A multi-user augemented reality board game Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval
Overview Why board games? Goals Paper prototype 1 Statistics Schedule Questions?
Why board games? Initial ideas: A multi-user augmented reality… – … reality game – … guided tour (nature/city/museum) – … board game
Why board games? Reason – BoardGameGeek ( – Setup time – Automatic rule checking – Tutorial – Player aid during game – Total immersion – Complexity
Mansions of Madness 2-5 players Semi-cooperative – 1 keeper – 1-4 investigators
Why Mansions of Madness? Story driven – H.P. Lovecraft Long setup time Huge rulebook Complex Unknown
Goals Research – Bring people together – Immersive experience – Expandable
Goals Practical – Support for beginners, … – Complete – Limit setup time – Limit learning curve – Simultaneous play – Secret information / actions
Examples Smallworld
Examples Smallworld (
Examples Puerto Rico
Examples Puerto Rico HD for iPad (
Examples STARS - A Ubiquitous Computing Platform for Computer Augmented Tabletop Games (
Solution? AR! Every user 1 iPad Real board tiles Real pawns (?) No 3D -> 2D
Paper prototype 1 Focus – Gameplay / interaction Not yet – Completeness – Player aid
Paper prototype 1 4 parts 1.Setup 2.Investigator turn 3.Keeper turn 4.Bonus
Setup Objective – Start the game on two iPads. 1 iPad has to run an investigator application 1 iPad has to run the keeper application
Setup
Investigator turn Objective – Find first clue card.
Investigator turn Target Info: Stats, skills, … Cards Explore
Keeper turn Objective – Use mythos card to annoy investigator – Use keeper action card to summon cultists
Keeper turn
Bonus Objective – Find information of other investigators – Find information about the keeper
Bonus
Paper prototype 1 Evaluation – Record – Think aloud – Questionnaire
Paper prototype 1
Average SUS score: 75
Paper prototype 1
Problems – Mix traditional UI en tangible UI – No support yet – Unclear transitions – Information and action buttons all together
Solution?
Statistics Total: 290u30m Literature: 115u25m Implementation: 71u Design: 40u Evaluation: 18u30m Report: 15u Meetings: 5u Rest (blogging, tweeting, …): 25u25m
Statistics
# Blogposts: 18 # Tweets: 23 # Comments: 11
Schedule 2 jan - 6 feb: Implementation 10 feb - 20 feb: Finish literature study 21 feb - 26 feb: Scientific article 27 feb - 18 mar: Test and evaluation application v mar - 1 apr: Report and presentation 2 apr - 10 apr: Finish text about prototypes and application v apr - 22 apr: Create poster 23 apr - 13 may: Adapt, test and evaluate application v may - 8 jun: Write, write,...
Questions?