PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004 Decision Theory: Action Problems.

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Presentation transcript:

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004 Decision Theory: Action Problems

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004 Decision theory goes Bad? And thus the native hue of resolution Is sicklied o'er with the pale cast of thought, And enterprises of great pith and moment With this regard their currents turn awry, And lose the name of action.-- Shakespeare-Hamlet

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004 Modeling a Decision task Modeling the outcome space –What outcomes are likely to influence the decision Modeling the event space –What events are relevant to the behavior Causal Contextual Modeling the beliefs –Given relevant event space, determine probabilities Modeling utilities –Assigning worth to outcomes on a common scale

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004 Perception vs. Action Perceptual Utility functions –Minimize Errors –Possible exception- Geographical slant estimation Action Utility functions –Minimize energy expenditure (Trajectory selection) –Minimize endpoint error (Trajectory selection –Maximize information gain (eye/head movements) –Minimize collisions (Exploratory navigation) –Questions- Facial movements Speech movements Skiing?

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004 Action Decisions

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004 Reaching for an object Outcomes State space Beliefs Values

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004 Decision tasks Ski downhill –Space of outcomes –State space –Beliefs –Values

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004

The levels in the motor hierarchy are shown with the triangles between the levels indicating the reduction in the degrees of freedom between the higher and lower levels. Specifying a pattern of behavior at any level completely specifies the patterns at the level below (many-to- one: many patterns at the higher level correspond to one pattern at the lower) but is consistent with many patterns at the level above (one-to-many). Planning can be considered as the process by which particular patterns, consistent with the extrinsic task goals, are selected at each level. From (Wolpert, 1997). Motor Control is Hierarchical

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004 Movements show typicality

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004 Optimal control theory as decision theory with dynamics (sequential decision problem) Decisions may occur at each time step in a movement. Thus the utility function must be specified at each time.

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004 Utility of action sequences Best movements maximize total utility – every possible movement which can achieve a goal has a utility – we select the movement with the highest utility Traveling Salesman problem example: Cities Entered Chicago Iowa City Burlington Houston Atlanta New York Philadelphia Tampa Kansas City

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004 Minimal Energy Models for movement

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004

Utility Functions for reaching Simple utility function - Minimum Jerk Solution has the form: Model predicts bell-shaped velocity profile. No role for uncertainty.

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004 Task/Goal Achievement?

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004

Projectile Actions

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004 Model State space Reach endpoint Reach trajectory? Model beliefs on endpoint –Planned endpoint plus 2-D gaussian noise

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004 Model Outcomes Land in circle 0: R0 Land in circle 1: R1 Reach too long: timeout Energy for reach: B(x,y) Multi-Attribute Utility: Energy Timeout Rewards Minimize Expected Utility: Action = (x,y) (x,y)

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004 Simulate Optimal Pointer

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004

Task - Touch the screen

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004

Well?

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004 Eye movements Outcome space –End point accuracy- foveate target –Acquire relevant target information Event space –Eye position –Target identity

PSY 5018H: Math Models Hum Behavior, Prof. Paul Schrater, Spring 2004

time Move left or right fixation