Consumer Behaviour. Cross-Cultural Marketing gaffs  Chevrolet Nova didn't do well in Spanish speaking countries...Nova means.

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Presentation transcript:

Cultural Influences on Consumer Behaviour

Cross-Cultural Marketing gaffs  Chevrolet Nova didn't do well in Spanish speaking countries...Nova means 'No Go'  In Brazil the Ford Pinto flopped because Pinto was Brazilian slang for "tiny male genitals." Ford pried all the nameplates off and substituted Corcel, which means horse.  Bacardi concocted a fruity drink with the name 'Pavian' to suggest French chic... but 'Pavian' means 'baboon' in German.  A peanut-packed chocolate bar targeted at Japanese teenagers needing energy while cramming for exams ran into a belief that eating peanuts and chocolate causes nosebleeds.  Coors slogan, "Turn it Loose," translated into Spanish as "Suffer From Diarrhea."  Jolly Green Giant translated into Arabic means "Intimidating Green Ogre."

 Puffs tissues had a bad name in Germany since "Puff" is a colloquial term for whorehouse.  Chicken magnate Frank Perdue’s slogan "It takes a tough man to make a tender chicken, “translated into Spanish came out as "It takes a sexually stimulated man to make a chicken affectionate."  In Italy, a campaign for Schweppes Tonic Water translated the name into"Schweppes Toilet Water."  Beta Systems of Germany prefaced all its software products in North America with the word Beta, which in the Software business is pre-release testing phase of the product meaning it’s not ready for general use.  Japan's 2nd-largest tourist agency, the Kinki Nippon Tourist Co., changed its name after it began receiving requests for unusual sex tours when it entered English-speaking markets.  Scandinavian vacuum manufacturer Electrolux used the following in an American campaign, "Nothing sucks like an Electrolux".

What is Culture? Characteristics of Culture  Culture is learned  Culture is unconscious  Culture is Symbolic  Culture is a way of life  Culture is Dynamic  Culture is Relative “Everything that people have, think, and do as members of a society” (Ferraro, 2006)

A wink or a twitch

 Values  Norms  Ideas/Beliefs  Attitudes  Symbols  Traditions  Artifacts Dimensions of Culture

 The material evidence of what a cultures does  What its people value  What attitudes prevail, how they conduct their lives  Usually embody the ideas and traditions of a society Cultural Artifacts

What are some typically Canadian artifacts?

I A M C A N A D I A N !!! I am Canadian Bronze Cannes Advertising Awards 2001 Grand Cassie Awards (Cdn Advertising Success Stories) March 2000 –March 2001 market share increased 2.5% (Blue decreased 2.9%)

Culture is Dynamic

A woman’s place is in the home? Do you Agree?

USA89% French Canada81% English Canada77% United Kingdom71% Italy69% France59% Australia25% Everyone should use a deodorant Such findings signal that Canadian values, ideas, and attitudes should not be relied upon when planning marketing forays into foreign consumer markets

Italy86% United Kingdom59% France55% Spain53% Germany45% Australia33% Canada25% Each product or service must be evaluated for its potential fit with the cultural norms and values of consumers in a particular country or region A house should be dusted and polished three times a week

Cultural Awareness McDonalds

Decoding the Message  In the UK, the use of humour dominates in beer advertising, with 88% using this feature  In Germany, beer is not directly associated with humorous advertising, and only 10% of the sample used humour  Other themes: sex, sport, friendship, relaxation, tradition

 Culture channels our values, attitudes, motives and goal directed behavior, as well as our personality  Culture is the lens through which people view products as well as your company  Culture influences the overall priorities consumers attach to different activities and products  Consumption choices cannot be understood without considering the cultural context in which they are made  Determines the success or failure of specific products or services  Determines the success or failure of marketing communications Why is it important for businesses to understand culture?

Swanson TV Dinners Capitalizing on Cultural Trends

Swanson TV Dinners 1953

Products or services that resonate with the priorities, tastes, and values of a culture have a much better chance of success. What are some current trends in tastes and values?

