3D from multiple views 15-463: Rendering and Image Processing Alexei Efros …with a lot of slides stolen from Steve Seitz and Jianbo Shi.

Slides:



Advertisements
Similar presentations
Lecture 11: Two-view geometry
Advertisements

Stereo Vision Reading: Chapter 11
Public Library, Stereoscopic Looking Room, Chicago, by Phillips, 1923.
Gratuitous Picture US Naval Artillery Rangefinder from World War I (1918)!!
Stereo Many slides adapted from Steve Seitz. Binocular stereo Given a calibrated binocular stereo pair, fuse it to produce a depth image Where does the.
Recap from Previous Lecture Tone Mapping – Preserve local contrast or detail at the expense of large scale contrast. – Changing the brightness within.
Lecture 8: Stereo.
Stereo.
776 Computer Vision Jan-Michael Frahm, Enrique Dunn Spring 2012.
Last Time Pinhole camera model, projection
Wrap Up : Rendering and Image Processing Alexei Efros.
CS6670: Computer Vision Noah Snavely Lecture 17: Stereo
Multiple View Geometry : Computational Photography Alexei Efros, CMU, Fall 2005 © Martin Quinn …with a lot of slides stolen from Steve Seitz and.
Stereo Binocular Stereo Calibration (finish up) Next Time Motivation
Stereopsis Mark Twain at Pool Table", no date, UCR Museum of Photography.
The plan for today Camera matrix
CSCE 641 Computer Graphics: Image-based Modeling Jinxiang Chai.
Lecture 10: Stereo and Graph Cuts
Stereo and Structure from Motion
Lecture 20: Two-view geometry CS6670: Computer Vision Noah Snavely.
Lec 21: Fundamental Matrix
CSE473/573 – Stereo Correspondence
Announcements PS3 Due Thursday PS4 Available today, due 4/17. Quiz 2 4/24.
Stereo Guest Lecture by Li Zhang
Project 1 artifact winners Project 2 questions Project 2 extra signup slots –Can take a second slot if you’d like Announcements.
Midterm went out on Tuesday (due next Tuesday) Project 3 out today Announcements.
Wrap Up : Computational Photography Alexei Efros, CMU, Fall 2005 © Robert Brown.
Multiple View Geometry : Computational Photography Alexei Efros, CMU, Fall 2006 © Martin Quinn …with a lot of slides stolen from Steve Seitz and.
VZvZ r t b image cross ratio Measuring height B (bottom of object) T (top of object) R (reference point) ground plane H C scene cross ratio  scene points.
3-D Scene u u’u’ Study the mathematical relations between corresponding image points. “Corresponding” means originated from the same 3D point. Objective.
CSCE 641 Computer Graphics: Image-based Modeling Jinxiang Chai.
What have we leaned so far? Camera structure Eye structure Project 1: High Dynamic Range Imaging.
Computer Vision Spring ,-685 Instructor: S. Narasimhan WH 5409 T-R 10:30am – 11:50am Lecture #15.
Stereo Readings Trucco & Verri, Chapter 7 –Read through 7.1, 7.2.1, 7.2.2, 7.3.1, 7.3.2, and 7.4, –The rest is optional. Single image stereogram,
Camera Calibration & Stereo Reconstruction Jinxiang Chai.
What have we leaned so far? Camera structure Eye structure Project 1: High Dynamic Range Imaging.
Announcements Project 1 artifact winners Project 2 questions
Structure from images. Calibration Review: Pinhole Camera.
Lecture 12 Stereo Reconstruction II Lecture 12 Stereo Reconstruction II Mata kuliah: T Computer Vision Tahun: 2010.
Recap from Monday Image Warping – Coordinate transforms – Linear transforms expressed in matrix form – Inverse transforms useful when synthesizing images.
Epipolar geometry Epipolar Plane Baseline Epipoles Epipolar Lines
Stereo Vision Reading: Chapter 11 Stereo matching computes depth from two or more images Subproblems: –Calibrating camera positions. –Finding all corresponding.
Stereo Readings Szeliski, Chapter 11 (through 11.5) Single image stereogram, by Niklas EenNiklas Een.
Stereo Many slides adapted from Steve Seitz.
Project 2 code & artifact due Friday Midterm out tomorrow (check your ), due next Fri Announcements TexPoint fonts used in EMF. Read the TexPoint.
Stereo Many slides adapted from Steve Seitz. Binocular stereo Given a calibrated binocular stereo pair, fuse it to produce a depth image image 1image.
Computer Vision, Robert Pless
Lec 22: Stereo CS4670 / 5670: Computer Vision Kavita Bala.
Computer Vision Stereo Vision. Bahadir K. Gunturk2 Pinhole Camera.
CSE 185 Introduction to Computer Vision Stereo. Taken at the same time or sequential in time stereo vision structure from motion optical flow Multiple.
Bahadir K. Gunturk1 Phase Correlation Bahadir K. Gunturk2 Phase Correlation Take cross correlation Take inverse Fourier transform  Location of the impulse.
Lecture 16: Stereo CS4670 / 5670: Computer Vision Noah Snavely Single image stereogram, by Niklas EenNiklas Een.
stereo Outline : Remind class of 3d geometry Introduction
Digital Image Processing
776 Computer Vision Jan-Michael Frahm Spring 2012.
Solving for Stereo Correspondence Many slides drawn from Lana Lazebnik, UIUC.
Paper presentation topics 2. More on feature detection and descriptors 3. Shape and Matching 4. Indexing and Retrieval 5. More on 3D reconstruction 1.
Project 2 due today Project 3 out today Announcements TexPoint fonts used in EMF. Read the TexPoint manual before you delete this box.: AAAAA.
Project 2 artifacts—vote now!! Project 3 questions? Start thinking about final project ideas, partners Announcements.
Project 3 code & artifact due Tuesday Final project proposals due noon Wed (by ) –One-page writeup (from project web page), specifying: »Your team.
Energy minimization Another global approach to improve quality of correspondences Assumption: disparities vary (mostly) smoothly Minimize energy function:
CSE 185 Introduction to Computer Vision Stereo 2.
Stereo CS4670 / 5670: Computer Vision Noah Snavely Single image stereogram, by Niklas EenNiklas Een.
Noah Snavely, Zhengqi Li
제 5 장 스테레오.
CS4670 / 5670: Computer Vision Kavita Bala Lec 27: Stereo.
Announcements Midterms graded (handed back at end of lecture)
What have we learned so far?
Computer Vision Stereo Vision.
Stereo vision Many slides adapted from Steve Seitz.
Presentation transcript:

