SPORTS PRODUCT CONCEPTS CHAPTER 8 SPORTS PRODUCT CONCEPTS
Sports Product Concepts Sports Product - Good, Service or Combination of the two that is designed to provide benefits to a sports spectator, participant, or sponsor.
Goods and Services as Sports Products (The Good/Service Continuum) Intangibility – cannot be seen, felt, tasted Inseparability – simultaneous production and consumption Heterogeneity – potential for high variability Perishability – cannot be inventoried or saved
Classification Of Sports Products Product Mix - All the different products and services a firm offers Product Line - Groups of individual products that are closely related in some way Product Item - Any specific version of a product that can be designated as a distinct offering
Product Characteristics Branding Total Product Product Quality Product Design
Branding Name,design, symbol, or any combination Broad purpose of branding is for a product to distinguish and differentiate itself from all other products Some great sports names include the Macon Whoopie, Louisiana Ice Gators
Brand Names What’s in a name? Easy to say, generates positive feelings and associations Translatable into a successful logo Consistent with rest of product lines, city, or organization Legally and ethically permissible
Branding Process Brand Awareness Brand Image Brand Equity Brand Loyalty
Model of Brand Equity
Licensing Contractual agreement whereby a company may use another company’s branding in exchange for a royalty or fee Booming business (e.g., NBA has 150 licenses) with $13.65 billion NFL (3.6) NBA (2.6) Colleges (2.0) MLB (1.9) NHL (1.2) CAPS (Coalition to Advance the Protection of Sports Logos)
Sports Product Quality Quality of Services Quality of Goods
PERCEIVED SERVICE LEVELS Nature of Service Quality EXPECTED SERVICE LEVELS PERCEIVED SERVICE LEVELS
Expected Service Levels Service Promises (ads, price) Word-of-Mouth Past Experience
Perceived Service Levels - Service Quality Dimensions Tangibles – Physical facilities, appearance of personnel, equipment Reliability – Ability to perform the service dependably, accurately, consistently Responsiveness – Willingness to provide prompt service to customers Assurance – Trust, knowledge, and courtesy of employees Empathy – Caring, individualized attention to customers
Quality of Goods Dimensions Performance Features Conformity to Specifications Reliability Durability Serviceability Aesthetic Design
Technological Environment Product Design - Aesthetics, Style and Function of the Product RELATIONSHIP AMONG PRODUCT DESIGN, TECHNOLOGY, AND PRODUCT QUALITY Technological Environment Product Design Product Quality
CHAPTER 9 Marketing Entertainment 9.1 Customized Entertainment 9.2 Entertainment Technology and Marketing 9.3 World Entertainment Marketing
LESSON 9.1 Customized Entertainment GOALS Explain customizing entertainment products for a market segment. Describe customized entertainment marketing for Baby Boomers.
Customizing Products Market segment—a group of people who have the ability and the desire to purchase a specific product Customizing—changing a product to fit the needs or wants of a particular market
Local TV American Style Number of viewers Cost
Children’s Programming Locally produced programs Advertising
Sports Programming Regional broadcast Cable, satellite, and pay-per-view Cost of programming Tiering—certain sports programs outside the basic cable package would incur extra costs for the viewers who choose them
Public TV and Radio Viewer- and listener-supported Non-profit organizations Created locally and tailored to the viewers or listeners
Marketing to Baby Boomers Generation born between 1946 and 1964 76 million people Boomers won’t retire Work beyond normal retirement age Remain active Discretionary income Segmenting the group
Entertaining the Boomers Attendance at movies Movie reviews Movie stars of similar age
Understanding All Parts of the Group Diverse in opinion Marketing message must be fine-tuned Major target of entertainment marketing through 2020
LESSON 9.2 Entertainment Technology and Marketing GOALS Explain the economic utility of entertainment. Discuss the impact of technology on entertainment.
