Utah State Sound and Video. Utah State Topics Sound  Timeline  ActionScript  Sound Design for Instruction Video  FLVPlayback Component  Flash Video.

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Presentation transcript:

Utah State Sound and Video

Utah State Topics Sound  Timeline  ActionScript  Sound Design for Instruction Video  FLVPlayback Component  Flash Video Encoder +

Utah State Sound design (Bishop & Cates, 2001) Music  Set mood/control pacing  Keep short Narration  Text <= narration Environmental sounds  Inverse length relationships  First person (immersion)  Feel free to exagerate

Utah State Sound design (cont.) Referential sound  Metaphor reinforcement  Feedback/consistency (audio syntax) Learner control  On/off  Replay

Utah State Sound formats supported by Flash TypePCMac.mp3xx.wav*xx.aiff*xx.auxx.midi.qta or.mov (quicktime)xx

Utah State Impacts on file size Sample Rate (kHz) Sample Size (bits)

Utah State Sound compression in Flash CompressionUse ADPCMGood for short sound effects (correct/incorrect response, button clicks, etc... ) MP3Ideal for music, best general purpose choice SpeechGreat for voice only RAWNo compression = huge file sizes, but best quality Adapted from CS3 help file

Utah State Issues with sound Action Script is preferred control mechanism. Event vs. Stream

Utah State Sound in the timeline Effects (mostly custom effects) Export settings/compression

Utah State Sound using ActionScript 3.0 Embedded sounds  Linkage names Custom class Sound class SoundChannel class SoundTransform class Alternative:  Loaded Sounds (Sound class)

Utah State Things to know about sound Limited to 32 sound channels If importing at run time, has to be.mp3 Embedded can be.mp3,.wav,.aiff... Still worth the effort. Sandbox issues

Utah State Sound using ActionScript 3.0 Example (simple) // create a new instance of an embedded sound // that uses the linkage name “quietlySnd” (this is // your custom class) var backMusic:quietlySnd = new quietlySnd(); // if you’re happy with the sound as is: backMusic.play();

Utah State Sound using ActionScript 3.0 Example (if you need to tweak things) var quietlySound:quietlySnd = new quietlySnd(); // associate the sound with a sound channel, tell it to play: var quietlyChannel:SoundChannel = quietlySound.play(); // associate that sound channel with a SoundTransform. var quietlyTransform:SoundTransform = new SoundTransform(); // update things like the volume with that sound transform. quietlyTransform.volume =.5; // apply the sound transform to the channel. quietlyChannel.soundTransform = quietlyTransform;

Utah State Sound object (linkage name) Example (if you need to tweak things) var quietlySound:quietlySnd = new quietlySnd(); // associate the sound with a sound channel, tell it to play: var quietlyChannel:SoundChannel = quietlySound.play(); // associate that sound channel with a SoundTransform. var quietlyTransform:SoundTransform = new SoundTransform(); // update things like the volume with that sound transform. quietlyTransform.volume =.5; // apply the sound transform to the channel. quietlyChannel.soundTransform = quietlyTransform;

Utah State Sound object instance Example (if you need to tweak things) var quietlySound:quietlySnd = new quietlySnd(); // associate the sound with a sound channel, tell it to play: var quietlyChannel:SoundChannel = quietlySound.play(); // associate that sound channel with a SoundTransform. var quietlyTransform:SoundTransform = new SoundTransform(); // update things like the volume with that sound transform. quietlyTransform.volume =.5; // apply the sound transform to the channel. quietlyChannel.soundTransform = quietlyTransform;

Utah State Sound Channel instance Example (if you need to tweak things) var quietlySound:quietlySnd = new quietlySnd(); // associate the sound with a sound channel, tell it to play: var quietlyChannel:SoundChannel = quietlySound.play(); // associate that sound channel with a SoundTransform. var quietlyTransform:SoundTransform = new SoundTransform(); // update things like the volume with that sound transform. quietlyTransform.volume =.5; // apply the sound transform to the channel. quietlyChannel.soundTransform = quietlyTransform;

Utah State Sound Transform instance Example (if you need to tweak things) var quietlySound:quietlySnd = new quietlySnd(); // associate the sound with a sound channel, tell it to play: var quietlyChannel:SoundChannel = quietlySound.play(); // associate that sound channel with a SoundTransform. var quietlyTransform:SoundTransform = new SoundTransform(); // update things like the volume with that sound transform. quietlyTransform.volume =.5; // apply the sound transform to the channel. quietlyChannel.soundTransform = quietlyTransform;

Utah State Supported Video File type ExtensionPCMAC Active Streaming Format.asf? Audio Video Interleaved.avi Digital Video.dv Motion Picture Experts Group.mpg,.mpeg Motion Picture Experts Group 4.mpg4? QuickTime Video.mov Windows Media.wmv? Adapted from CS3 help file -Direct X 9.0 -Quicktime 7 (mac), Quicktime 6.5 (pc)

Utah State Video Live stream Flash Communication Server MX  ashcom/articles/odopod.html ashcom/articles/odopod.html.FLV (external/internal) Factors that affect video size  Frames per second  Picture quality  Dimensions (height/width)  Compression Algorithm

Utah State Video compression in Flash CompressionUse Sorenson SparkSlower end user machines On2 VP6Faster end user machines (results in smaller files sizes) Adapted from CS3 help file

Utah State Video and Sound FLV component plays and persists