Key Fu Design Challenge To create a game that blends the fighting and music game genres in a fun and innovative way. Time limit: 10 weeks Game Concept.

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Presentation transcript:

Key Fu Design Challenge To create a game that blends the fighting and music game genres in a fun and innovative way. Time limit: 10 weeks Game Concept by Stephanie Yin

Overview Persuasive Purpose To create a game that’s fun and immersive for both casual and hardcore players.

User Description People who enjoy quick, straightforward games. They are likely… Ages 13+ Computer owners Fighting and/or music game enthusiasts In sum: teenagers/people in early 20s

Storyboard: User Exp 1) Lucy chooses an avater 2) The destination is chosen 3) She inputs the right key (once it enters the circle) 4) Once the drive bar fills, a combo set can be achieved

Prototype Street Fighter Billy & Mandy: Zap to It

Features/Functionality One player Player chooses the avatar (male or female) and starts off in a pre- determined location (7 levels to reach the main boss) A split screen showing the battle up top and the player controls below will appear The player must press the key determined by the computer at the correct time A miss deals damage to the player’s life bar, while a hit lands a blow on the enemy If the player deals enough damage, their drive bar at the bottom of the screen goes up, indicating a higher level combo attack that deals more damage. Once game is beaten, can unlock different modes –easy, medium, hard

Theoretical Justifications Persuasive Strategies Fairly original not many games that combine fighting and music genres Larger demographic Can target both casual and hardcore gamers Replay value Feeling of accomplishment after beating a level/boss will tempt player to play on other modes.

Shortcomings Too much work to get to final stage/boss Combos are too complex Variety of combos that do various damage Combos interrupt flow of play(?)

Expansion Footpad for added difficulty or alternate control Quick-save at every checkpoint More levels –easy and hard modes Multiplayer –VS mode Customization of characters Unlockables

Next Steps in Design Process Decide on features –remove, add, change Research –programming, game engines, etc Create prototypes (rough and more detailed) User test –targeted group Create different interfaces (based on feedback)

Questions Questions/comments?