1 Projects for the Game Development Process Class Mark Claypool.

Slides:



Advertisements
Similar presentations
Introduction to Video Game Design BBrewer Fall 2013.
Advertisements

Software Engineering IDE and Development Engines engines – crash course.
Microsoft® Small Basic
 First you have to think up a what kind of game are you going to have it can be any thing from a brick breaker to an role playing game.
Justus Nyagwencha Game Maker. Getting started -> Resources The icons across the top are very important All the things you add to the game are called “Resources”.
IMGD 1001 The Game Development Process Mark Claypool.
Content Creation Project 2 Due date: Monday, September 22 nd.
(An Introduction for Programmers)
Game Programming Using Scratch. Scratch Scratch is an IDE (Integrated Development Environment) that allows users to create and run simple graphics/games.
The Game Development Process. Typical Development Cycle Idea Proposal Design Evaluation Coding Testing Release.
LO: Learn how to develop your game further to include interactions with the device.
Notes on the Game Development Process
CSCI 101 Introduction to Software Development and Design.
GameMaker Workshop Geoff Cameron Sarah Scialli. What this workshop will teach you GameMaker GameMaker No Programming Required No Programming Required.
Creative Commons Attribution 3.0 creativecommons.org/licenses/by/3.0 Key Abstractions in Game Maker Foundations of Interactive Game Design Prof. Jim Whitehead.
Presentation of concept and design. Sean – Project Manager Ben – Designer Kay – Artist Martin - Programmer.
Creating an Effective PowerPoint Presentation by Mary Ann Chaitoo 1.
Game Maker Day 2 Making a Maze Game.
We will be creating a spaceship that simulates real movements in space. The spaceship will fire a laser beam that can destroy targets. The spaceship will.
How to make a Shooting Target game in Scratch!. WE ARE GOING TO MAKE A TARGET GAME. This game will have: A Target that will move when clicked. A Timer.
Third Grade Computer Class Room 241
Test Environment Algorithm Program Requirements/ Enhancements Analyze the Problem and Design a Solution Programming Software Translates the Source Code.
Play Road Game to understand the game Click on each sprite to understand its script Think about a different place that a sprite would have to get across.
Sample Video Game & Sound. The Plan 1.Game Theme 2.Game Structure 3.Sprites 4.Trackers 5.Collisions 6.Score 7.Levels 8.Splash Screens 9.Design 10.Implementation.
CPSC 871 John D. McGregor Module 7 Session 1 More UML.
CATCH THE JAM! Final Presentation By: Katie Yang, Bob Pan, and Ian Zack.
Catch the Clown Tutorial Tech Camp Fall 2008 Colorado School of Mines.
Game Maker – Getting Started What is Game Maker?.
Software Engineering for Computer Games Computer games and game engines – crash course.
Overview of Game Maker. Game Maker Version 7.0 Lite (free version) For MS-Windows platforms
Final Project Proposal Space Invaders By Jordan Mahaffey.
COMPUTER GAMES. Learning objectives Evaluate a computer game and suggest how it can be improved Create a design for a computer game Create a computer.
University of Illinois at Chicago Electronic Visualization Laboratory (EVL) CS 426 Planning the Game Design Spec & Blitz3D Workshop © Jason Leigh Electronic.
CompSci Introduction to Jam’s Video Game Package.
Introduction to Programming Using Scratch Brooklyn College Bridges To Computing (2009) M. Meyer.
Today we are learning to: Understand how actions and events control our game. Completing the catch the clown game – making a room – adding music Gather.
Motivates, interests and engages. Teaches problem solving skills. Allows for creativity and imagination. Demonstrates project design. Encourages teamwork.
Instructions Go to the shared area and open a file Go to -> S:\ICT\My Teacher\Mr Crossan\Year 7\Catch the Clown Open the Catch the Clown file by double.
Video Game Package Intro 1 Last Edited 1/10/04CPS4: Java for Video Games Introduction.
Game Maker Evil Clutches.
Game Development Process ITP 160 Original Game Assignments.
GAME:IT Junior Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a.
GAME:IT Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a simple.
ICT/COMPUTING RULES Only use software allowed by the teacher
Tank Game Part 2 of 6. Firing Shells Coming up… Players Scores Large Explosions Small Explosions Damage Health Bars Parent Shell Destructible Walls Reappear.
GAME:IT Mario Creating Platform Games Level 4 with GML Game Maker Language (GML) allows users more flexibility in game design. GML is similar to how real.
YEAR 10 IT GAME MAKER INTRO. Game Maker has a drag and drop programming technique to provide an easy way to learn about game development. Game maker.
Introducing Scratch Learning resources for the implementation of the scenario
Game Maker Tutorials Introduction Clickball IntroductionClickball Where is it? Shooting Where is it?Shooting.
Customise & Explain your game
Game Maker Intro to Programming Game Maker Pop Quiz (Both Groups)
Fantasy Game Cross-curricular link to ICT and literacy – Fairy-tales
Scratch Unit Overview We are going to look at computer programming and how to create your very own computer game The piece of software we will be using.
Game Description Story Goals Controls. Game Description Story Goals Controls.
Introduction to Programming Using Scratch
The Game Development Process
Competitive Multiplayer Game
Intro to GML.
Game Maker Studio Tutorial…
Getting Started with Scratch
Motion and Looks.
Tank Game Part 2 of 6.
Maze Race. Maze Race Race The first thing you need to do is change the background so click on stage. Then click on background. Now click paint Select.
மீன்’ பிடிப்போம்’.
Game Maker Intro to Programming Game Maker Pop Quiz (Both Groups)
Where We’re Going Problem Definition Value Proposition Tasks
Tank Game Int 10 Unit 3 – Game Maker.
Getting Started with Scratch
Title of Presentation (your names).
Symbian OS Programming
Presentation transcript:

1 Projects for the Game Development Process Class Mark Claypool

2 Outline Game Maker Projects Discussion

3 Game Maker – Overview Build by Mark Overmars, Ulrecht UniveristyMark OvermarsUlrecht Univeristy 2-D game development environment Build games without having to write code –But includes rich GML (C-like) Drag and Drop interface Object-Oriented –Inheritance, Polymorphism, Encapsulation 2003, 1.7 Million downloads Discussion forum at: (forums.gamemaker.nl/)forums.gamemaker.nl/

4 Game Maker - Mechanics Rooms –Backgrounds (water) Airplane –Sprites –Objects –Events Enemies –Scripts Bullets –Collisions Misc –Scores, Lives, Timelines,

5 Game Maker – Other Examples Tank Brigade (Link here to other projects) Screen shots?

6 Game Maker – Related Projects StageCast ( –Simple games, targets children ClickTeam ( –(Click and Play and The Games Factory) –Create complex games, but limited programming Many, many more –(

7 Outline Game Maker Projects

8

9 Project Topics 1)The Idea + Pitch 2)Artistic –Create/modify content 3)Technical –Add/modify to existing game –Simple programming 4)Play Mechanics / Testing

10 Discussion Should projects build upon each other? Constrain content-creation project by resources? (Size and/or Number) Content-creation of sound effects/music? 3-D project? How much programming for technical project? One project putting it all together? Look-back/Post-mortem project?