A multi-user augemented reality board game Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval.

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Presentation transcript:

A multi-user augemented reality board game Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval

Overview Why board games? Goals Paper prototype 1 Statistics Schedule Questions?

Why board games? Initial ideas: A multi-user augmented reality… – … reality game – … guided tour (nature/city/museum) – … board game

Why board games? Reason – BoardGameGeek ( – Setup time – Automatic rule checking – Tutorial – Player aid during game – Total immersion – Complexity

Mansions of Madness 2-5 players Semi-cooperative – 1 keeper – 1-4 investigators

Why Mansions of Madness? Story driven – H.P. Lovecraft Long setup time Huge rulebook Complex Unknown

Goals Research – Bring people together – Immersive experience – Expandable

Goals Practical – Support for beginners, … – Complete – Limit setup time – Limit learning curve – Simultaneous play – Secret information / actions

Examples Smallworld

Examples Smallworld (

Examples Puerto Rico

Examples Puerto Rico HD for iPad (

Examples STARS - A Ubiquitous Computing Platform for Computer Augmented Tabletop Games (

Solution? AR! Every user 1 iPad Real board tiles Real pawns (?) No 3D -> 2D

Paper prototype 1 Focus – Gameplay / interaction Not yet – Completeness – Player aid

Paper prototype 1 4 parts 1.Setup 2.Investigator turn 3.Keeper turn 4.Bonus

Setup Objective – Start the game on two iPads. 1 iPad has to run an investigator application 1 iPad has to run the keeper application

Setup

Investigator turn Objective – Find first clue card.

Investigator turn Target Info: Stats, skills, … Cards Explore

Keeper turn Objective – Use mythos card to annoy investigator – Use keeper action card to summon cultists

Keeper turn

Bonus Objective – Find information of other investigators – Find information about the keeper

Bonus

Paper prototype 1 Evaluation – Record – Think aloud – Questionnaire

Paper prototype 1

Average SUS score: 75

Paper prototype 1

Problems – Mix traditional UI en tangible UI – No support yet – Unclear transitions – Information and action buttons all together

Solution?

Statistics Total: 290u30m Literature: 115u25m Implementation: 71u Design: 40u Evaluation: 18u30m Report: 15u Meetings: 5u Rest (blogging, tweeting, …): 25u25m

Statistics

# Blogposts: 18 # Tweets: 23 # Comments: 11

Schedule 2 jan - 6 feb: Implementation 10 feb - 20 feb: Finish literature study 21 feb - 26 feb: Scientific article 27 feb - 18 mar: Test and evaluation application v mar - 1 apr: Report and presentation 2 apr - 10 apr: Finish text about prototypes and application v apr - 22 apr: Create poster 23 apr - 13 may: Adapt, test and evaluate application v may - 8 jun: Write, write,...

Questions?