Current Trends  “Connected” consumers  Telecommunications deregulation - choice  move to larger “big box” stores & decline of the traditional department store,  Online and automated financial services  married couple with two children less prevalent - growth in the proportion of lone-parent families and senior households  Canadians becoming more culturally and linguistically diverse as a result of immigration  demographic bulge of the baby-boom generation leading to a much older population  New products – driven by innovation and technological advances  Developing markets

He or she who consumes the most, the best, the coolest, the most expensive, the scarcest, or the most popular goods, will also ‘gain’ the most status. Toyota Prius (hybrid) Trendwatching.com

 consumers now enjoy near-full transparency of prices and opinions – a warning to non- performing brands.  1+ billion consumers are now online, and the majority of them have been online for years. They're skilled bargain seekers and avid online networkers  As cameras, PDAs, video phones become more ubiquitous and powerful, reviews of anything and everything will go multimedia  web-enabled phones will also come in handy for in-store price comparisons

Object hyperlinking - extending the Internet to objects and locations in the real world, creating an Internet of things in the real world by attaching tags with URLs to tangible objects or locations. These tags can then be read by a wireless mobile device and information about objects and locations retrieved and displayed. Mobile web – Accessing the internet from mobile devices such as cell phones, PDAs, etc. connected to a public network. Metaverse - fully immersive 3D virtual spaces - environments where humans interact (as avatars) with each other (socially and economically) and with software agents in a cyber space, that uses the metaphor of the real world, but without its physical limitations.

Neti Pot - Nasal Passage Cleanser immune to most advertising, and enjoying full access to information, reviews, and navigation, experienced consumers are trying out new appliances, new services, new flavors, new authors, new destinations, new artists, new relationships, new *anything*  A growing list of unique, original niche products.  more consumers making more money than ever before, and trying new things is essential to their lifestyle  Reviews on anything, anytime remove the risk of buying a lemon,  Since advertising is little trusted these days trying out and sampling is the new advertising.  Quality for most things is now good so trying out the unknown carries little risk  An entire generation is growing up as gamers – risk takers Reasons

 All the world’s intelligence and experience, is becalming fully networked, incorporating not only gurus, professors and scientists, but the experiences and skills of hundreds of millions of smart consumers as well.  many corporations, small and big, will begin to aggressively court the 1% of most creative and experienced individuals roaming the globe

Behavioural targeting Targeting ads to specific consumers based on online behaviour based on website/web page visited keyword searched or content read. past visitors to website.

 TiVo® box is a digital video recorder that automatically finds and digitally records television shows — not only those the user specifically requests, but also other material the user is likely to be interested in — for later viewing.  Also allows the viewer to pause live television, and rewind and replay up to a half hour of recently viewed television.  can be connected to home network to download information, video, programs and movies from the Internet. TiVo®

Short Message Service (SMS)  Often called text messaging, is a means of sending short messages to and from mobile phones.  Over 90% of text messages are read by recipient  Personal, instant link between you and the consumer  Connect with consumer at the right place, at the right time  year old consumers use text messaging more often than voice to communicate.  When given a choice 39% of US consumers — 76 million people — prefer text messages to radio or TV advertising; however, only 3% of most marketing campaigns currently have a text component.

How Can Marketers/Consumers Use SMS  Sending reminders for events, open houses, appointments, to their mobiles - it might say "pick up your tickets from..."  A stockbroker, to let some clients know when a particular stock reaches a certain price.  Wanting to let clients know their goods, order, car, etc are ready to be picked up  Consumers can text for more information on products  Customers can text to book appointments or reservations  Customers can text to win in contests

Marketing Trends and Shift in mainstream media, from television and radio to the Internet 41% of Canadian Internet users watch and 33% download some type of online media in a given month The future in advertising is through online media sources such as YouTube, Face Book and My Space. Marketers must develop creative and innovative marketing strategies

CONSUMER GENERATED CONTENT  Using video-sharing sites such as YouTube to allow consumers to develop their own video ads for certain products in a contest format  An Example is the Doritos Super Bowl Commercial in 2007  Contest had over a 1,000 amateur video entries, and the winning video was seen by nearly 90 Million viewers  Winning Video  YouTube - Dorritos Spicy Cheesey Crunchy bold smooth live the flavor YouTube - Dorritos Spicy Cheesey Crunchy bold smooth live the flavor  Losing Video 

Symbols Numbers Colours Gestures Animals (animate objects) Inanimate objects Types of Symbols Generate ideas, emotions, thoughts

A Myth is a Story Containing Symbolic Elements That Express the Shared Emotions and Ideals Of a Culture. Mythic Characters and symbols are often used in advertising

Marketers often pattern messages along a mythic structure

Victory, Liberation, The raising of the flag, the good guys coming making the world safe for democracy conquering some repressive evil. It's America coming together and struggling against insurmountable odds, freedom to buy, to choose the clothes that free them from the "trends" of the masses Freedom is a style, not a struggle This is what freedom has bought Symbol Myth & Advertising

Holiday occasions are filled with ritual artifacts and scripts They are increasingly cast by enterprising marketers as times for giving gifts Gift Giving Rituals Many cultural holidays are based on myths, and often real or imaginary characters are at the center of stories used in advertising e.g. Santa Claus

All consumers go through private grooming rituals The shower is seen as a sacred, cleansing ritual. In these rituals women reaffirm the value placed by their culture on personal beauty.

Rituals can be changed

Ritual consumption –Patterns of behavior –Tied to an important event –Symbolic meaning –Occurs in fixed/predictable sequence –Repeated with regularity –Ritual consumption Tied to specific rituals

A stylized, repetitive pattern of behaviour Baptism, Meditation, Mass Festivals, Holidays Parades, Elections, Trials Graduation, Marriage Examples Business Negotiations Grooming, Household Mealtimes, Birthdays ReligiousReligious Rites of Passage Ritual TypeGroupGroup FamilyFamily PersonalPersonal Cultural Civic Types of Ritual Experience

Traditions  Unwritten rules of culture  Time-bound  Performed by most members of society for forgotten reasons  Remind people of their cultural kinship What are traditions?

Sacred and Profane Consumption Sacred consumption is related to special events that are out of the ordinary (e.g., holidays, rites of passage, religious events) Profane consumption is related to events that are a part of everyday life. Sacralization occurs when objects, places, people, and events are transformed from the profane to the sacred. Desacralization refers to the loss of sacred status.

Sacred and Profane Consumption Sacred Consumption Profane Consumption >Involves Objects and Events That Are “Set Apart” From Normal Activities, and Are Treated With Some Degree of Respect or Awe. > Involves Consumer Objects and Events That Are Ordinary, Everyday Objects and Events That Do Not Share The “Specialness” of Sacred Ones.

Marketers need to be aware of what is sacred – and perhaps taboo in advertising “Sacred” can include  Things  Events  Places  People And Products?

The sacred made Profane The desire of travelers to capture sacred experiences in objects forms the bedrock of the souvenir industry – selling sacred memories

Part of everyday life Examples?????? Profane Consumption Collecting as sacred consumption

What is an Innovation? An idea, process, or invention that is new or different. INNOVATION

Continuous Innovation Evolutionary rather than revolutionary change

Dynamically Continuous Innovation A new product that is significantly different from previously available products but that does not strikingly change buying or usage patterns

Discontinuous Innovation requires a significant amount of adaptation by the adopter

Diffusion of Innovation The process by which products move from initial introduction and acceptance to regular purchase and use. Two related processes: Adoption Diffusion

Adoption Process 5-step decision process: Awareness Interest Evaluation Trial Adoption (rejection) RFID tag

Adopter Categories

Product Characteristics That Influence Adoption CHARACTERISTICSEXAMPLESDEFINITION Relative Advantage Air travel over train travel, cordless phones over corded telephones The degree to which potential consumers perceive a new product as superior to existing substitutes Compatibility Gillette MACH3 over disposable razors, digital telephone answering machines over machines using tape to make recordings The degree to which potential consumers feel a new product is consistent with their present needs, values, and practices Complexity Products low in complexity include frozen TV dinners, electric shavers, instant puddings The degree to which a new product is difficult to understand or use

CHARACTERISTICSEXAMPLESDEFINITION Trialability Trial size jars, bottles of new products, free trials of software, free samples, cents-off coupons The degree to which a new product is capable of being tried on a limited basis Observability Clothing, such as a new Tommy Hilfiger jacket, a car, wristwatches, eyeglasses The degree to which a product’s benefits or attributes can be observed, imagined, or described to potential customers

Product Placement

The process of obtaining exposure for a product by arranging for it to be inserted into a movie, a television show, video game or some other medium.

Visual – occurs when a product, service or logo can simply be observed (most basic is logo in background) Spoken -- occurs when an actor or off-screen voice mentions a product, service, or corporation Usage -- occurs when an actor or actress actually handles or interacts with a product, service or corporation. Often includes both a visual and spoken element as well. 3 BASIC TYPES OF PRODUCT PLACEMENT

Implied Endorsements --- often made by major actors or actresses which frequently do not appear in television commercials Far Reach (Long Life & Global) Low Cost Low Clutter High Profile - success of the product placement is thus tied to the success of the film. Optimum Viewing Environment - better than TV A Captive Audience Better Demographics - especially for TV - Certain stars can have stronger appeal to specific demographics What are the Advantages of Product Placement?