Entertainment Economics Economic utility—the amount of satisfaction a person receives from the consumption of a particular product or service
Types of Utility Form utility—when the physical characteristics of a product or service are improved Time utility—the result of making the movie available when the viewer wants it Place utility—ensures that the movie is available where the viewer wants it Possession utility—results from making the movie available at an affordable price
Utilities on Broadway Broadway productions taken on the road and produced in many major cities Economic utility is improved when people are able to choose from multiple forms of the same entertainment
Techno-Vision Through a child’s eyes Speed is the key Early adoption of new technologies Innovative Speed is the key Speed depends on bandwidth Bandwidth—the technical term for the capacity of communication channels Personalized television in the future
More about the Internet Access to information on practically every subject You must have an Internet Service Provider (ISP) Entertainment distribution
Technology The Internet TV and the Internet
Cookies, Anyone? Clickstream data—collected at each mouse-click within a web site Cookie—a small data file placed on the hard drive of the web site visitor
Consumer Privacy Concerns about how personal information is used Information gathered from children Credit card information Entertainment industry Collecting data to protect copyrights
Movies or Toy Commercials? Blurring the line between movies and commercials Merchandising plans in place in advance of upcoming films
LESSON 9.3 World Entertainment Marketing GOALS Discuss the economics of global marketing entertainment. Describe global distribution of entertainment.
Global Marketing Research Technology and distribution Culture Economic development Economic conditions Technology and distribution
Global Challenges Government policy Interest in developing national entertainment industry Interest in protecting culture Tariffs
Global Distribution Disney in Europe Elvis in Israel Country all over the world International music International showcase International sports
Disney in Europe Disney merchandise can be purchased throughout the world
Elvis in Israel Israelis gather at the Elvis Inn Appeal of an icon
Country All Over the World American country music is popular all over the world Kumamoto Country Gold Festival
International Music Eurovision Song Contest pop music competition
International Showcase Cannes International Film Festival Jury reviews films for the Cannes Awards
International Sports NFL Europe League Television coverage expanding both in Europe and the United States
CHAPTER 10 Recreation Marketing 10.1 Recreational Sports 10.2 Travel and Tourism 10.3 Resorts and Theme Parks 10.4 Recreation Marketing Careers
LESSON 10.1 Recreational Sports GOALS Explain marketing strategies based on changing demographics. Apply market information to recreational events.
Fitness and Fun Facilities versus wilderness Recreational space for local residents Environmental impact Must balance needs Managing customer information Customer database Product planning and promotion
Is Fitness a Trend? Changing demographics Senior Olympics Participation of youngsters
Event Marketing Sponsorship The future is here Inline skating Mountain biking Snowboarding
Snowboard Madness Sport continues to grow Indoor snowboard facilities Marketers looking for new areas
LESSON 10.2 Travel and Tourism GOALS Explain the importance of the travel and tourism industry to sports and entertainment marketing. Describe how technology has changed travel marketing.
Road Trip Travel and tourism supporting business Traveling to sporting events
The Products Transportation Accommodations Meals Other attractions
Travel Technology Online tickets sales and reservations e-tickets—electronic tickets
Lean Times for Travel Agencies Traditional ticket distribution channel until recently Newer channel is direct sales through web sites
Price Versus Convenience Online travel service Priceline.com
Small World The business traveler The tourist Major source of profit for the travel industry Airline member-only clubs The tourist Self-indulgence travel Cultural travel Activity tours Reality tours
Ecotourism Ecotourism—responsible travel to natural areas that conserves the environment and sustains the well-being of local people Fast-growing segment of travel industry
LESSON 10.3 Resorts and Theme Parks GOALS Understand the importance of partnerships between airlines and recreation destinations. Discuss the popularity of halls of fame as destinations. Explain the marketing strategies of theme parks and resorts.
