Crowd Simulation Assignment 1 João Cabral, F092065.

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Crowd Simulation Assignment 1 João Cabral, F092065

About the game WWII themed Real-time strategy Released in 2006 by Relic Entertainment Two expansions released in 2007 and 2009 No improvements to AI #1 Strategy game ever on GameRankings.com #5 Strategy game ever on MetaCritic.com

João Cabral, F Moving through corridor

João Cabral, F Moving through corridor Problems: Erratic movement of the troops Dynamic re-planning of the path is faulty Cause: Constant block and unblock of the path messes path planning Takes too much time to detect unblockage of a path Find path to goal at any cost Solution: Realise that there is a bottle neck and simply wait If no path is found to goal, don’t move or go to where it is most likely for a path to exist

João Cabral, F Leaving cover position

João Cabral, F Leaving cover position Problems: Troops leave their covered position to engage the enemy No perception of the environment or the enemy movement Cause: Range of sight is higher than range of attack Troops are programmed to engage on sight Solution: Realise there is no cover in where they plan to move to Predict where the enemy will most likely move Remove range of attack, decrease accuracy with distance