Computer Game Development Dr. Scott Schaefer. Course Information Instructor: Dr. Schaefer / Dr. Srinivasan Office:HRBB 527B / Langford C 418 Office Hours:

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Computer Game Development Dr. Scott Schaefer

Course Information Instructor: Dr. Schaefer / Dr. Srinivasan Office:HRBB 527B / Langford C 418 Office Hours: by appointment Website:

Grading In-class presentation (individual): 5% Project 1 (group): 25% Project 2 (group): 60% Class Participation: 5% Course Evaluation: 5%

In-class Presentation Pick a topic related to game development / design Try to pick something of interest to you or relevant to your game Give a 20 minute talk in class List of potential topics will be posted online Must pick talk topic by Monday! (1/25) Approved by us Order of talks is randomly determined

Project 1: Initial 2D Game Designed to get you working in teams familiar with the game development process aspects of game development Due: 2/12

Project 1: Requirements User Interface Keyboard, Mouse, Gamepad Status of game displayed on screen Graphics Animation 2D Graphics (at most 2D game play) Import some art asset from file Game Play Single player okay No networking! Must have time constraint Must have win/lose conditions

Project 1: Grading Project Presentations (3): 30% Game Website: 10% Game based on previous criteria: 50% Peer Evaluation: 10%

Building a Team Games are made up of lots of areas of CS Graphics, networking, AI, physics, etc… Consider building a diverse team Come up with a name for your team Five to six people per team Start after this lecture

Project 2: Final Project Due at end of semester May choose different teams Similar to Project 1, but more ambitious

Project 2: Grading Project Presentations (6): 18% Final Presentation: 7% Game Website: 10% Game: 40% Peer Evaluation: 10% Group-defined Milestones: 15%

Game Ideas Think small You don’t have Experience Years of time Millions of dollars …

Game Ideas Try to do one thing well Good graphics/animation Cool physics Excellent sounds Clever puzzles Don’t do a mediocre job in everything One of everything You won’t design hundreds of levels

Game Genres Action 1 st Person Shooter Sports Fighting Puzzle Racing Role-Playing

The Evolution of Game Hardware Atari MHz bytes RAM 4KB ROM Atari (incompatible cartridge with 2600) 1.8MHz KB RAM

The Evolution of Game Hardware Nintendo Entertainment System MHz 256x240 pixels 2KB RAM Mario Bros!

The Evolution of Game Hardware Sega Genesis MHz 64KB RAM Game Boy bit 4.2 MHz 8KB RAM Tetris!

The Evolution of Game Hardware Super NES Mhz 65C816 16bit CPU 128KB RAM Playstation MHz R bit CPU 2MB RAM (CPU), 1MB RAM (Video) Nintendo MHz R bit CPU 4MB RAM Reality Co-Processor – SGI 100K triangles/second!

The Evolution of Game Hardware Playstation MHz R12000 CPU 32MB RAM XBox MHz Celeron 64MB RAM nVidia GeForce4 GameCube MHz PowerPC 43MB RAM

The Evolution of Game Hardware Playstation GHz Cell CPU 256MB RAM + 256MB Video RAM XBox GHz PowerPC 512MB RAM Nintendo Wii MHz PowerPC 88MB RAM

The Evolution of Game Hardware The PC Different processors Different GPUs Different amounts of RAM