Peter Claes Specialist project: Houdini particle wave
Procedural particle wave
Points selected by expression
Bounding object: growing torus
Points have a unique number
Different faces are assigned to different groups and colors.
The cubes are copied onto the particles.
Uv coordinates are projected and a texture is assigned.
Frame 30 – resolution of 20
Frame 50 – resolution of 20
Frame 70 – resolution of 20
Frame 50 – resolution of 8 64 tiles
Frame 50 – resolution of tiles
Frame 50 – resolution of tiles
Frame 70 – resolution of tiles
Frame 85 – resolution of tiles
Breaking up a surface procedurally
Divide and clean up of mesh
Faces are assigned colours based on noise pattern.
Top, bottom and side faces are assigned to groups and coloured.
The pieces are not symmetrical and need a full rotation to fall back into their original position.
The pieces are at the same location, but the textures are different.
The entire wave system can be controlled by a number of parameters centralised under a master control node. Most of these parameters can be changed while the wave particles are running.
The Houdini tree: