Week 6 2D to 3D Modelling and Storyboards 3D Modelling Tools Week 6 2D to 3D Modelling and Storyboards
Last week Low polygon modelling Working with sub-objects Modelling two general categories Parametric Editable We will return to this next week 3D Modelling Tools
This week Storyboards 2D to 3D Planning your model Sketches Resources 3D Modelling Tools
Plan your model Massing model? Use a graphic or scan? Set up your grid Set up a file/folder system 3D Modelling Tools
Sketch or Storyboard Adventure Gamers : Dreamfall: from sketch to 3D model (2005) 3D Modelling Tools
Storyboarding “a sequence of sketches that illustrate the key movements in the scene” Giambruno (2002) “A storyboard is a collection of still drawings, words and technical instructions that describe each scene of the game. “ How Stuff Works Inside Pixar: Incredibles Animation 3D Modelling Tools
A storyboard for the Incredibles A black and white, hand-drawn storyboard Copyright 2004 Disney Enterprises, Inc. and Pixar Animation Studios Inside Pixar: Incredibles Animation 3D Modelling Tools
More storyboards A storyboard for the opening in Portal Runner 3D Modelling Tools
References Using reference materials will improve the quality of your model Build a reference library The object itself Photographs Drawings Video 3D Modelling Tools
Accuracy Imagine a pen How would you model it? Now look at a real pen Details make a big difference 3D Modelling Tools
Activity Draw a storyboard for the Starship Enterprise www.startrekdesktopwallpaper.com ww3.cad.de 3D Modelling Tools
Activity Now annotate your drawing with how you might start building the model 3D Modelling Tools
Your storyboard Due Week 8, during the tutorial session Hand drawn Unlined paper Include project details Model A Low polygon model For a spaceship from the game Elite 3D Modelling Tools
2D One method of creating a complex 3D object Convert the lines into 3D objects Visualise and define cross-sections Proper scale 3D Modelling Tools
2D in Max Two types of objects Splines Curves according to mathematical principles Text is a special type Shapes Normally used to create more advanced 3D geometric objects Murdock K.L., (2005) 3D Modelling Tools
2D Draw your own shapes Import them in a file format from 2D drawing packages Use a Bitmap image as a background 3ds max v7 3D Modelling Tools
2D to 3D - Extrusion 3ds max v7 3D Modelling Tools
2D to 3D - Lathing Create a path Choose an axis 3ds max v7 3D Modelling Tools
2D to 3D – Sweep or Loft Create a 2D shape Create a path Cap or close the ends? 3ds max v7 3D Modelling Tools
2D to 3D - Skin Create a number of cross-sections Skin them 3ds max v7 3D Modelling Tools
Activity Draw a 2D shape and extrude it Create a 3D logo Create another 2D shape and lath it Create a 2D shape, a path and create a loft Find out how to do a skin 3D Modelling Tools
Edges Real objects rarely have a sharp edge Bevel or chamfer Radius Fillet 3ds max v7 3D Modelling Tools
Portfolio 3 Create a race track using Lofting Create a bridge over the track using extrusion techniques Create a racing trophy using lathing techniques 3D Modelling Tools
Next week Lecture Tutorial More on meshes Submit Portfolio 2, work on Portfolio 3 Modelling a Claw Modelling an Airplane 3D Modelling Tools
Questions You have been asked to model an aeroplane for use in a game Describe the purpose of a storyboard and give details of the type of information that you might include How might you use a sketch for your model development, 2 answers Describe how you could generate a logo with the name ‘Hope’ on the side of the plane 3D Modelling Tools
Impendent study Directed reading 3DS Max 7 Bible Portfolio 3 Tutorials Read Chapter 14, 15, 16 and 17 Portfolio 3 Tutorials Modelling a Claw Modelling an Airplane Lofting a Telephone 3D Modelling Tools
References 3ds max v7, (2005) User Reference and Tutorials Giambruno M, (2002) 3D Graphics & Animation, 2nd Edition, New Riders, ISBN: 0-7357-1243-3 How Stuff Works http://www.howstuffworks.com/3do2.htm accessed 28/10/2005 Inside Pixar: Incredibles Animation http://filmforce.ign.com/articles/560/560433p1.html accessed 28/10/2005 Kerlow I. V., (2003) The Art of 3-D Computer Animation and Effects , 3rd Edition, John Wiley & Sons Inc; ISBN: 0471430366 Murdock K.L., (2005) 3DS Max 7 Bible, John Wiley & Sons Inc, ISBN: 0764579711 3D Modelling Tools