Traveling to Destinations Short-haul destinations Low seasons Getting there is half the fun Resorts and theme parks depend on airlines to bring customers to them Partnerships to coordinate efforts Resort tech Online sales strategies Direct sales of tickets and hotel rooms
Halls of Fame Travel destination Sports and non-sports interests A hall is not always a hall No specifications for the site of a hall of fame Must attract visitors Promotion by word of mouth A complete destination
Resorts and Theme Parks Popular tourist destinations Theme parks are family-oriented Resorts aimed at adults Children have a major influence on choice of destination
Theme Park Central Disney is the world leader in the theme park industry Tiering for premium services Creating an attraction requires customizing
It’s Not Orlando Amusement parks in China Inadequate or inaccurate marketing information about potential customers
LESSON 10.4 Recreation Marketing Careers GOALS Describe careers in recreation marketing. Develop a recreation marketing career plan.
Building a Career Planning the trip What’s out there? Wide selection of career paths Research jobs and what they require What’s out there? Marketing positions in every firm in the recreation business Searching for jobs using the Internet Research national travel agencies
Getting Ready What’s school got to do with it? Education requirements Tech Prep program How About the Real Thing? Internships Part-time work Job shadowing —spending active work time with someone in a certain job or career
People Skills Are Critical Manage your behavior Adopt appropriate behavior for success
Recreation Marketing Careers Recreation marketers needed to develop and execute the seven marketing functions Communication and presentation skills Most positions require a bachelor’s degree Salary and perks
CHAPTER 11 Marketing Plans 11.1 Advertising 11.2 Marketing Research 11.3 Develop a Marketing Plan 11.4 The Bottom Line
GOALS Explain the steps in the advertising process. LESSON 11.1 Advertising GOALS Explain the steps in the advertising process. Understand the importance of measuring advertising effectiveness.
Advertising Advertising—paid, non-personal communication between an identified sponsor and a potential customer about a product or service
Step By Step Set measurable advertising goal Develop the advertising budget Create an advertising theme Choose the advertising media Create the advertisement Develop an advertising schedule Measure the effectiveness of the advertisement
The Goal Determine a specific measurable goal Ad effectiveness Brand recognition—the number of people who recognize the brand name of a product
The Budget Marginal analysis Percent of sales Bartering Fixed sum per unit Payout planning Competitive parity
The Theme Tag line—theme of an ad Conveys the main message of the ad
The Media Print Broadcast/cable The Internet Media strategy—choosing the media that will bring the most effective advertising message to the targeted consumer Reach—information about which targeted demographic segments are most likely to be reached
The Advertisement Copy Art Wear out—when an ad loses its effectiveness due to overexposure or poor message quality
The Schedule Cost-effective media Concentration strategy of scheduling Dominance strategy
The Effectiveness Response rate Ad effectiveness helps to shape and improve a business’s future media strategy
Pulling It All Together Dominance strategy Running the show Shows “pitched” to advertisers Primetime advertising Expected audience ratings
LESSON 11.2 Marketing Research GOALS Define the purposes of marketing research. Understand the human element in marketing research.
Researching the Market New marketing medium 1940—television Early 21st century—Internet Mass market—broad categories of people
Marketing Information Marketing research—the process of determining what customers want Define the problem Analyze current conditions Develop the process Collect, organize, and analyze the data Determine a solution to the problem Evaluate the results from the changes
Data Mining Data mining—digging up data needed to make decisions Nielsen Media Research Sample—an estimate of how many people watch a TV show
School’s Out School holiday and weekends U.S. youth ages 8–21 52 million Annual income of $211 billion Harris Interactive YouthPulse E-commerce
Who Is Asking? Specialized marketing research Custom research Syndicated research What’s in it for me?
Worldwide Data Global market continues to grow Culture of potential new customers Marketing information must be used to shape its product for new customers
Careers in Marketing Research Collect data Track sales Monitor advertising spending
LESSON 11.3 Develop a Marketing Plan GOALS Explain the purpose of a marketing plan. Describe the components of a strategic marketing plan.
Know Where You Are Headed Marketing plan—a written component of the strategic plan that addresses how the company will carry out the key marketing functions Mission statement—the identification of the nature of the business or the reasons the business exists
A Sense of Direction Analyze data Decide what your customers want Delivery Customers’ future needs Specific needs of the firm and the products
Focusing on the Customer Blockbuster Overhauled business model and marketing strategy plan More of what the customer wants
What’s The Plan? Perishable product Pre-sale
Components of a Strategic Marketing Plan Mission Goals Product planning Marketing-information management Distribution system Pricing Promotional strategies Financing Purchasing Risk management Selling People Internal communication systems Timelines for implementing the plan Intervals of review and evaluation The future
LESSON 11.4 The Bottom Line GOALS Discuss the profit motive behind sports and entertainment marketing. Describe the types of financing related to sports and entertainment marketing.
Let’s Make Money! Profit—the amount of money remaining after all costs, including salaries, advertising, utilities, and other expenditures, have been paid Who gets the money?
And More Money! Challenges of physical limits New homes for sports teams Did we make money?
Challenges of Physical Limits Limited number of seats Sources of revenue with potential growth Personal seat licenses Concessions Commercial licenses
New Homes for Sports Teams Professional sports stadiums costly Public subsidy Higher ticket prices
Did We Make Money? Forecast—predicts the cost of expenses and expected revenues from an event Budget—provides estimates of expected expenditures and revenues Balance sheet—shows the company’s current assets, including cash, property, and equipment, and it current liabilities, including debts owed and loans Income statement—a record of all revenue received and all expenses incurred
CHAPTER 12 Legal Issues For Sports and Entertainment 12.1 Laws and Contracts 12.2 Unions 12.3 Licensing
LESSON 12.1 Laws and Contracts GOALS Explain risk management in the distribution of sports and entertainment marketing. Describe the importance of copyright law to pricing. Discuss the need for contracts.
The Law Managing risk Liable—legally responsible for damages Risk—the possibility of financial loss or personal injury
Steps to Risk Management Identify risks. Estimate the possibility of each risk. Determine how great the consequences are. Determine how to control the risk.
Control the Risk Limit the possibility of risk through planning. Purchase insurance that transfers the cost of the risk to the insurance company. Transfer liability through a contract. Cover the risk in the event budget. Avoid offering the risky event.
Who Has The Rights? Copyright laws—protect the unique work of the originator within the geographic boundaries to which the laws apply Royalty—payment made to the owner of a copyright for the use of a copyrighted work
U.S. Laws International copyright convention Celebrity marketability
Legal Listening Recording Industry Association of America (RIAA) File sharing Apple’s iTunes Music Store
Federal Laws Sherman Antitrust Act (1890) Clayton Act (1914) National Labor Relations Act (1935) Contracts the bind Contracts—agreements enforced by law that detail the transaction of business Contract law
GOALS Analyze the public relations impact of labor laws on sports. LESSON 12.2 Unions GOALS Analyze the public relations impact of labor laws on sports. Assess the financial harm that strikes may cause to a sport. Analyze the impact of labor unions on sports and entertainment pricing.
Organized Labor Players’ associations—professional athletes organized into labor unions Collective bargaining—a group of employees joining together as a single unit to negotiate with employers
Bargaining Rights Minimum and maximum salaries Grievance procedures Contract lengths Rules of operation Negotiations with skilled communicators Higher salaries Higher percentage of revenue from the game Increased costs passed along to the fans
Topping the Salary Salary cap—a maximum amount that a team can spend on players’ salaries
Owners Versus Players Lock-out Strike
Picking up the Pieces Work stoppages Loss of revenue for all parties Congress Winning back fans
Labor Relations Soccer success Entertainment labor Getting along Single-entity league Owners are business partners Entertainment labor Screen Actors Guild (SAG) American Federation of Television and Radio Artists (AFTRA) Union power Getting along
GOALS Explain licensing. LESSON 12.3 Licensing GOALS Explain licensing. Describe the financial value of licensing sports and entertainment merchandise.
