CHAPTER 1: Computer Systems The Architecture of Computer Hardware and Systems Software: An Information Technology Approach 3rd Edition, Irv Englander John.

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Presentation transcript:

CHAPTER 1: Computer Systems The Architecture of Computer Hardware and Systems Software: An Information Technology Approach 3rd Edition, Irv Englander John Wiley and Sons  2003 Wilson Wong, Bentley College Linda Senne, Bentley College

Chapter 1 Computer Systems 1-2 Typical Computer Ad  Is the computer fast enough to run necessary programs?  Is the computer cost-effective?  Will it be obsolete in 6 months?

Chapter 1 Computer Systems 1-3 Why Study Computer Architecture?  User  Understand system capabilities and limitations  Make informed decisions  Improve communications with information technology professionals  Systems Analyst  Conduct surveys, determine feasibility and define and document user requirements  Specify computer systems to meet application requirements  Programmer  Create efficient application software for specific processing needs

Chapter 1 Computer Systems 1-4 Why Study Computer Architecture?  System Administrator / Manager  Install, configure, maintain, and upgrade computer systems  Maximize system availability  Optimize system performance  Ensure system security  Web Designer  Optimize customer accessibility to Web services  System administration of Web servers  Select appropriate data formats  Design efficient Web pages

Chapter 1 Computer Systems 1-5 Input-Process-Output Model (IPO) Input: keyboard, mouse, scanner, punch cards Processing: CPU executes the computer program Output: monitor, printer, fax machine Storage: hard drive, optical media, diskettes, magnetic tape

Chapter 1 Computer Systems 1-6 Architecture Components  Hardware  Processes data by executing instructions  Provides input and output  Software  Instructions executed by the system  Data  Fundamental representation of facts and observations  Communications  Sharing data and processing among different systems

Chapter 1 Computer Systems 1-7 Hardware Component  Input/Output devices  Storage Devices  CPU  ALU: arithmetic/logic unit  CU: control unit  Interface unit  Memory  Short-term storage for CPU calculations

Chapter 1 Computer Systems 1-8 Typical Personal Computer System

Chapter 1 Computer Systems The Motherboard Four ISA card slots Four PCI card slots Four SIMM slots Processor Two IDE connectors Audio/ MIDI Parallel/ serial

Chapter 1 Computer Systems 1-10 CPU: Central Processing Unit  ALU: arithmetic/logic unit  Performs arithmetic and Boolean logical calculations  CU: control unit  Controls processing of instructions  Controls movement of data within the CPU  Interface unit  Moves instructions and data between the CPU and other hardware components  Bus: bundle of wires that carry signals and power between different components

Chapter 1 Computer Systems 1-11 Memory  Also known as primary storage, working storage, and RAM (random access memory)  Consists of bits, each of which hold a value of either 0 or 1 (8 bits = 1 byte)  Holds both instructions and data of a computer program (stored program concept)

Chapter 1 Computer Systems 1-12 Software Component  Applications  Operating System  API: application program interface  File management  I/O  Kernel  Memory management  Resource scheduling  Program communication  Security  Network Module

Chapter 1 Computer Systems 1-13 Communications Component  Hardware  Communication channels  Physical connections between computer systems  Examples: wire cable, phone lines, fiber optic cable, infrared light, radio waves  Interface hardware  Handles communication between the computer and the communication channel  Modem or network interface card (NIC)  Software  Network protocols: HTTP, TCP/IP, ATAPI

Chapter 1 Computer Systems 1-14 Computer Systems All computer systems, no matter how complex, consists of the following:  At least one CPU  Memory to hold programs and data  I/O devices  Long-term storage

Chapter 1 Computer Systems An Overview Application Programs Utilities Operating System Computer Hardware End User Programmer O/S Designer

Chapter 1 Computer Systems Classes of Computers n MicroComputers n Workstations n Minicomputers n Main Frames n Super computers All work in the same way!!

Chapter 1 Computer Systems Classes of Computers  Supercomputers  Scientific and military use  Parallel processing  Xs faster than the mainframe  Mainframes  Centralized data processing  Large and complex applications  50 M - 4 G primary storage

Chapter 1 Computer Systems Classes of Computers  Minicomputers  Designed for specific tasks  Distributed DP  Workstations  High speed performance  Engineering tasks  RISC

Chapter 1 Computer Systems Classes of Computers  PCs  M RAM  Desktops, Laptops, Notebooks, Palm tops  Network Computers and Terminals

Chapter 1 Computer Systems Computer Manufacturers

Chapter 1 Computer Systems Vacuum tube Transistor Integrated circuits VLSI ,400,000 7,000,000 Electronic Digital Generations YearTechnology Relative performance/ unit cost

Chapter 1 Computer Systems 1-22 Where does the Chip fit in a Computer?

Chapter 1 Computer Systems 1-23 Transistors

Chapter 1 Computer Systems Transistor  An On/Off switch controlled by electricity  The IC combines up to hundreds or thousands of transistors in a single chip  VLSI is used for chips with millions of transistors

Chapter 1 Computer Systems Starting with Silicon  Excellent conductors of electricity  Excellent insulators from electricity  Areas that can conduct or insulate controlled by a switch (transistor) A semi-conductor treated with a special chemical process to transform it into:

Chapter 1 Computer Systems A VLSI circuit is millions of combinations of conductors, insulators, and switches manufactured in a small package. Therefore:

Chapter 1 Computer Systems 1-27 Protocols  Common ground rules of communication between computers, I/O devices, and many software programs  Examples  HTTP: between Web servers and Web browsers  TCP/IP: between computers on the Internet and local area networks  ATAPI: between a CPU and CD-ROMs

Chapter 1 Computer Systems 1-28 Standards  Created to ensure universal compatibility of data formats and protocols  May be created by committee or may become a de facto standard through popular use  Examples:  Computer languages: Java, SQL, C, JavaScript  Display standards: Postscript, MPEG-2, JPEG, GIF  Character set standards: ASCII, Unicode, EBCDIC  Video standards: VGA, XGA, RGB

Chapter 1 Computer Systems 1-29 Early History  1642: Blaise Pascal invents a calculating machine  1801: Joseph Marie Jacquard invents a loom that uses punch cards  1800’s:  Charles Babbage attempts to build an analytical engine (mechanical computer)  Augusta Ada Byron develops many of the fundamental concepts of programming  George Boole invents Boolean logic.

Chapter 1 Computer Systems 1-30 Modern Computer Development  1937: Mark I is built (Aiken, Harvard University, IBM).  First electronic computer using relays.  1939: ABC is built  First fully electronic digital computer. Used vacuum tubes.  : ENIAC (Mauchly, Eckert, University of Pennsylvania).  First general purpose digital computer.  1945: Von Neumann architecture proposed.  Still the standard for present day computers.  1947: Creation of transistor  (Bardeen, Shockley, Brattain, Bell Labs).  1951: UNIVAC.  First commercially available computer.

Chapter 1 Computer Systems 1-31 Early Computers Babbage’s Analytical EngineENIAC

Chapter 1 Computer Systems 1-32 Textbook Overview  Web site:  Part 1 (Chapter 1)  Computer system overview  Part 2 (Chapters 2-5)  Number systems and data formats  Part 3 (Chapters 6-12)  Computer architecture and hardware operation  Part 4 (Chapters 13-18)  Software – operating systems, applications, development environments  Part 5 (Supplementary Chapters 1-3)  Digital logic, addressing modes, and communication channel technology

Chapter 1 Computer Systems 1-33 Copyright 2003 John Wiley & Sons All rights reserved. Reproduction or translation of this work beyond that permitted in Section 117 of the 1976 United States Copyright Act without express permission of the copyright owner is unlawful. Request for further information should be addressed to the permissions Department, John Wiley & Songs, Inc. The purchaser may make back-up copies for his/her own use only and not for distribution or resale. The Publisher assumes no responsibility for errors, omissions, or damages caused by the use of these programs or from the use of the information contained herein.”