These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by.

Slides:



Advertisements
Similar presentations
Chapter 12 User Interface Design
Advertisements

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by.
These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/e (McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.1.
Chapter 12 User Interface Design
Chapter 12 User Interface Design
1 Software Engineering: A Practitioner’s Approach, 6/e Chapter 12b: User Interface Design Software Engineering: A Practitioner’s Approach, 6/e Chapter.
Chapter 12 User Interface Analysis and Design
Chapter 5 Understanding Requirements
Developed by Justin Francisco, SUNY Fredonia USER INTERFACE DESIGN By: Justin Francisco.
1 These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 5/e and are provided with permission by.
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by.
1 CMPS115 Class 6 : User Interface Design Due today –Scenarios –Decomposing paper Next class –Deliverable: Requirements look at template and at example.
Design III Due today: User Manual Next Class:Pressman 8; Homework #4 Questions? Team Status Reports Design Principles (UI related) Bio Break ( 5 minutes.
1 User Interface Design CIS 375 Bruce R. Maxim UM-Dearborn.
Performing User Interface Design
1.  Areas of concern 1. The design of interfaces between software components 2. The design of interfaces between the software and other nonhuman producers.
Design, goal of design, design process in SE context, Process of design – Quality guidelines and attributes Evolution of software design process – Procedural,
CS-499G 8/17/ Design Concepts and Principles.
Software Engineering User Interface
1 Software Engineering: A Practitioner’s Approach, 6/e Chapter 7 Requirements Engineering Software Engineering: A Practitioner’s Approach, 6/e Chapter.
1 Interface Design Easy to use? Easy to understand? Easy to learn?
These slides are designed to accompany Web Engineering: A Practitioner’s Approach (The McGraw-Hill Companies, Inc.) by Roger Pressman and David Lowe, copyright.
CS 3610: Software Engineering – Fall 2009 Dr. Hisham Haddad – CSIS Dept. Chapter 12 User Interface Design Highlights of user (human) interface design concepts.
These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/e (McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.1.
Click to edit Master subtitle style USABILITY and USER INTERFACE DESIGN Application.
1 Chapter 15 User Interface Design. 2 Interface Design Easy to use? Easy to understand? Easy to learn?
Chapter 9 요구사항 모델링: 시나리오 기반 방법론 Requirements Modeling: Scenario-Based Methods 임현승 강원대학교 Revised from the slides by Roger S. Pressman and Bruce R. Maxim.
Developed by Reneta Barneva, SUNY Fredonia User Interface Design (Chapter 11)
CS 8532: Adv. Software Eng. – Spring 2007 Dr. Hisham Haddad Chapter 12 Class will start momentarily. Please Stand By … CS 8532: Advanced Software Engineering.
©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 4 Slide 1 Slide 1 Human Computer Interface Design (HCI - Human Computer Interactions Alias.
1 These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 5/e and are provided with permission by.
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by.
1 These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 5/e and are provided with permission by.
1 COSC 4406 Software Engineering COSC 4406 Software Engineering Haibin Zhu, Ph.D. Dept. of Computer Science and mathematics, Nipissing University, 100.
1 These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 5/e and are provided with permission by.
1 Chapter 4: User Interface Design. 2 Introduction … Purpose of user interface design:-  Easy to learn  Easy to use  Easy to understand.
Software Engineering B.Tech Ii csE Sem-II Unit-V PPT SLIDES By Hanumantha Rao.N Newton’s Institute of Engineering 1.
Chapter 15 사용자 인터페이스 설계 User Interface Design
Chapter 5:User Interface Design Concepts Of UI Interface Model Internal an External Design Evaluation Interaction Information Display Software.
1 These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 5/e and are provided with permission by.
Importance of user interface design – Useful, useable, used Three golden rules – Place the user in control – Reduce the user’s memory load – Make the.
These slides are designed to accompany Software Engineering: A Practitioner’s Approach, 7/e (McGraw-Hill, 2009) Slides copyright 2009 by Roger Pressman.1.
User Interface Design Make Your Program Easy to Use and Look Good.
1 These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 5/e and are provided with permission by.
Component-Level Design and User Interface Design Departemen Ilmu Komputer IPB 2009.
Programming Techniques Lecture 11 User Interface Design Based on: Software Engineering, A Practitioner’s Approach, 6/e, R.S. Pressman Software Engineering.
1 These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 5/e and are provided with permission by.
1 These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 5/e and are provided with permission by.
1 These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 5/e and are provided with permission by.
Chapter 12 User Interface Analysis and Design - Introduction - Golden rules of user interface design - Reconciling four different models - User interface.
Software Engineering Lecture 13: User Interface and Component-Level Design.
CompSci 280 S Introduction to Software Development
Software Engineering User Interface
User Interface Design The Golden Rules: Place the user in control.
Slide Set to accompany Web Engineering: A Practitioner’s Approach
User Interface Design.
Chapter 15 User Interface Design
Software Engineering: A Practitioner’s Approach, 6/e Chapter 12 User Interface Design copyright © 1996, 2001, 2005 R.S. Pressman & Associates, Inc.
Chapter 15 User Interface Design
Chapter 12 User Interface Analysis and Design
Chapter 9 Requirements Modeling: Scenario-Based Methods
Chapter 12 User Interface Design
Chapter 15 User Interface Design
Highlights of user (human) interface design concepts and principles
CS 8532: Advanced Software Engineering
Chapter 11 User Interface Design
Interface Design Easy to learn? Easy to use? Easy to understand?
Chapter 11 User Interface Design
Chapter 11 User Interface Design.
COSC 4406 Software Engineering
Presentation transcript:

