Chapter 2 storing numbers and creating objects Pages 43-57 in Horstmann.

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Chapter 2 storing numbers and creating objects Pages in Horstmann

Number Types Integer types: short, int, long 13 Floating point numbers: float, double Numbers are not objects; numbers types are primitive types. Number types do not contain any methods. Continued…

Number Types When a floating-point number is multiplied or divided by 10, only the position of the decimal point changes; it "floats". This representation is related to the "scientific" notation 1.3 × E-4 // 1.3 × written in Java

Arithmetic Operations Operators: + - * As in mathematics, the * operator binds more strongly than the + operator 10 + n n * n // 10 × n x + y * 2 // means the sum of x and y * 2 (x + y) * 2 // multiplies the sum of x and y with 2

Self Check 13.Which number type would you use for storing the area of a circle? 14.Why is the expression 13.println() an error? 15.Write an expression to compute the average of the values x and y.

Answers 13. double 14. An int is not an object, and you cannot call a method on it 15. (x + y) * 0.5

Rectangular Shapes and Rectangle Objects Objects of type Rectangle describe rectangular shapes Figure 9: Rectangular Shapes We can look up the Rectangle class in the Java API at To see what it contains.

Rectangular Shapes and Rectangle Objects A Rectangle object isn't a rectangular shape–it is an object that contains a set of numbers that describe the rectangle Figure 10: Rectangular Objects

Constructing Objects Detail: 1.The new operator makes a Rectangle object 2.It uses the parameters (in this case, 5, 10, 20, and 30 ) to initialize the data of the object 3.It returns the object Usually the output of the new operator is stored in a variable Rectangle box = new Rectangle(5, 10, 20, 30); new Rectangle(5, 10, 20, 30)

Constructing Objects The process of creating a new object is called construction The four values 5, 10, 20, and 30 are called the construction parameters Some classes let you construct objects in multiple ways new Rectangle() // constructs a rectangle with its top-left corner // at the origin (0, 0), width 0, and height 0

Syntax 2.3: Object Construction new ClassName(parameters) Example: new Rectangle(5, 10, 20, 30) new Rectangle() Purpose: To construct a new object, initialize it with the construction parameters, and return a reference to the constructed object

Self Check 16.How do you construct a square with center (100, 100) and side length 20? 17.What does the following statement print? System.out.println(new Rectangle().getWidth());

Answers new Rectangle(90, 90, 20, 20)

Accessor and Mutator Methods Accessor method: does not change the state of its implicit parameter Mutator method: changes the state of its implicit parameter double width = box.getWidth(); box.translate(15, 25);

Accessor and Mutator Methods Figure 11: Using the translate Method to Move a Rectangle

Self Check 18.Is the toUpperCase method of the String class an accessor or a mutator? 19.Which call to translate is needed to move the box rectangle so that its top-left corner is the origin (0, 0)?

Answers 18. An accessor–it doesn't modify the original string but returns a new string with uppercase letters 19. box.translate(-5, -10), provided the method is called immediately after storing the new rectangle into box

Implementing a Test Program Provide a new class Supply a main method Inside the main method, construct one or more objects Apply methods to the objects Display the results of the method calls

Importing Packages Don't forget to include appropriate packages:  Java classes are grouped into packages  Import library classes by specifying the package and class name:  You don't need to import classes in the java.lang package such as String and System import java.awt.Rectangle;

Syntax 2.4: Importing a Class from a Package import packageName.ClassName; Example: import java.awt.Rectangle; Purpose: To import a class from a package for use in a program.

File MoveTester.java 01: import java.awt.Rectangle; 02: 03: public class MoveTester 04: { 05: public static void main(String[] args) 06: { 07: Rectangle box = new Rectangle(5, 10, 20, 30); 08: 09: // Move the rectangle 10: box.translate(15, 25); 11: 12: // Print information about the moved rectangle 13: System.out.println("After moving, the top-left corner is:"); 14: System.out.println(box.getX()); 15: System.out.println(box.getY()); 16: } 17: }

Self Check 20.The Random class is defined in the java.util package. What do you need to do in order to use that class in your program? 21.Why doesn't the MoveTester program print the width and height of the rectangle?

Answers 20.Add the statement import java.util.Random; at the top of your program 21.Because the translate method doesn't modify the shape of the rectangle

The API Documentation API: Application Programming Interface Lists classes and methods in the Java library

The API Documentation of the Standard Java Library Figure 13: The API Documentation of the Standard Java Library

API Documentation for the Rectangle Class Figure 14: The API Documentation of the Rectangle Class

Javadoc Method Summary Figure 15: The Method Summary for the Rectangle Class

translate Method Documentation Figure 16: The API Documentation of the translate Method

Self Check 22.Look at the API documentation of the String class. Which method would you use to obtain the string "hello, world!" from the string "Hello, World!" ? 23.In the API documentation of the String class, look at the description of the trim method. What is the result of applying trim to the string " Hello, Space ! " ? (Note the spaces in the string.)

Answers 22. toLowerCase 23. "Hello, Space !" –only the leading and trailing spaces are trimmed

Object References Describe the location of objects The new operator returns a reference to a new object Multiple object variables can refer to the same object Rectangle box = new Rectangle(5, 10, 20, 30); Rectangle box2 = box; box2.translate(15, 25); Rectangle box = new Rectangle(); Continued…

Object References Primitive type variables ≠ object variables

Object Variables and Number Variables Figure 17: An Object Variable containing an Object Reference

Object Variables and Number Variables Figure 19: A Number Variable Stores a Number

Copying Numbers Figure 20: Copying Numbers int luckyNumber = 13; int luckyNumber2 = luckyNumber; luckyNumber2 = 12;

Copying Object References Continued… Rectangle box = new Rectangle(5, 10, 20, 30); Rectangle box2 = box; box2.translate(15, 25);

Copying Object References Figure 21: Copying Object References

Self Check 24.What is the effect of the assignment greeting2 = greeting ? 25.After calling greeting2.toUpperCase(), what are the contents of greeting and greeting2 ?

Answers 24.Now greeting and greeting2 both refer to the same String object. 25.Both variables still refer to the same string, and the string has not been modified. Recall that the toUpperCase method constructs a new string that contains uppercase characters, leaving the original string unchanged.