© 2010 University of California, Irvine – André van der Hoek1June 25, 2015 – 15:42:49 Informatics 121 Software Design I Lecture 13 André van der Hoek &

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© 2010 University of California, Irvine – André van der Hoek1June 25, 2015 – 15:42:49 Informatics 121 Software Design I Lecture 13 André van der Hoek & Alex Baker Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.

Today’s Lecture Design Studio IV Wrap-up © 2010 University of California, Irvine – André van der Hoek2June 25, 2015 – 15:42:49

Design Studio IV Who is the audience? Who are the stakeholders? © 2010 University of California, Irvine – André van der Hoek3June 25, 2015 – 15:42:49

Design Studio IV How many alternatives did you consider, especially when it comes to application design? © 2010 University of California, Irvine – André van der Hoek4June 25, 2015 – 15:42:49

Design Studio IV Where lies the essence of the design problem? © 2010 University of California, Irvine – André van der Hoek5June 25, 2015 – 15:42:49

Design Studio IV What are three or four key decisions that you have made with respect to your design? What are the consequences of these decisions? © 2010 University of California, Irvine – André van der Hoek6June 25, 2015 – 15:42:49

Design Studio IV What are some tradeoffs that you have made in your design? What are the consequences of these tradeoffs? © 2010 University of California, Irvine – André van der Hoek7June 25, 2015 – 15:42:49

Design Studio IV What about architecture design? What do you need to design? How will you represent the architecture? © 2010 University of California, Irvine – André van der Hoek8June 25, 2015 – 15:42:49

Design Studio IV What about interaction design? What do you need to design? How will you represent it? © 2010 University of California, Irvine – André van der Hoek9June 25, 2015 – 15:42:49

Design Studio IV Brainstorming? Sticky notes with silence? Break up and come back as a group? Interview your audience (or other stakeholders)? Prototyping? Storyboarding? Simulating game play? © 2010 University of California, Irvine – André van der Hoek10June 25, 2015 – 15:42:49

Design Studio IV Any questions? © 2010 University of California, Irvine – André van der Hoek11June 25, 2015 – 15:42:49

Wrap-Up You are now an amateur designer –but only if you take the lessons learned to heart Know your audience! Know your stakeholders! Use the power of groups! Use an array of design methods! Focus on essence, decisions, and tradeoffs! © 2010 University of California, Irvine – André van der Hoek12June 25, 2015 – 15:42:49

Wrap-Up Any suggestions for class improvements? © 2010 University of California, Irvine – André van der Hoek13June 25, 2015 – 15:42:49

Wrap-Up Thank you! © 2010 University of California, Irvine – André van der Hoek14June 25, 2015 – 15:42:49