Slide 1 Polymorphism: Part I
Slide 2 Summary: Derived Class * ‘is-a’ relationship n Different from ‘has-a’ or ‘uses-a’, or … by class-in-class * Public inheritance n Public n Private * ‘protected’ * Constructors/destructors * Redefinition (over-riding) … COMP1522
Slide 3 What is Polymorphism? * Polymorphism: poly + morph * (biology): the existence of two or more forms of individuals within the same animal species * In programming languages * Objects belonging to different types (classes) call methods of the same name, but of different behavior. * ‘over-loading’ is one type of polymorphism: static binding n Same names, but different arguments * ‘over-riding’ by ‘virtual function’ is another type: dynamic binding n Same names, but different ‘classes’ with the same hierarchy COMP152 3
Slide 4 Polymorphism with inheritance hierarchies * “Program in the general” vs. “program in the specific” * Process objects of classes that are part of the same hierarchy as if they are objects of a single class n E.g., vehicles 4-wheel vehicle passenger car sport car n Objects can be created in any part of the chain of hierarchy * Each object performs the correct tasks for that object’s type n Different actions occur depending on the type of object * New classes can be added with little or no modification to existing code COMP1524
Slide 5 class Employee { double pay(); … } class Manager : public Employee { double pay(); } double Employee::pay() { … } double Manager::pay() { return 10*Employee::pay(); } int main () { Employee e; Manager m; cout << e.pay(); cout << m.pay(); }
Slide 6 Motivation * the pointers/references are logically ‘compatible’ for the base and derived classes * with ‘static typing or binding’, at compilation, it can only be fixed based on the ‘type/class’ of the pointers/references, but not the actual objects (base or derived class) * the ‘resolution’ should be delayed to the ‘run-time’, so to introduce ‘dynamic binding’ * ‘virtual function’ explicitly enforces ‘dynamic binding’
Slide 7 Pointers and Classes class Employee { double pay(); … } class Manager : public Employee { double pay(); } int main() { Employee* ep; ep = new Employee; // OK … ep = new Manager; // OK … Manager* mp; mp = new Manager; // OK … mp = new Employee; // error! } * A ‘manager’ is an ‘emloyee’, so a base class pointer (employee) can point to a ‘manager’ object * But, a derived class pointer (Manager) CANNOT point to a base class object (employee) as an ‘employee’ is not necessarily a ‘manager’!
Slide 8 Good Pointers, but Wrong Functions! void printPay(const Employee& e) { cout << e.pay() << endl; } int main() { Employee e; Manager m; printPay(e); // ok for ‘employee’ printPay(m); // ??? for ‘manager’ ??? } class Employee { double pay(); … } class Manager : public Employee { double pay(); } int main() { Employee* ep; ep = new Employee; … ep = new Manager; … ep->pay()? // always Employee::pay(), // never Manager::pay()!!!
Slide 9 ‘Virtual’ is polymorphic class Employee { virtual double pay(); … } class Manager : public Employee { double pay(); } Employee* ep; ep = new Employee; … ep = new Manager; … ep->pay(); // always the right one, // either Employee::pay(), or Manager::pay()!!!
Slide 10 Static and Dynamic Binding * The compiler determines which version of the function or class to use during the compilation time for n Function overloading n Function and class template substantiations * Which version is called must be deferred to run time n This is dynamic binding COMP15210
Slide 11 (non-virtual) Static and (virtual) Dynamic Binding * Non-virtual member functions are resolved statically at compilation time n i.e. the member function is selected based on the type of the pointer (or reference) to the object * Virtual member functions are resolved dynamically at run time n i.e. the member function is selected based on the type of the object! COMP15211
Slide 12 Example with more details
Slide 13 Invoking functions with pointers/references CommissionEmployee1.h, CommissionEmployee1.cpp, BasePlusCommissionEmployee1.h, BasePlusCommissionEmployee1.cpp, test1a.cpp COMP15213 * Cannot aim derived-class pointer to a base-class object * Aim base-class pointer at base-class object n Invoke base-class functionality * Aim derived-class pointer at derived-class object n Invoke derived-class functionality * Aim base-class pointer at derived-class object n Because derived-class object is an (inherited) object of base class n Can only invoke base-class functionalities * Invoked functionality depends on the pointer/reference type used to invoke the function (which is base or derived object). n Therefore, if it is base pointer, even if it points to a derived-class object, it invokes the functionality of base class
Slide 14 Function earnings and print will be redefined in derived classes to calculate the employee’s earnings Function print will be redefined in derived class to print the employee’s information COMP15214 class CommissionEmployee { public: CommissionEmployee( const string &, const string &, const string &, double = 0.0, double = 0.0 ); void setFirstName( const string & ); // set first name string getFirstName() const; // return first name... double earnings() const; // calculate earnings void print() const; // print CommissionEmployee object CommissionEmployee1.h
Slide 15 Redefine functions earnings and print COMP15215 class BasePlusCommissionEmployee : public CommissionEmployee { public: BasePlusCommissionEmployee( const string &, const string &, const string &, double = 0.0, double = 0.0, double = 0.0 ); void setBaseSalary( double ); // set base salary double getBaseSalary() const; // return base salary double earnings() const; // calculate earnings void print() const; // print BasePlusCommissionEmployee object private: double baseSalary; // base salary }; // end class BasePlusCommissionEmployee BasePlusCommissionEmployee1.h
Slide 16 COMP15216 Print base-class and derived-class objects: commission employee: Sue Jones social security number: gross sales: commission rate: 0.06 base-salaried commission employee: Bob Lewis social security number: gross sales: commission rate: 0.04 base salary: Calling print with base-class pointer to base-class object invokes base-class print function: commission employee: Sue Jones social security number: gross sales: commission rate: 0.06 Test1a.cpp sample output (1/2)
Slide 17 COMP15217 Calling print with derived-class pointer to derived-class object invokes derived-class print function: base-salaried commission employee: Bob Lewis social security number: gross sales: commission rate: 0.04 base salary: Calling print with base-class pointer to derived-class object invokes base-class print function on that derived-class object: commission employee: Bob Lewis social security number: gross sales: commission rate: 0.04 Test1a.cpp sample output (2/2)
Slide 18 * The pointer must be a base-class pointer, pointing to a derived-class object n All the base class functions of the derived object can be called. This is not a problem because derived class inherits all the functions from the base class. n Because it is a base class pointer, cannot access the members of derived- class even if the base-class pointer is pointing to the derived-class object * Aim a derived-class pointer at a base-class object is an error n C++ compiler generates error CommissionEmployee (base-class object) is not a BasePlusCommissionEmployee (derived-class object) n This is because A derived-class pointer is supposed to be able to access all the derived-class member functions that it points to If the pointer is pointing to a base class, some of these derived-class functions may not even be available at the base class COMP15218
Slide 19 * Cannot assign base-class object to derived-class pointer COMP15219 CommissionEmployee commissionEmployee( "Sue", "Jones", " ", 10000,.06 ); BasePlusCommissionEmployee *basePlusCommissionEmployeePtr = 0; // aim derived-class pointer at base-class object // Error: a CommissionEmployee is not a BasePlusCommissionEmployee basePlusCommissionEmployeePtr = &commissionEmployee; Test1b.cpp
Slide 20 tester1c: Aiming base-class pointer at derived-class object n Calling functions that exist in base class causes base-class functionality to be invoked n Calling functions that do not exist in base class (may exist in derived class) will result in error Derived-class members cannot be accessed from base-class pointers COMP15220 // aim base-class pointer at derived-class object commissionEmployeePtr = &basePlusCommissionEmployee; // invoke base-class member functions on derived-class // object through base-class pointer (allowed) string firstName = commissionEmployeePtr->getFirstName();
Slide 21 CommissionEmployee2.h * Declaring earnings and print as virtual allows them to be overridden n Overridden means superceding the base class codes n Not redefined, meaning that the original function of the base class still exists COMP15221 class CommissionEmployee { public: CommissionEmployee( const string &, const string &, const string &, double = 0.0, double = 0.0 ); void setFirstName( const string & ); // set first name string getFirstName() const; // return first name... virtual double earnings() const; // calculate earnings virtual void print() const; // print CommissionEmployee object
Slide 22 BasePlusCommissionEmployee2.h * Functions earnings and print are already virtual – good practice to declare virtual even with overriding function (though optional) COMP15222 class BasePlusCommissionEmployee : public CommissionEmployee { public: BasePlusCommissionEmployee( const string &, const string &, const string &, double = 0.0, double = 0.0, double = 0.0 ); void setBaseSalary( double ); // set base salary double getBaseSalary() const; // return base salary virtual double earnings() const; // calculate earnings virtual void print() const; // print private: double baseSalary; // base salary }; // end class BasePlusCommissionEmployee
Slide 23 tester2.cpp (1/3) * Aiming base-class pointer at base-class object and invoking base-class functionality COMP15223 // output objects using static binding cout << "Invoking print function on base-class and derived-class " << "\nobjects with static binding\n\n"; commissionEmployee.print(); // static binding basePlusCommissionEmployee.print(); // static binding // output objects using dynamic binding cout << "\n\n\nInvoking print function on base-class and “ << "derived-class \nobjects with dynamic binding"; // aim base-class pointer at base-class object and print commissionEmployeePtr = &commissionEmployee; cout << "\n\nCalling virtual function print with base-class pointer" << "\nto base-class object invokes base-class " << "print function:\n\n"; commissionEmployeePtr->print(); // invokes base-class print
Slide 24 tester2.cpp (2/3) * Aiming derived-class pointer at derived-class object and invoking derived-class functionality COMP15224 // aim derived-class pointer at derived-class object and print basePlusCommissionEmployeePtr = &basePlusCommissionEmployee; cout << "\n\nCalling virtual function print with derived-class “ << "pointer\nto derived-class object invokes derived-class “ << "print function:\n\n"; basePlusCommissionEmployeePtr->print();
Slide 25 tester2.cpp (3/3) * Aiming base-class pointer at derived-class object and invoking derived-class functionality via polymorphism and virtual functions COMP15225 // aim base-class pointer at derived-class object and print commissionEmployeePtr = &basePlusCommissionEmployee; cout << "\n\nCalling virtual function print with base-class pointer" << "\nto derived-class object invokes derived- class " << "print function:\n\n"; // polymorphism; invokes BasePlusCommissionEmployee's print; // base-class pointer to derived-class object commissionEmployeePtr->print();
Slide 26 tester2.cpp Sample Output (1/3) COMP15226 Invoking print function on base-class and derived-class objects with static binding commission employee: Sue Jones social security number: gross sales: commission rate: 0.06 base-salaried commission employee: Bob Lewis social security number: gross sales: commission rate: 0.04 base salary: Invoking print function on base-class and derived-class objects with dynamic binding
Slide 27 tester2.cpp Sample Output (2/3) COMP15227 Calling virtual function print with base-class pointer to base-class object invokes base-class print function: commission employee: Sue Jones social security number: gross sales: commission rate: 0.06 Calling virtual function print with derived-class pointer to derived-class object invokes derived-class print function: base-salaried commission employee: Bob Lewis social security number: gross sales: commission rate: 0.04 base salary:
Slide 28 tester2.cpp Sample Output (3/3) COMP15228 Calling virtual function print with base-class pointer to derived-class object invokes derived-class print function: base-salaried commission employee: Bob Lewis social security number: gross sales: commission rate: 0.04 base salary:
Slide 29 Pure Virtual Functions and Abstract Classes
Slide 30 Abstract Classes * ‘Employee’: both base class and derived class are useful objects * ‘Shape’ represents an abstract concept for which objects cannot exist. * ‘shape’ makes sense only as the base of some class derived from it. class Employee { string firstName; string familyName; … } class Manager : public Employee { list group; … } class Shape { void rotate(int); void draw(); … } class Circle : public Shape { … } Shape s; ???
Slide 31 Virtual Functions * A ‘virtual’ function in a base class will be redefined in each derived class class Shape { virtual void rotate(int); virtual void draw(); … } class Circle : public Shape { public: void rotate(int); void draw(); … private: int radius; }
Slide 32 ‘Pure’ Virtual Functions * A ‘virtual’ function is ‘made pure’ by the initializer = 0. class Shape { virtual void rotate(int) = 0; virtual void draw() = 0; … } class Circle : public Shape { public: void rotate(int); void draw(); … private: int radius; }
Slide 33 Abstract Class * A class with one or more pure virtual functions is an ‘abstract’ class, * And no objects of that abstract class can be created! * An abstract class is only used as an interface and as a base for other classes. class Shape { virtual void rotate(int) = 0; virtual void draw() = 0; … } class Circle : public Shape { public: void rotate(int); void draw(); … private: int radius; } Shape s; // error!!! Circle c;
Slide 34 * A pure virtual function that is not defined in a derived class remains a pure virtual function, so the derived class is still an abstract class. class Shape { virtual void rotate(int) = 0; virtual void draw() = 0; … } class Polygon : public Shape { public: bool is_closed() { return true; } } Polygon p; // error!!!
Slide 35 Polymorphism: Part II
Slide 36 A Test: What is the Output? COMP15236 #include using namespace std; class A { public: A() {} void f() {cout << "A::f()" << endl;} }; class B: public A { public: B() {} void f() {cout << "B::f()" << endl;} }; class C: public B { public: C() {} void f() {cout << "C::f()" << endl;} }; int main(){ A* z = new A; z->f(); delete z; A* x = new B; x->f(); delete x; A* y = new C; y->f(); delete y; return 0; }
Slide 37 COMP15237 Output: A::f()
Slide 38 Change A* to B* or C*? COMP15238
Slide 39 A Test:if we add virtual to class A? COMP15239 class A { public: A() {} virtual void f() {cout << "A::f()" << endl;} };
Slide 40 COMP15240 Output: A::f() B::f() C::f()
Slide 41 The three corner-stones of OOP * Encapsulation * Inheritance * Polymorphism
Slide 42 Encapsulation * Languages such as Pascal and C facilitated development of structured programs * Need for ability to extend and reuse software became evident n This leads to object-oriented programming where objects are built on top of other objects * Data and basic operations for processing the data are encapsulated into a single “entity”. This is made possible with introduction of n Modules n Libraries n Packages * Implementation details are separated from class definition n Client code must use only public operations n Implementation may be changed without affecting client code COMP15242
Slide 43 Encapsulation with Inheritance * Some basic class features may be re-used in other classes * A class can be derived from another class n New class inherits data and function members from the original class n Reusable for the new class * Example: Consider the need to add, for example max() and min(), functions to a stack n Could simply add these functions to the class n But … alters already proven code * It is better to build “on top” of the proven stack by adding the functions n The new class is inherited or derived from the stack class n Obviously, this concept is different from creating a new class with a stack as its member object COMP15243
Slide 44 Inheritance Features and Advantages * Software reusability n Often used in computer game design * Create new class from existing class n Seamlessly absorb existing class’s data and behaviors n Enhance with new capabilities * Derived class inherits from base class n More specialized group of objects (e.g., a character moves, but a soldier and a giant move differently) n Behaviors inherited from base class Can customize n Additional behaviors COMP15244
Slide 45 Pure Virtual Functions and Abstract Classes * We can use the abstract base class to declare pointers and references n Can point to objects of any concrete class derived from the abstract class n Programs typically use such pointers and references to manipulate derived-class objects polymorphically * Polymorphism is particularly effective for implementing software systems n Reading or writing data from and to different devices of the same base class * Iterator class n Can traverse all the objects in a container COMP15245
