3D Gesture Vocabulary George Mudrak CS 525 Multimedia Communications & Computing Dr. Chow May 5 th 2010.

Slides:



Advertisements
Similar presentations
Mouse Training Instruction by: Connie Hutchison & Christopher McCoy.
Advertisements

Standard Input Devices section 2a This lesson includes the following sections: · The Keyboard · The Mouse · Variants of the Mouse.
Interacting with the Computer lesson 2 essential concepts.
A.Mani Kumari 07A21F0007.  Introduction  Definition  Working  Applications  Drawbacks  Conclusion.
Lesson 6 Software and Hardware Interaction
Operating Systems * Section A: Introduction * Section B: The importance of the operating system * Section C: Types of operating systems * Section D: Operating.
 INTRODUCTION  STEPS OF GESTURE RECOGNITION  TRACKING TECHNOLOGIES  SPEECH WITH GESTURE  APPLICATIONS.
Online Calculator Basic Word Processing Skills Computer Keyboard Skills Computer Mouse Skills Basic Computer Terminology Computer Mouse Skills “I really.
UNIX Chapter 01 Overview of Operating Systems Mr. Mohammad A. Smirat.
Ch 7 & 8 Interaction Styles page 1 CS 368 Designing the Interaction Interaction Design The look and feel (appearance and behavior) of interaction objects.
CS335 Principles of Multimedia Systems Multimedia and Human Computer Interfaces Hao Jiang Computer Science Department Boston College Nov. 20, 2007.
0 HCI Today Talk about HCI Success Stories Talk about HCI Success Stories Talk about Norman’s Paper Talk about Norman’s Paper Start talking about The human.
Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies,
Sixth Sense Jyothi Priyanka Mudumala. Intro... Ever wondered taking a photo with just the fingers. Ever wondered calling home with just the hands and.
CHAPTER 2 Input & Output Prepared by: Mrs.sara salih 1.
Final Year Project: Design and Build an alternative input device Air Mouse Colin Grogan.
HAND GESTURE BASED HUMAN COMPUTER INTERACTION. Hand Gesture Based Applications –Computer Interface A 2D/3D input device (Hand Tracking) Translation of.
“S ixth Sense is a wearable gestural interface device that augments the physical world with digital information and lets people use natural hand gestures.
INPUT DEVICES. KEYBOARD Most common input device for a computer.
Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies,
Multimedia Specification Design and Production 2013 / Semester 2 / week 8 Lecturer: Dr. Nikos Gazepidis
1 Interacting with your computer Chapter 3 Mailto: Web :
Unit 1_9 Human Computer Interface. Why have an Interface? The user needs to issue instructions Problem diagnosis The Computer needs to tell the user what.
GENERAL PRESENTATION SUBMITTED BY:- Neeraj Dhiman.
Computer Parts Hardware.
NextHome. NextHomePrev NextHomePrev Microsoft Surface - Is it really special? What is so special about Microsoft Tabletop? One can touch a color in.
Project By: Brent Elder, Mike Holovka, Hisham Algadaibi.
The mouse What is a mouse.
 Day 59 Computer Science and Industry Exploring The Intersection Between CS and Other Fields.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
Input Devices Keyboards (Notes in Text). The keyboard is an important peripheral that is used as an input device of a computer and many other devices,
TOUCH ME NOT Presented by: Anjali.G.
Printer. Keyboard In computing, a keyboard is a typewriter-style device, which uses an arrangement of buttons or keys, to act as mechanical levers or.
Interacting with your Computer Chapter 2 Learning Objectives Identify five key groups on standard computer keyboard Name six special purpose keys.
Immersioncy A NEW COMPUTER INPUT DEVICE DESIGN. Something is moving behind the blue input horizon Keyboards and mice are being obsoleted Touch-screen.
SMART Boards in the World Language Classroom Amanda Robustelli-Price 9/20/11.
Mouse Basics Dayton Metro Library Place photo here January 10, 2016.
7th Meeting TYPE and CLICK. Keyboard Keyboard, as a medium of interaction between user and machine. Is a board consisting of the keys to type a sentence.
CONTENT FOCUS FOCUS INTRODUCTION INTRODUCTION COMPONENTS COMPONENTS TYPES OF GESTURES TYPES OF GESTURES ADVANTAGES ADVANTAGES CHALLENGES CHALLENGES REFERENCE.
Initial Product Scope Developing textual input methods for new devices. Michael Dann.
By Nathaniel Dias, Benton Le Ics4U Mr.Krnic. The beginning of the internet started as a result of the Cold War. After the launch of the Russian space.
Software Interfaces. Learning Objectives Describe the characteristics of different types of user interfaces. Discuss the types of user interfaces which.
ALPHABET ASSIGNMENT LOOK FOR SHAPES AROUND YOU THAT CREATE LETTERS.
Hardware/Software Basics Test Get out your DIY Test Review.
Input Devices. Input devices allow us to enter data into the computer system –Mouse –Keyboard –Graphics Tablet –TrackPad –Touch-sensitive screen - Scanner.
 Real world › Bimanual  Mouse and keyboard? › Unintuitive › One point  Special device? › Expensive › Still not very intuitive.
What is Multimedia Anyway? David Millard and Paul Lewis.
12-Jun-16 Event loops. 2 Programming in prehistoric times Earliest programs were all “batch” processing There was no interaction with the user Input Output.
Standard Methods of Input.
1.3 Mouse Training.
Event loops 16-Jun-18.
GESTURE RECOGNITION TECHNOLOGY
Lesson 3 Standard Methods of Input.
Objectives To define terminology associated with Windows operating systems. To examine uses of Windows in business and industry. To explain techniques.
Lesson 1: Buttons and Events – 12/18
Andrew J. Ko & Brad A. Myers Carnegie Mellon University
The Morse Mouse Crossing Interface
Event loops.
1.3 Mouse Training Mouse Training.
Event loops 17-Jan-19.
Event loops 17-Jan-19.
LEAP MOTION: GESTURAL BASED 3D INTERACTIONS
Event loops 8-Apr-19.
Graphical User Interfaces
Object-Oriented Programming (OOPs)
Event loops.
Mouse Skills Moving a mouse on flat surface makes the pointer on the screen to move in the same direction as the mouse itself. To make the selection, the.
Event loops 19-Aug-19.
The system unit processes information.
Presentation transcript:

3D Gesture Vocabulary George Mudrak CS 525 Multimedia Communications & Computing Dr. Chow May 5 th 2010

Overview Definition Why think about this Input today Input tomorrow Core Gestures Applications and Possibilities George MudrakMay 5th, 2010

Definition vo· cab· u· lary 1. A list or collection of words or of words and phrases usually alphabetically arranged and explained. 2. (a) A sum or stock of words employed by a language, group, individual, or work or in a field of knowledge. (b) a list or collection of terms or codes available for use. 3. A supply of expressive techniques or devices I focused on….. (b) a list or collection of terms or codes available for use. A supply of expressive techniques or devices George MudrakMay 5th, 2010

Why Think About This Benefits ◦ Greater interactivity  People interact in 3D  Intuitive  Natural ◦ Greater productivity  Implicit knowledge transfer  Greater interactivity Foundational ◦ Keyboard and mouse Need a “vocabulary” of core gestures. George MudrakMay 5th, 2010

Input today Keyboard ◦ Vocabulary based on natural language, alphabet letters Mouse ◦ Vocabulary based on buttons George MudrakMay 5th, 2010 Planer ◦ Restricted to 2 dimensions and flat information processing

Input tomorrow Gestures ◦ Hand gestures ◦ Increase affordances (possible functions) Multi-Planer ◦ Increase directions via depth ◦ Cross domain knowledge transfer George MudrakMay 5th, 2010

Gestures Gestures* ◦ Select – 1 or 2 fingers to “pick” an object by “touching” it. ◦ Pinch – utilizing 2 or 3 fingers to “pick up” an object. ◦ Move w/pinch – while maintaining the pinch gesture, move your hand to a new X, Y location. ◦ Drop – “release” the pinch hand position. *More in the research paper. George MudrakMay 5th, 2010 Mouse - NeutralGesture Left clickSelect Drag selectionPinch DragMove w/pinch DropOpen Pinch

Application Possibilities Relevancy searches using depth Remote control of robotic devices Organic modeling Computer gaming Data modeling and manipulation Therapy … George MudrakMay 5th, 2010

References C. Keskin, A. Erkan, L.Akarun. “Real Time Hand Tracking and 3D Gesture Recognition for Interactive Interfaces Using HMM,”. Paper. C. Miller, Multi-touch Interaction Input Device, Wikipedia.Org, “Gesture recognition,” D. Norman, “Things That Make Us Smart”. Basic Books, © 1993 M. Csikszentmihalyi, “Flow, the psychology of optimal experience”, Haeper Perennial Modern Classics, © 2008 George MudrakMay 5th, 2010