Teaching with Immersive Virtual Archaeology Brian M. Slator, Jeffrey T. Clark, James Landrum III, Aaron Bergstrom, Justin Hawley, Eunice Johnston, and.

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Teaching with Immersive Virtual Archaeology Brian M. Slator, Jeffrey T. Clark, James Landrum III, Aaron Bergstrom, Justin Hawley, Eunice Johnston, and Shawn Fisher Departments of Computer Science, Sociology/Anthropology, English North Dakota State University Fargo, ND Contact:

Virtual Archaeologist a)exploration of a spatially oriented, authentic virtual world; b)practical, field-based decision making; c)critical thinking for scientific problem solving; d)and time-travel An immersive multi-user 3D virtual environment that faithfully reproduces an archeological site, Fort Berthold/Like-A-Fishhook Village (FB/LF), which supports:

Immersive Virtual Environments Simulated environment using LambdaMOO (enCore version 3.0, UT Dallas, Haynes & Holmevik) Multiple interface(s) to the SAME simulation Hosted on the internet, browser accessible Multi-user, embedded objects, spatial navigation Implemented support for “story points” (for embedded historical and/or fictional narrative) Support humanities student writing project

Like-A-Fishhook Time Line

Like-A-Fishhook MOO

Playing the Archaeology Game 1.Premise: site about to be “lost” 2.Students given “authentic” tools, resources, and Goals 3.Role-based learning of procedure - to “act like” and “think like” an archaeologist

Time-Travel 1954 Excavation1851 Village Visualizing archaeology in virtual contexts

Project Resources archaeological reports historical documents field notes archaeological artifacts maps photographs audio recordings video/film State Historical Society of North Dakota

Project Resources Excavation Photos Excavators removing soil to reveal structure, remains and artifacts.

Project Resources Aerial Photos

Project Resources 1870 site photos Arikara ceremonial lodge.

Project Resources Excavation Maps

3D Models/Renderings

Project Resources 3D Laser Scanning of Archaeological Artifacts

DANA is intended to be a cross-platform information retrieval system for web-based multimedia utilized in anthropological research. Ultimately, the goal of the DANA project is to create a network of distributed, federated databases containing research quality digitized 3D models, photographs, and video of archaeological and cultural data. To the user seeking to access a broad variety of data, the client application will seem as though it is a user-friendly interface to a single online database. In actually, the user will be conducting searchers across a wide variety of databases located across the globe. Project Co-PI’s: Dr. Jeffrey T. Clark Dr. Brian Slator Dr. William Perrizo Digital Archive Network For Anthropology

Though further research is required to implement the distributed, federated network aspects of DANA, the database browsing application currently supports servlet search capabilities for Postgress, mySQL, and Oracle databases. DANA currently only displays VRML 97 and HotMedia 3D models, though the addition of 3D file formats supported by the NCSA Java3D Portfolio is expected soon. Technology Used: Java3D Java JDK 1.3 Java Web Start Java Servlets JDBC NCSA Java3D Portfolio IBM’s HotMedia Classes DANA Fact Sheet

WWWIC World Wide Web Instructional Committee Other WWWIC Projects Geology Explorer Virtual Cell Programming Land Blackwood Dollar Bay

main page slideshows reference links: bibliography: Fishhook Project Website