Slide 46 COMP #include using namespace std; class base{ public: virtual void print() = 0; virtual void print2() = 0; }; class derived1: public base{ public: virtual void print(){ cout << "derived1\n"; } virtual void print2(){} // must have this line, // otherwise compiler complains in main() }; class derived2: public base{ public: virtual void print(){ cout << "in derived2\n"; } // do not need to define print2() here as // derived2 is not a concrete class }; class derived3: public derived2{ public: virtual void print2(){ cout << "In derived3\n"; } }; int main(){ derived1 d1; // derived2 d2; compiler complains: // the following virtual functions are abstract: // void base::print2() derived3 d3; d1.print(); d3.print(); // can do that! d3.print2(); return 1; } derived1 in derived2 In derived3
Slide 47 dyanmic_cast * We can always cast a (derived) class to one of its base classes * If p is a base class pointer, T* is a derived class pointer n Statically, it is impossible (static_cast fails!) n But dynamically at run-time, we look at the object pointed to by p (if any). If the object is of class T, then returns a pointer type T* to that object Otherwise, 0 is returned. COMP15247 dynamic_cast (p); p is a pointer or reference
Slide 48 COMP15248 #include using namespace std; class base{ public: virtual void print(){ cout << "Base object\n";} }; class derived: public base{ public: virtual void print(){ cout << "Derived object\n"; } }; int main(){ base* bptr[2]; // check whether it points to a derived obj derived* is_derived; bptr[0] = new base(); bptr[1] = new derived(); // check whether the pointer can be successfully cast is_derived = dynamic_cast (bptr[0]); if(is_derived) cout << "bptr[0] is a derived object.\n"; else cout << "bptr[0] is a base object.\n"; is_derived = dynamic_cast (bptr[1]); if(is_derived) // derived class is_derived -> print(); // call derived functions else // is_derived is NULL; base class bptr[1] -> print(); // call base functions return 0; } bptr[0] is a base object. Derived object
Slide 49 Virtual ? Constructors/Destructors COMP15249
Slide 50 * Constructors cannot be virtual * Destructors can be virtual n Usually they should be virtual to have ‘polymorphic’ behavior COMP15250
Slide 51 Virtual Destructors * Nonvirtual destructors n Destructors that are not declared with keyword virtual If a derived-class object is destroyed explicitly by applying the delete operator to a base-class pointer to the object, the behavior is undefined This is because delete may be applied on a base-class object, instead of the derived class * virtual destructors Declared with keyword virtual That means that all derived-class destructors are virtual With that, if a derived-class object is destroyed explicitly by applying the delete operator to a base-class pointer to the object, the appropriate derived-class destructor is then called n Appropriate base-class destructor(s) will execute afterwards COMP15251
Slide 52 COMP #include using namespace std; class Base{ public: virtual ~Base() { cout <<"Base Destroyed\n"; } }; class Derived: public Base{ public: virtual ~Derived() { cout << "Derived Destroyed\n"; } }; int main(){ Derived d; Base* bptr = new Derived(); delete bptr; // explicit delete call the destructor immediately bptr = new Derived(); // the object will be deleted by garbage collection // after program exits, and hence no destructor statement return 0; } Derived Destroyed (for “delete bptr”) Base Destroyed Derived Destroyed (for object d going out of scope) Base Destroyed
Slide 53 Case Study: Payroll System Using Polymorphism
Slide 54 A Payroll System * Enhanced CommissionEmployee-BasePlusCommissionEmployee hierarchy using an abstract base class * Abstract class Employee represents the general concept of an employee n Declares the “interface” to the hierarchy n Each employee has a first name, last name and social security number * Earnings calculated differently and objects printed differently for each derived class COMP15254
Slide 55 Creating Abstract Base Class Employee * Provides various get and set functions Provides functions earnings and print Function earnings depends on type of employee, so declared pure virtual Not enough information in class Employee for a default implementation Function print is virtual, but not pure virtual Default implementation provided in Employee * Example maintains a vector of Employee pointers n Polymorphically invokes proper earnings and print functions COMP15255
Slide 56 Polymorphic Interface COMP15256
