The Web Design Environment GBA 578. HTML Hypertext Markup Language –First proposed by CERN in 1989 –It is non-linear so it allows you to jump from place.

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Presentation transcript:

The Web Design Environment GBA 578

HTML Hypertext Markup Language –First proposed by CERN in 1989 –It is non-linear so it allows you to jump from place to place –Markup refers to the structure of the language so you can identify what is going on Source code example W3C – new governing body that regulates HTML coding –W3 consortiumW3 consortium

Special Tags for Special Browsers The Internet Explorer (IE) fight versus Netscape Navigator (Communicator) –, – versus Cascading Style Sheets –A mechanism used to eliminate coding and establishing consistency –see page 5

Extensible Markup Language (XML) A brand new META language Better for describing and accessing data Creates standard style sheets Only supported by what browser? Begin expanded by XHTML

Parts of the “WEB” Web Browsers Coding and plug-ins HTML Editors—range from pure text interface to a WYSIWYG –Frontpage –Dreamweaver –Notepad –PICO

Web Design Considerations Part I Screen Resolution Download times Visual Structures –Use of white space –Guiding the user’s eye –Hyperlinks –Hierarchy Transitions Page length

How people read websites. People rarely read Web pages word by word; instead, they scan the page, picking out individual words and sentences. As a result, Web pages have to employ scannable text, using –highlighted keywords (hypertext links serve as one form of highlighting; typeface variations and color are others) –meaningful sub-headings (not "clever" ones) –bulleted lists –one idea per paragraph (users will skip over any additional ideas if they are not caught by the first few words in the paragraph) –the inverted pyramid style, starting with the conclusion. –half the word count (or less) than conventional writing

Continued Word on web pages need to be credible (ie. good writing, graphics) Viewers detest “marketese” that is promotion language that they cannot verify if it is true or not. Three main types of web language –Scanable- where information can be easily found and determined, ie. bulleted lists –Objective- language written in paragraph form (least effective) –Combination- a mix between the two (most effective)

Web Design Considerations Part II Knowing HTML Limitations Design Considerations Understanding Download Times Using very little glitz. Check Out Your Own Web Site Understanding Your Service Provider Final Web Design Considerations

HTML Limitations HTML (HyperText Markup Language) is a very general language designed to place information on web pages. It is not a word processing or desktop publishing tool. The sooner you come to grips with this fact, the faster you will become an effective webdesigner. Here's why: –No two browsers show a page quite the same way. –Even if everyone were to use the same browser, not everyone would have the same resolution as you. –It really never was intended to be as specific as a word processor, and its fundamental structure reflects this. –Nobody owns the web. Therefore, standards are rather difficult to enforce.

Design Considerations Assume everyone has their screen set to 640x480 and 256 colors.. This minor detail is very often overlooked by web authors. –If you want to go "wide", then make sure that what you consider the material of primary importance to your reader is located on the left side of the screen. –Forces the user to use the right-left scroll bar to read the text. –Banner and navigation art can be unrecognizable. Even worse scenarios are possible with background images. –Do use TABLES (now supported by almost all browsers) to create some white-space in your pages. –Use very basic color schemes and avoid noisy background images. –Always use ALT (image descriptions) with your images so that people with text browsers can use and understand your pages. Not doing this prevents a lot of students from enjoying your site.

Understanding Download Times Nobody has their own personal T-1 connection to the web. Okay, so maybe you have one, but most people are using either 28.8K or 56(haha)K modems. As a rule of thumb, do not create pages that take more than 30 to 60 seconds to load at 28.8K. You can accomplish this by: –Using graphics sparingly, and using color reduction when possible. –Use Interlaced GIF images (89a standard) when possible. These provide a nice fade-in effect that allows people a sneak preview of your image as it comes into view. –If you do have a lot of images to present on one page, use thumbnails (small versions) and link the larger images to them. If the reader wants, they can then view the picture in its full glory! –Always indicate the HEIGHT and WIDTH of your images. Many browsers cannot display any part of the page until it knows all of the dimensions of the objects that the page consists of.

Avoid Using Glitz in Your Web Page Avoid Glitz and the Cutting Edge of Web Technology. –Use animation sparingly. An animation is a nice touch and a great way to draw somebody's attention to something you want to feature. There is however, nothing as annoying and distracting than a collection of flashing images all over the screen. –Keeping in mind that no two browsers handle things quite the same, avoid what are called browser specific tags. If the viewer's browser does not support the tag, the item will either be ignored, or displayed as plain text.

Check Out Your Own Web Site View your website in; –Internet Explorer –Netscape Navigator –AOL (if possible) –A 28.8 modem if possible

Understanding Your Service Provider Make sure you put your site where it belongs. If you are placing your site on your personal webspace that came with your Internet service, make sure you are aware of any restrictions. These include: –Maximum number of page accesses per month. –Maximum number of bytes downloaded per month. –Restrictions on commercial messages. Some providers even consider naming your employer a violation that could cause you to be charged commercial rates! –Can you have CGI-BIN and Server Side Includes. If not, you cannot have a nice interactive website.

Final Web Design Considerations SPELLING & GRAMMAR: I cannot stress the importance of proper spelling and grammar strongly enough. Never include an image in any page that you are calling from somebody else's site! It is very rude in that it steals bandwidth from the owner of the image. This can cause them to incur charges as well as have their site slow down. Actually, the odds are it will be your page that suffers! If you must, just take a copy and put it on your server. Do give credit where credit is due. But you can get free stuff from

Creating a web site Step One Planning the web site—what type –Billboard –Publishing –Special/public interest/nonprofit –Virtual gallery –Ecommerce, catalog, online shopping –Product support –Intranet/extranet

Step Two Analyze your audience What is it that users want when they come to your site? How can you attract and entice them to return for repeat visits? What type of computer and connection speed does your typical visitor have?

More considerations… Gender Education Level Technical Aptitude What motivation? –Informational –Economic –Social Do you have a captive audience?

Step 3 Building a Web Development Team Server Administrator Designers HTML coders Writers Software programmers Database administrators Marketing

Step 4 File Names and URLs Names –Front door URL –Page names Case Sensitivity Character Exceptions that you CANNOT USE –/,/,&,*,, and blank spaces File Extensions –.htm –.html –.asp –.xls –.gif –.jpg

Complete URLs and Directory Structure Versus gba576.asp Relative versus absolute paths Structures –Linear information –Tutorial –Web –Hierarchical –Catalog –cluster

Navigation Locating the user Text based navigation Links to individual files Links to external documents Images can be links The ALT function