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, SIM3302 Software Design & Testing Software Engineering: A Practitioner’s Approach, 6/e Chapter 12 User Interface Design

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Interface Design Easy to use? Easy to understand? Easy to learn?

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Interface Design lack of consistency too much memorization no guidance / help no context sensitivity poor response Arcane/unfriendly Typical Design Errors

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Golden Rules Place the user in control Place the user in control Reduce the user’s memory load Reduce the user’s memory load Make the interface consistent Make the interface consistent

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Place the User in Control Define interaction modes in a way that does not force a user into unnecessary or undesired actions. Provide for flexible interaction. Allow user interaction to be interruptible and undoable. Streamline interaction as skill levels advance and allow the interaction to be customized. Hide technical internals from the casual user. Design for direct interaction with objects that appear on the screen.

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Reduce the User’s Memory Load Reduce demand on short-term memory. Establish meaningful defaults. Define shortcuts that are intuitive. The visual layout of the interface should be based on a real world metaphor. Disclose information in a progressive fashion.

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Make the Interface Consistent Allow the user to put the current task into a meaningful context. Maintain consistency across a family of applications. If past interactive models have created user expectations, do not make changes unless there is a compelling reason to do so.

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, User Interface Design Models User model — a profile of all end users of the system User model — a profile of all end users of the system Design model — a design realization of the user model Design model — a design realization of the user model Mental model (system perception) — the user’s mental image of what the interface is Mental model (system perception) — the user’s mental image of what the interface is Implementation model — the interface “look and feel” coupled with supporting information that describe interface syntax and semantics Implementation model — the interface “look and feel” coupled with supporting information that describe interface syntax and semantics

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, User Interface Design Process

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Interface Analysis Interface analysis means understanding Interface analysis means understanding (1) the people (end-users) who will interact with the system through the interface; (1) the people (end-users) who will interact with the system through the interface; (2) the tasks that end-users must perform to do their work, (2) the tasks that end-users must perform to do their work, (3) the content that is presented as part of the interface (3) the content that is presented as part of the interface (4) the environment in which these tasks will be conducted (4) the environment in which these tasks will be conducted.

