Introduction to Modern Cryptography, Lecture 7/6/07 Zero Knowledge and Applications.

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Presentation transcript:

Introduction to Modern Cryptography, Lecture 7/6/07 Zero Knowledge and Applications

There is an interactive (randomized) proof for any statement in PSpace There is also a zero knowledge proof for any statement which has an interactive proof This is not very useful (practically) because the setting may require the prover to use exponential time

An example of an interactive proof for a statement that does not seem to be in NP Graph non-isomorphism Two graphs G, and H, prover claims that they are not isomorphic How would a polytime machine verify that they are indeed not isomorphic?

Interactive proof for graph non- isomorphism Prover presents the two graphs: Verifier chooses one of the graphs at random, performs a random permutation and asks the prover which graph was chosen.

Interactive proof for graph 3 colorability What ’ s the point? There ’ s a non- interactive proof for graph 3- colorability. So, the point is that we can give a zero knowledge proof of graph 3 colorability

Non interactive proof of graph 3 colorability

Graph 3 colorability Imagine that the prover performs a random permuation of the colors The verifier can ask to see the colors assigned to two adjacent vertices The prover will now reveal these two colors Repeat

Why is this convincing? If the graph is three colorable: then the prover can answer all the queries correctly If the graph is not three colorable, then with prob 1/E, the prover will be caught All the verifier learns is that the two vertices have different colors

What does this mean? Informally, we ’ ve shown that every problem in NP has an interactive zero knowledge proof. What would a proof be for Hamiltonian cycle?

Identification: Model Alice wishes to prove to Bob her identity in order to access a resource, obtain a service etc. Bob may ask the following: –Who are you? (prove that you ’ re Alice) –Who the **** is Alice? Eve wishes to impersonate Alice: –One time impersonation –Full impersonation (identity theft)

Identification Scenarios Local identification –Human authenticator –Device Remote identification –Human authenticator –Corporate environment (e.g. LAN) –E-commerce environment –Cable TV/Satellite: Pay-per-view; subscription verification –Remote login or from an internet cafe.

Initial Authentication The problem: how does Alice initially convince anyone that she ’ s Alice? The solution must often involve a “ real-world ” type of authentication – id card, driver ’ s license etc. Errors due to the human factor are numerous (example – the Microsoft-Verisign fiasco). Even in scenarios where OK for Alice to be whoever she claims she is, may want to at least make sure Alice is human (implemented, e.g. for new users in Yahoo mail ).

Closed Environments The initial authentication problem is fully solved by a trusted party, Carol Carol can distribute the identification material in a secure fashion, e.g by hand, or over encrypted and authenticated lines Example – a corporate environment Eve ’ s attack avenue is the Alice-Bob connection We begin by looking at remote authentication

Fiat-Shamir Scheme Initialization Set Up Basic Construction Improved Construction Zero Knowledge Removing Interaction

Initialization There is a universal N=pq and no one knows its factorization. Alternately, N is chosen by Alice and is part of Alice’s public key. Alice picks R in Z N at random. Alice computes S= R 2 mod N. S is published as Alice’s Public key. She keeps R secret.

Set Up Bob knows S. Alice keeps R secret. Who is Alice? Anyone that convinces Bob she can produce square roots mod N of S. A bad way to convince Bob: Send him R. Instead, we seek a method that will give Bob (and Eve) nothing more than being convinced Alice can produce these square roots (zero knowledge).

Basic Protocol Let S= R 2 such that Alice holds R. To convince Bob that Alice knows a square root mod N of S, Alice picks at random X in Z N, computes Y= X 2 mod N, and sends Y to Bob. Alice: “I know both a square root mod N of Y (=X) and a square root mod N of Y S (= X R). Make a choice which of the two you want me to reveal.’’ Bob flips a coin, outcome (heads/tails) determines the challenge he poses to Alice.

Basic Protocol (cont.) If Alice knows both a square root of Y (=X) and a square root of Y S (=X R) then she knows R (a square root of S). Thus if Alice does not know a square root of S, Bob will catch her cheating with probability 1/2. In the protocol, Alice will produce Y 1,Y 2,…,Y t. Bob will flip m coins b 1,b 2,…,b t as challenges. Bob accept only if Alice succeeds in all t cases.

Basic Protocol, repeat t times: S=R 2, Y i =X i 2 b i 1, 0 X i R, X i Bob to Alice (challenge) Alice to Bob (t response) Bob accepts iff all t challenges are met.

Reducing the communication, Larger public key, setup: Alice picks m numbers R 1,R 2,…,R m in Z N at random. Alice computes S 1 = R 1 2 mod N, …, S m = R m 2 mod N. Alice publishes a public key S 1,S 2,…,S m. She keeps R 1,R 2,…,R m secret.

Reducing the communication, increasing the size of the public key: Y=X 2 b 1,b 2,…,b m 1, 0, …, 0 Z= X times Product of R j with b j =1 Bob to Alice (challenge) Alice to Bob Bob accepts iff Z 2 =Y times product of S j with b j =1

Correctness of Protocol (Intuition ONLY) 1.A cheating Eve, without knowledge of R i ’s, will be caught with high probability. 2. Zero Knowledge: By eavesdropping, Eve learns nothing (all she learns she can simulate on her own). Crucial ingredients: 1. Interaction. 2. Randomness.

Removing randomization by Verifier Y=X 2 b 1 b 2 …b m = H(Y) 1, 0, …, 0 Bob to Alice (challenge) Alice to Bob Bob accepts iff challenges are met. Let H be a secure hash function Z= X times Product of R j with b j =1

What we have is a signature scheme b 1 b 2 …b m = H(M,Y) 1, 1, 0, 1 …, 0 Message M Z= X times Product of R j with b j =1 Alice to Bob Bob accepts iff challenges are met. Let H be secure hash function Y=X 2

Correctness of Fiat-Shamir (Intuition ONLY) A cheating Eve, without knowledge of R i ’s, cannot succeed in producing Y that will be hashed to a convenient bit vector b 1 b 2 … b m since m is too long and H behaves like a random function (so the chances of hitting a bit vector favorable to Eve are negligible). FS scheme used in practice.

Interactive Proofs A pair of interactive machines (P,V) is called an interactive proof system for a language L if machine V is polynomial time and –Completeness: for all x in L, P can “ convince ” V of this with prob > 2/3. –Soundness: if x not in L, then P convinces V with prob. < 1/3.

Simulation Let (P,V) be an interactive proof system –P is perfect zero knowledge if for every polytime V*, there exists a polytime M* that generates the exact same probability distribution on the transcript

Computational ZK Computationally indistinguishable ensembles –Rx, Sx (indexed by x in L), are computationally indistinguishable if for every polytime D, for all polynomials p, and for all sufficiently long x in L, the prob. that D outputs 1 on r from Rx is more-or-less the same as from s from Sx: Pr[D(x,Rx)=1]-Pr[D(x,Sx)=1]<1/p(len(x)) Computational ZK: The transcripts (P,V*) and M* (alone) are computationally indistinguishable.

Bit Commitment Two phase protocol: –Phase 1: Sender commits to value, receiver does not learn anything about value –Phase 2: The sender later reveals the value committed to in phase 1, there is at most one such value that is possible.

Bit Commitment example: RSA If f is a 1-way permutation (RSA - like), then f also has a hard core-bit (e.g., b(s)=s XOR with a random string). Commit: select random s in domain Send (f(s), b(s) xor v) to commit to v, v in 0,1 Reveal: Send s