3D from multiple views : Rendering and Image Processing Alexei Efros …with a lot of slides stolen from Steve Seitz and Jianbo Shi

Our Goal

Stereo Reconstruction The Stereo Problem Shape from two (or more) images Biological motivation knowncameraviewpoints

Why do we have two eyes? Cyclope vs. TA

1. Two is better than one

2. Depth from Convergence Human performance: up to 6-8 feet

3. Depth from binocular disparity Sign and magnitude of disparity P: converging point C: object nearer projects to the outside of the P, disparity = + F: object farther projects to the inside of the P, disparity = -

Stereo scene point optical center image plane

Stereo Basic Principle: Triangulation Gives reconstruction as intersection of two rays Requires –calibration –point correspondence

Stereo correspondence Determine Pixel Correspondence Pairs of points that correspond to same scene point Epipolar Constraint Reduces correspondence problem to 1D search along conjugate epipolar lines Java demo: epipolar plane epipolar line

Stereo image rectification

Image Reprojection reproject image planes onto common plane parallel to line between optical centers a homography (3x3 transform) applied to both input images pixel motion is horizontal after this transformation C. Loop and Z. Zhang. Computing Rectifying Homographies for Stereo Vision. IEEE Conf. Computer Vision and Pattern Recognition, 1999.Computing Rectifying Homographies for Stereo Vision

Your basic stereo algorithm For each epipolar line For each pixel in the left image compare with every pixel on same epipolar line in right image pick pixel with minimum match cost Improvement: match windows This should look familar... Can use Lukas-Kanade or discrete search (latter more common)

Window size Smaller window + – Larger window + – W = 3W = 20 Effect of window size

Stereo results Ground truthScene Data from University of Tsukuba Similar results on other images without ground truth

Results with window search Window-based matching (best window size) Ground truth

Better methods exist... State of the art method Boykov et al., Fast Approximate Energy Minimization via Graph Cuts,Fast Approximate Energy Minimization via Graph Cuts International Conference on Computer Vision, September Ground truth

Depth from disparity f xx’ baseline z CC’ X f input image (1 of 2) [Szeliski & Kang ‘95] depth map 3D rendering

Camera calibration errors Poor image resolution Occlusions Violations of brightness constancy (specular reflections) Large motions Low-contrast image regions Stereo reconstruction pipeline Steps Calibrate cameras Rectify images Compute disparity Estimate depth What will cause errors?

Stereo matching Need texture for matching Julesz-style Random Dot Stereogram

Active stereo with structured light Project “structured” light patterns onto the object simplifies the correspondence problem camera 2 camera 1 projector camera 1 projector Li Zhang’s one-shot stereo

Active stereo with structured light

Laser scanning Optical triangulation Project a single stripe of laser light Scan it across the surface of the object This is a very precise version of structured light scanning Digital Michelangelo Project

Portable 3D laser scanner (this one by Minolta)

Real-time stereo Used for robot navigation (and other tasks) Several software-based real-time stereo techniques have been developed (most based on simple discrete search) Nomad robot Nomad robot searches for meteorites in Antartica

Structure from Motion Reconstruct Scene geometry Camera motion Unknowncameraviewpoints

Three approaches

Outline of a simple algorithm (1) Based on constraints Input to the algorithm (1): two images

Outline of a simple algorithm (2) Input to the algorithm (2): User select edges and corners

Outline of a simple algorithm (3) Camera Position and Orientation Determine the position and orientation of camera

Outline of a simple algorithm (4) Computing projection matrix and Reconstruction

Outline of a simple algorithm (5) Compute 3D textured triangles

View-Dependant Texture Mapping

Facade SFMOMA (San Francisco Museum of Modern Art) by Yizhou Yu,

Façade (Debevec et al) inputs

Façade (Debevec et al)

Wrap-Up 1.Why we were here? 2.What did we learn? 3.How is this useful?

Our Goal: The Plenoptic Function Figure by Leonard McMillan

Our Tools: The “Theatre Workshop” Metaphor desired image (Adelson & Pentland,1996) PainterLighting Designer Sheet-metal worker

Painter (images)

Lighting Designer (environment maps)

Sheet-metal Worker (geometry)

… working together Want to minimize cost Each one does what’s easiest for him Geometry – big things Images – detail Lighting – illumination effects

How is this useful? 1.You learned a basic set of image-based techniques All quite simple All can be done “at home” 2. You have your digital camera 3. You have your imagination Go off and explore!

That’s all, folks! THANK YOU!