Walking Billboards Reaching agreement Licensing—giving permission to copy the logo of a league, athlete, team, entertainer, film, or TV show for a fee paid to the right holder of the image Licensing allows unions to focus on their primary business
Worldwide Publicity Availability of licensed items New opportunities in Europe
Getting Licensed A complete business plan A sample of drawing of the product The costs of production and distribution A marketing plan The existing distribution channels for the product
Easy to Apply, Hard to Obtain Immediate recognition and honor to a product Limited number of licenses granted
Keeping Current Fashions, uniforms, and team logos change Promotional strategies Changing logo, color, or uniform Adding creative new items, licensees, and sales methods Widening the marketing to the world
Managing Licensing License applications Selection of licensees Minimum guarantees Design handbook and marketing plan New product lines and number of designs Approval process guidelines Design review Accounting Counterfeit merchandise
New Success Story NASCAR Nextel Cup Series Target market ten-year agreement 36 championship-point races 23 tracks 19 states Target market
Legal Protection Federal registration as a trademark— Civil and criminal penalties for violation
DISTRIBUTION CONCEPTS CHAPTER 13 DISTRIBUTION CONCEPTS
Distribution Concepts Ability of consumers to gain access to products in a timely and convenient fashion Moving product from producer to consumer via the various channels of distribution
Sports Distribution Issues Sports Retailing Stadium as “Place” Sports Media
Sports Retailing Mix Products Pricing Distribution Promotion
Retail Image/Store Personality Factors include (in general): atmospherics location employees/sales personnel clientele merchandise assortment promotional activities
Stadium as “Place” New Sports Venues Ticket Distribution Issues
Sports Media as Distribution Delivering the Sports Product to Consumers Via Media Rising Cost of Media Rights Media as a Portion of the Revenue Mix New Trends in Sports Media
CHAPTER 14 PRICING CONCEPTS
Pricing Concepts Price is a Statement of Value Value = Perceived Benefits Price of Sports Product Essence of pricing is the exchange process - An attempt to quantify the value of what is being exchanged
Internal and External Determinants of Pricing
RELATIONSHIP OF PRICE TO SOME OTHER MARKETING MIX ELEMENTS Related to product life cycle Communicates something about the product Promotion geared towards information about price Product lines with different prices attract different segments of consumers
Estimating Consumer Demand Consumer Tastes Availability of Substitute Sports Products Consumer Income
Price Elasticity of Demand
Consumer Pricing Evaluation Process
CHAPTER 15 PRICING STRATEGIES
Pricing Strategies Differential Pricing Strategies New Sports Product Pricing Strategies Psychological Pricing Strategies Product Mix Pricing Strategies Cost-Based Pricing Strategies
Differential Pricing Second Market Discounting
New Sports Product Pricing Penetration Pricing Price Skimming
Psychological Pricing Prestige Pricing Referent Pricing Odd-Even Pricing Traditional Pricing
Product-Mix Pricing Bundle Pricing Captive Pricing Two-Part Pricing
Cost-Based Pricing Cost-Plus Pricing Target Profit Pricing Break-Even Pricing
Price Adjustments Price Reductions and Price Increases Price Discounts
IMPLEMENTING AND CONTROLLING THE STRATEGIC SPORTS MARKETING PROCESS CHAPTER 16 IMPLEMENTING AND CONTROLLING THE STRATEGIC SPORTS MARKETING PROCESS
Implementation Issues Communications Staffing and Skills Coordination Rewards Information Creativity Budgeting
Implementation Phase
Strategic Control Issues Planning Assumptions Control Process Control Contingency Control
Planning Assumptions Control “Are the premises or assumptions used to develop this marketing plan still valid?” Examine the external environmental factors and the sports industry factors
Process Control Monitoring Strategic Thrusts Milestone Review Financial Analysis
Contingency Control “How can we protect our marketing strategy from unexpected events or crises that could affect our ability to pursue the chosen strategic direction?” Developing a Crisis Plan