Discrete Event Simulation Event-Oriented Simulations By Syed S. Rizvi.

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Presentation transcript:

Discrete Event Simulation Event-Oriented Simulations By Syed S. Rizvi

physical system Time physical time: time in the physical system (such as your computer) –Noon, December 31, 1999 to noon January 1, 2000 simulation time: representation of physical time within the simulation –floating point values in interval [0.0, 24.0] wallclock time: time during the execution of the simulation, usually output from a hardware clock –9:00 to 9:15 AM on September 10, 1999 physical system: the actual or imagined system being modeled simulation: a system that emulates the behavior of a physical system simulation main() {... double clock;... }

Simulation Time Simulation time is defined as a totally ordered set of values where each value represents an instant of time in the physical system which is being modeled. For any two values of simulation time T 1 representing instant P 1, and T 2 representing P 2 : Correct ordering of time instants –If T 1 < T 2, then P 1 occurs before P 2 –Common practice: 9.0 represents 9 PM, 10.5 represents 10:30 PM Correct representation of time durations –T 2 - T 1 = k (P 2 - P 1 ) for some constant k –1.0 in simulation time represents 1 hour of physical time

Paced vs. Unpaced Execution Modes of execution As-fast-as-possible execution (unpaced): no fixed relationship necessarily exists between advances in simulation time and advances in wallclock time Real-time execution (paced): each advance in simulation time is paced to occur in synchrony with an equivalent advance in wallclock time Scaled real-time execution (paced): each advance in simulation time is paced to occur in synchrony with S * an equivalent advance in wallclock time (e.g., 2x wallclock time) Simulation Time = T 0 + S * (W - W 0 ) W = wallclock time; S = scale factor W 0 (T 0 ) = wallclock (simulation) time at start of simulation (assume simulation and wallclock time use same time units)

Discrete Event Simulation (DES) Discrete event simulation: computer model for a system where changes in the state of the system occur at discrete points in simulation time. Fundamental concepts: system state (state variables) state transitions (events) Each event computation can: modify state variables schedule new events A DES computation can be viewed as a sequence of event computations, with each event computation is assigned a (simulation time) time stamp

Discrete Event Simulation (Example) Unprocessed events are stored in a pending event list Events are processed in time stamp order example: air traffic at an airport events: aircraft arrival, landing, departure arrival 8:00 departure 9:15 landed 8:05 arrival 9:30 schedules simulation time processed event current event unprocessed event schedules

Simulation Application State variables Modeling system behavior (Code) I/O and user interface software Simulation Executive Event list management Managing advances in simulation time calls to schedule events calls to event handlers Discrete Event Simulation System Model of the physical system Independent of the simulation application

Event-Oriented World View state variables Integer: InTheAir; Integer: OnTheGround; Boolean: RunwayFree; Etc., Event handler procedures Simulation application Arrival Event { … } Landed Event { … } Departure Event { … } Pending Event List (PEL) 9:00 9:16 10:10 Now = 8:45 Simulation executive Event processing loop While (simulation not finished) E = smallest time stamp event in PEL Remove E from PEL Now := time stamp of E call event handler procedure

Example: Air traffic at an Airport Goal: Model the aircraft arrivals and departures, & arrival queuing Assumption: Single runway for incoming aircraft (ignore departure queuing) R = time by which runway is used for each landing aircraft (constant) G = time required on the ground before departing (constant) State: InTheAir: number of aircraft landing or waiting to land OnTheGround: number of landed aircraft RunwayFree: Boolean, true if runway available Now: current simulation time Events: Arrival: denotes aircraft arriving in air space of airport Landed: denotes aircraft landing Departure: denotes aircraft leaving

Arrival Events Arrival Event: InTheAir := InTheAir+1; If (RunwayFree) RunwayFree:=FALSE; Schedule Landed Now + R; R = time runway is used for each landing aircraft G = time required on the ground before departing Now: current simulation time InTheAir: number of aircraft landing or waiting to land OnTheGround: number of landed aircraft RunwayFree: Boolean, true if runway available New aircraft arrives at airport. If the runway is free, it will begin to land. Otherwise, the aircraft must circle, and wait to land.

Landed Event Landed Event: InTheAir:=InTheAir-1; OnTheGround:=OnTheGround+1; Schedule Departure Now + G; If (InTheAir>0) Schedule Landed Now + R; Else RunwayFree := TRUE; R = time runway is used for each landing aircraft G = time required on the ground before departing Now: current simulation time InTheAir: number of aircraft landing or waiting to land OnTheGround: number of landed aircraft RunwayFree: Boolean, true if runway available An aircraft has completed its landing.

Departure Event Departure Event: OnTheGround := OnTheGround - 1; R = time runway is used for each landing aircraft G = time required on the ground before departing Now: current simulation time InTheAir: number of aircraft landing or waiting to land OnTheGround: number of landed aircraft RunwayFree: Boolean, true if runway available An aircraft now on the ground departs for a new destination.

Execution Example OnTheGround Simulation Time State Variables RunwayFree InTheAir true 0 0 R=3 G=4 TimeEvent 1 Arrival F1 3 Arrival F2 Now=0 Processing: false 1 TimeEvent 4 Landed F1 3 Arrival F2 Arrival F1 Now=1 2 TimeEvent 4 Landed F1 Arrival F2 Now=3 1 1 Landed F1 Now=4 TimeEvent 8 Depart F1 7 Landed F2 0 2 true TimeEvent 8 Depart F1 11 Depart F2 Landed F2 Now=7 1 TimeEvent 11 Depart F2 Depart F1 Now=8 0 TimeEvent Depart F2 Now=11

Summary Time –Important to distinguish among simulation time, wallclock time, and time in the physical system –Paced execution (e.g., immersive virtual environments) vs. unpaced execution (e.g., simulations to analyze systems) DES computation: sequence of event computations –Modify state variables –Schedule new events DES System = model + simulation executive Data structures –Pending event list to hold unprocessed events –State variables –Simulation time clock variable Program (Code) –Main event processing loop –Event procedures –Events processed in time stamp order