Slide 57 Employee.h * Function earnings is pure virtual, not enough data to provide a default, concrete implementation * Function print is virtual, default implementation provided but derived-classes may override COMP15257 // pure virtual function makes Employee abstract base class virtual double earnings() const = 0; // pure virtual virtual void print() const; // virtual private: string firstName; string lastName; string socialSecurityNumber; }; // end class Employee
Slide 58 Creating Concrete Derived Class * SalariedEmployee inherits from Employee n Includes a weekly salary Overridden earnings function incorporates weekly salary Overridden print function incorporates weekly salary n Is a concrete class (implements all pure virtual functions in abstract base class) COMP15258
Slide 59 SalariedEmployee.h SalariedEmployee inherits from Employee, must override earnings to be concrete Functions earnings and print in the base class will be overridden ( earnings defined for the first time) COMP15259 class SalariedEmployee : public Employee { public: SalariedEmployee( const string &, const string &, const string &, double = 0.0 ); void setWeeklySalary( double ); // set weekly salary double getWeeklySalary() const; // return weekly salary // keyword virtual signals intent to override virtual double earnings() const; // calculate earnings virtual void print() const; // print SalariedEmployee object private: double weeklySalary; // salary per week };
Slide 60 SalariedEmployee.cpp COMP15260 // calculate earnings; // override pure virtual function earnings in Employee double SalariedEmployee::earnings() const { return getWeeklySalary(); } // end function earnings // print SalariedEmployee's information void SalariedEmployee::print() const { cout << "salaried employee: "; Employee::print(); // reuse abstract base-class print function cout << "\nweekly salary: " << getWeeklySalary(); } // end function print
Slide 61 Creating Concrete Derived Class * HourlyEmployee inherits from Employee n Includes a wage and hours worked Overridden earnings function incorporates the employee’s wages multiplied by hours (taking time-and-a-half pay into account) Overridden print function incorporates wage and hours worked n Is a concrete class (implements all pure virtual functions in abstract base class) COMP15261
Slide 62 HourlyEmployee.h COMP15262 class HourlyEmployee : public Employee { public: HourlyEmployee( const string &, const string &, const string &, double = 0.0, double = 0.0 ); void setWage( double ); // set hourly wage double getWage() const; // return hourly wage void setHours( double ); // set hours worked double getHours() const; // return hours worked // keyword virtual signals intent to override virtual double earnings() const; // calculate earnings virtual void print() const; // print HourlyEmployee object private: double wage; // wage per hour double hours; // hours worked for week }; // end class HourlyEmployee
Slide 63 Creating Concrete Derived Class * CommissionEmployee inherits from Employee n Includes gross sales and commission rate Overridden earnings function incorporates gross sales and commission rate Overridden print function incorporates gross sales and commission rate n Concrete class (implements all pure virtual functions in abstract base class) * ComissionEmployee.h, CommissionEmployee.cpp COMP15263
Slide 64 Creating Indirect Concrete Derived Class * BasePlusCommissionEmployee inherits from CommissionEmployee n Includes base salary Overridden earnings function that incorporates base salary Overridden print function that incorporates base salary n Concrete class Not necessary to override earnings to make it concrete, can inherit implementation from CommissionEmployee Although we do override earnings to incorporate base salary COMP15264
Slide 65 BasePlusComissionEmployee.h * BasePlusCommissionEmployee inherits from CommissionEmployee, which is already concrete COMP15265 class BasePlusCommissionEmployee : public CommissionEmployee { public: BasePlusCommissionEmployee( const string &, const string &, const string &, double = 0.0, double = 0.0, double = 0.0 ); void setBaseSalary( double ); // set base salary double getBaseSalary() const; // return base salary // keyword virtual signals intent to override virtual double earnings() const; // calculate earnings virtual void print() const; // print BasePlusCommissionEmployee object private: double baseSalary; // base salary per week }; // end class BasePlusCommissionEmployee
