Doctors Train in Second Life Savanna Millen MIS 304 April 6, 2009.

Slides:



Advertisements
Similar presentations
Audio, Visual, and Digital Technologies in Teaching
Advertisements

Written by MUVEMarket LLC - please do not copy without permission 3D Virtual Multi-Disciplinary Patient Care Simulation Lab 3D Virtual Multi-Disciplinary.
Using eportfolios in Undergraduate Medicine to reflect and evidence clinical competences ( Imperial College London – Faculty of Medicine) Ashish Hemani.
Medical & Psychological Sites in Second Life: Mind, Body & Spirit Elisabeth Jacobsen Library Director, Trinitas Hospital Elizabeth, New Jersey ILC Monterey,
JUDITH MOLKA-DANIELSEN FOR CDPF & FFO IN JUNE 2011 Organisation Building: Opportunities for group work and knowledge sharing.
1. 2 Using Technology  As technology improves every day, new developments are constantly infiltrating our lives.  Whether it's the way you shop, how.
MIT BLOSSOMS: Interactive Video Lessons for High School Science & Math Classes Richard C. Larson Elizabeth Murray June 23, 2014
By Daniah AL-Abbasi. What are Virtual Worlds? A virtual world is a computer based stimulated environment intended for its users to inhabit and interact.
THE BLENDED FUTURE OF SCHOOLING Jennifer Cameron Immaculata University.
Rodan Rodenberger aka Rhonda Berger CT&D Jellie Lane aka Janelle Fernandez Virtual College.
ICT E-SAFETY ARCHIBALD FIRST SCHOOL. ICT Mark Only the 2 nd school in Newcastle LA to achieve the award: October 2009 Only the 2 nd school in Newcastle.
Jack Tatar GEM Research Solutions (USA)  session  Focus groups on second life Not in Excel document.
Traditional methods To Innovative methods Demonstrate the effectiveness of a change in teaching methods.
What is it? Social networking is the grouping of individuals into specific groups, much like a neighborhood subdivision, if you will. Although social.
Multimedia and Society Chapter 3. 3 Multimedia in Business Businesses use multimedia to sell products and services to consumers all over the globe.
Students in Today’s Schools John Bailey Director of Educational Technology U.S. Department of Education.
International Panel Discussion Advancement of International Distance Education: Towards Japan-Turkey Collaboration 23 Feb.2006 Content and Technology in.
# E – COMMUNICATION FOR PATIENT INFORMATION AND SUPPORT :
CISB113 Fundamentals of Information Systems Telecommunications & Network.
ED526 INTERNET LITERACY FOR EDUCATORS PROJECT 1: RESEARCH PROJECT Bonnie Whisler.
Nursing: What’s It All About? 1 What is Nursing? Nurses help sick people get better and help people stay well. Many of the people who work in hospitals.
 Project made incollaboration with Alan Hudson (London Metropolitan University)  Use Second Life as platform for e- learning  Second Life has a great.
Group 3 Case Study: Imperial College London Presented by: Amy Krueger Eric Martin Anh Do.
Project-Based Learning Training What is the problem with current education methods?
28 th February 2008 Innovations in Online PBL: A Virtual World Case Study Presented by Emily Conradi, e-Projects Manager.
ITS REAL Teaching Students Today for the Future. What’s Up with These Kids?  Dress differently  Talk differently  Act differently  Think differently.
B-STRAT Presentation Mr. Tariel Zivzivadze Tariel ZIVZIVADZE
Technology is the answer!!! u Now... just what was the question???
When talking about Internet, what do you think of?
What curriculum areas does this resource cover? The main focus of this resource is aiming to educate students between a foundation and year 2 level in.
1. 2 TODAY’S AGENDA What are medical simulators? Role of MAGPI GigaPoP The experiments –1 st year –2 nd year Security issues The future.
Virtual Reality: A PolyU Branch Library in Second Life --Learning in a Virtual Environment Mei Li (May Lewites in Second Life) Pao Yue-kong Library, HK.
TEACHING IN SECDND LIFE Chris Calvert-Minor UW-Whitewater.
Presenter: Han, Yi-Ti Adviser: Chen, Ming-Puu Date: March 09, 2009 Tuzun, H., Yilmaz Soylu, M., Karakus, T.,Inal, Y. & Kizilkaya, K.(2009). The effects.
Blackboard Collaborate Web conferencing: you can share meetings, lectures, presentations, seminars, training sessions or other events in real time with.
Learning and Engagement in Library Spaces Suzanne E. Thorin Ruth Lilly University Dean of University Libraries and Associate Vice President for Digital.
Chapter 6 Virtual Worlds Opportunities for different teaching methods: Lecturing at online conferences Student-centered stimulation Collaborative problem.
MIKE PETERS VIPLAVA VEGINATI 3D Social Virtual Worlds.
Multimedia, Hypermedia & Distance Learning
Using Technology to Meet the Needs of a Multi-level Classroom Todd W. Jorns Senior Director for Educational Technology Illinois Community College Board.
Lighthouse Junior Our School Metaphor. Governance Curriculum Climate Staffing WE WILL EXAMINE THE FOLLOWING TOPICS:
The Future. What will the future of teaching look like?
E-LEARNING IN 21 ST CENTURY. WHAT? E-learning is a new education concept by using the Internet technology. E-learning is essentially the computer and.
Media: Communication channels through which content is delivered, including television, video games, movies, music, websites, apps, and advertisements.
EDUCATIONAL TECHNOLOGY IN THE ASIA PACIFIC REGION
Computer in Everyday Life
SIMULATED LEARNING EXPERIENCE IN A FIRST YEAR NURSING COURSE: LESSONS LEARNED Lisa Keenan-Lindsay RN, MN Professor of Nursing Seneca College.
ICT Presentation. Why teach ICT? ICT is essential in enhancing your child’s education It will play an important role in your child’s teenage and adult.
IMPROVING SOFT SKILLS OF PEOPLE WITH DISABILITY BY E-LEARNING Ileana Hamburg Institute Arbeit und Technik, Germany Adina Ionescu “Octav Onicescu” National.
50: $1 Million $500,000 $250,000 $125,000 $64,000 $32,000 $16,000 $8,000 $4,000 $2,000 $1,000 $500 $300 $200 $100.
Virtual Worlds The classroom of the future? Ulla Gudnason, Royal Daish Defence College, Institute for Foreign Languages.
‘Social’ Systems: Designing Digital Systems that Support Social Intelligence Thomas Erikson AI and Society Presented by Rosta Farzan PAWS Group Meeting.
THE EDUCATION PROFESSORS’ CHANGING ROLE: APP DEVELOPMENT FOR CONTENT DELIVERY Jane Thielemann-Downs, Janice L. Nath, and Irene Chen University of Houston.
SHAUNDRA GUTIERREZ APRIL 21, 2014 AET/525 WOJTECKI Differentiated Instruction.
Shaping the future of the traditional reference library.
More-Moni Clinics, