1 Informatics 121 Software Design I Design Studio I Discussion Alex Baker and André van der Hoek Duplication of course material for any commercial purpose.

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Presentation transcript:

1 Informatics 121 Software Design I Design Studio I Discussion Alex Baker and André van der Hoek Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.

2 Today’s Lecture An open discussion of the design studio A little midterm review  No assignment for the weekend

3 Design Studio Recap What concerns did others think of that you did not? Alternately:  What did you think of that others did not?

4 Representations Which did you use? Why? What if you only had to use text?

5 How does your game teach? When someone fails a dish a few times…  What skill do they need to improve?

6 How does your game teach? When someone fails a dish a few times…  What skill do they need to improve?  Have they learned about cooking as a result?

7 What determines if a dish is good? Is this accurate? Will creating a better dish correspond with improved cooking skill?

8 Level of model What happens when you overcook meat?

9 Level of model What happens when you overcook meat?  Effect on taste?

10 Level of model What happens when you overcook meat?  Effect on taste?  Burned meat represented in the game?

11 Level of model What happens when you overcook meat?  Effect on taste?  Burned meat represented in the game?  Reflected in the next step?

12 Level of model What happens when you overcook meat?  Effect on taste?  Burned meat represented in the game?  Reflected in the next step?  Does effect on taste change depending on what happens afterwards?

13 Level of model What happens when you overcook meat?  Effect on taste?  Burned meat represented in the game?  Reflected in the next step?  Does effect on taste change depending on what happens afterwards? Is this a reasonable goal?

14 Wii vs. Touch-Screen Or another interaction method?

15 Wii vs. Touch-Screen Or another interaction method? What is the sub-essence of this design  Manual dexterity?  Knowledge of recipes?  Timing skills?  Knowledge of something more subtle?

16 Wii vs. Touch-Screen Or another interaction method? What is the sub-essence of this design  Manual dexterity?  Knowledge of recipes?  Timing skills?  Knowledge of something more subtle? What would we really lose with a turn-based, graphical approach?

17 Success? Suppose you got a random team’s design Would you feel confident in your ability to create an implementation design?  And implement it successfully?

18 Brief Midterm review Product and Process model General design research  Spector and Gifford  Petroski  John Chris Jones  Schön System design Concerns and how to address them