1 Lecture 9 Lighting Light Sources Reflectance Camera Models
2 Rendering Pipeline
3 Illumination
4
5 Goals
6 Goals: modeling light sources
7 Empirical Models
8 OpenGL Light Source Models
9 Point Light Sources
10 Directional Light Sources
11 Spot Light Sources
12 Modeling Surface Reflectance
13 Empirical Reflectance Models
14 OpenGL Reflectance Models
15 Diffuse Reflection
16 Diffuse Reflection
17 Specular Reflection
18 Surface Illumination Calculation
19 Surface Illumination Calculation
20 Camera Models
21 Illumination Models
22 Direct Illumination
23 Shadow and Transparency
24 Shadow and Transparency
25 Shadow and Transparency