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, User Analysis Are users trained professionals, technician, clerical, or manufacturing workers? Are users trained professionals, technician, clerical, or manufacturing workers? What level of formal education does the average user have? What level of formal education does the average user have? Are the users capable of learning from written materials or have they expressed a desire for classroom training? Are the users capable of learning from written materials or have they expressed a desire for classroom training? Are users expert typists or keyboard phobic? Are users expert typists or keyboard phobic? What is the age range of the user community? What is the age range of the user community? Will the users be represented predominately by one gender? Will the users be represented predominately by one gender? How are users compensated for the work they perform? How are users compensated for the work they perform? Do users work normal office hours or do they work until the job is done? Do users work normal office hours or do they work until the job is done? Is the software to be an integral part of the work users do or will it be used only occasionally? Is the software to be an integral part of the work users do or will it be used only occasionally? What is the primary spoken language among users? What is the primary spoken language among users? What are the consequences if a user makes a mistake using the system? What are the consequences if a user makes a mistake using the system? Are users experts in the subject matter that is addressed by the system? Are users experts in the subject matter that is addressed by the system? Do users want to know about the technology the sits behind the interface? Do users want to know about the technology the sits behind the interface?

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Task Analysis and Modeling Answers the following questions … Answers the following questions … What work will the user perform in specific circumstances? What work will the user perform in specific circumstances? What tasks and subtasks will be performed as the user does the work? What tasks and subtasks will be performed as the user does the work? What specific problem domain objects will the user manipulate as work is performed? What specific problem domain objects will the user manipulate as work is performed? What is the sequence of work tasks—the workflow? What is the sequence of work tasks—the workflow? What is the hierarchy of tasks? What is the hierarchy of tasks? Use-cases define basic interaction Use-cases define basic interaction Task elaboration refines interactive tasks Task elaboration refines interactive tasks Object elaboration identifies interface objects (classes) Object elaboration identifies interface objects (classes) Workflow analysis defines how a work process is completed when several people (and roles) are involved Workflow analysis defines how a work process is completed when several people (and roles) are involved

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Swimlane Diagram

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Analysis of Display Content Are different types of data assigned to consistent geographic locations on the screen (e.g., photos always appear in the upper right hand corner)? Are different types of data assigned to consistent geographic locations on the screen (e.g., photos always appear in the upper right hand corner)? Can the user customize the screen location for content? Can the user customize the screen location for content? Is proper on-screen identification assigned to all content? Is proper on-screen identification assigned to all content? If a large report is to be presented, how should it be partitioned for ease of understanding? If a large report is to be presented, how should it be partitioned for ease of understanding? Will mechanisms be available for moving directly to summary information for large collections of data. Will mechanisms be available for moving directly to summary information for large collections of data. Will graphical output be scaled to fit within the bounds of the display device that is used? Will graphical output be scaled to fit within the bounds of the display device that is used? How will color to be used to enhance understanding? How will color to be used to enhance understanding? How will error messages and warning be presented to the user? How will error messages and warning be presented to the user?

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Interface Design Steps Using information developed during interface analysis (SEPA, Section 12.3), define interface objects and actions (operations). Using information developed during interface analysis (SEPA, Section 12.3), define interface objects and actions (operations). Define events (user actions) that will cause the state of the user interface to change. Model this behavior. Define events (user actions) that will cause the state of the user interface to change. Model this behavior. Depict each interface state as it will actually look to the end-user. Depict each interface state as it will actually look to the end-user. Indicate how the user interprets the state of the system from information provided through the interface. Indicate how the user interprets the state of the system from information provided through the interface.

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Interface Design Patterns Patterns are available for Patterns are available for The complete UI The complete UI Page layout Page layout Forms and input Forms and input Tables Tables Direct data manipulation Direct data manipulation Navigation Navigation Searching Searching Page elements Page elements e-Commerce e-Commerce

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Design Issues Response time Response time Help facilities Help facilities Error handling Error handling Menu and command labeling Menu and command labeling Application accessibility Application accessibility Internationalization Internationalization

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, Design Evaluation Cycle

These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by R.S. Pressman & Associates, Inc., copyright © 1996, 2001, References Pressman, R. (2003). Software Engineering: A Practitioner's Approach. 6th & 5th edition. New York: McGraw-Hill. Pressman, R. (2003). Software Engineering: A Practitioner's Approach. 6th & 5th edition. New York: McGraw-Hill. Somerville I. (2001). Software Engineering. 6th edition. Addison Wesley Somerville I. (2001). Software Engineering. 6th edition. Addison Wesley ~The End ~