Slide 66 BasePlusComissionEmployee.cpp * Overridden earnings and print functions incorporate base salary COMP15266 // calculate earnings; // override pure virtual function earnings in Employee double BasePlusCommissionEmployee::earnings() const { return getBaseSalary() + CommissionEmployee::earnings(); } // end function earnings // print BasePlusCommissionEmployee's information void BasePlusCommissionEmployee::print() const { cout << "base-salaried "; CommissionEmployee::print(); // code reuse cout << "; base salary: " << getBaseSalary(); } // end function print
Slide 67 Demonstrating Polymorphic Processing * Create objects of types SalariedEmployee, HourlyEmployee, CommissionEmployee and BasePlusCommissionEmployee n Demonstrate manipulating objects with static binding Using name handles rather than pointers or references Compiler can identify each object’s type to determine which print and earnings functions to call n Demonstrate manipulating objects polymorphically Uses a vector of Employee pointers Invoke virtual functions using pointers and references COMP15267
Slide 68 payroll.cpp (1/3) * vector of Employee pointers, will be used to demonstrate dynamic binding COMP15268 // create vector of four base-class pointers vector employees( 4 ); // initialize vector with Employees employees[ 0 ] = &salariedEmployee; employees[ 1 ] = &hourlyEmployee; employees[ 2 ] = &commissionEmployee; employees[ 3 ] = &basePlusCommissionEmployee; cout << "Employees processed polymorphically via dynamic binding:\n\n";
Slide 69 payroll.cpp (2/3) * Demonstrate dynamic binding using pointers, then references COMP15269 // call virtualViaPointer to print each Employee's information // and earnings using dynamic binding cout << "Virtual function calls made off base-class pointers:\n\n"; for ( size_t i = 0; i < employees.size(); i++ ) virtualViaPointer( employees[ i ] ); // call virtualViaReference to print each Employee's // information and earnings using dynamic binding cout << "Virtual function calls made off base-class references:\n\n"; for ( size_t i = 0; i < employees.size(); i++ ) virtualViaReference( *employees[ i ] ); // note dereferencing return 0; } // end main
Slide 70 payroll.cpp (3/3) * Using references and pointers cause virtual functions to be invoked polymorphically COMP15270 // call Employee virtual functions print and earnings off a // base-class pointer using dynamic binding void virtualViaPointer( const Employee * const baseClassPtr ) { baseClassPtr->print(); cout earnings() << "\n\n"; } // end function virtualViaPointer // call Employee virtual functions print and earnings off a // base-class reference using dynamic binding void virtualViaReference( const Employee &baseClassRef ) { baseClassRef.print(); cout << "\nearned $" << baseClassRef.earnings() << "\n\n"; } // end function virtualViaReference
Slide 71 payroll.cpp Sample Output (1/3) COMP15271 Employees processed individually using static binding: salaried employee: John Smith social security number: weekly salary: earned $ hourly employee: Karen Price social security number: hourly wage: 16.75; hours worked: earned $ commission employee: Sue Jones social security number: gross sales: ; commission rate: 0.06 earned $ base-salaried commission employee: Bob Lewis social security number: gross sales: ; commission rate: 0.04; base salary: earned $500.00
Slide 72 payroll.cpp Sample Output (2/3) COMP15272 Employees processed polymorphically using dynamic binding: Virtual function calls made off base-class pointers: salaried employee: John Smith social security number: weekly salary: earned $ hourly employee: Karen Price social security number: hourly wage: 16.75; hours worked: earned $ commission employee: Sue Jones social security number: gross sales: ; commission rate: 0.06 earned $ base-salaried commission employee: Bob Lewis social security number: gross sales: ; commission rate: 0.04; base salary: earned $500.00
Slide 73 payroll.cpp Sample Output (3/3) COMP15273 Virtual function calls made off base-class references: salaried employee: John Smith social security number: weekly salary: earned $ hourly employee: Karen Price social security number: hourly wage: 16.75; hours worked: earned $ commission employee: Sue Jones social security number: gross sales: ; commission rate: 0.06 earned $ base-salaried commission employee: Bob Lewis social security number: gross sales: ; commission rate: 0.04; base salary: earned $500.00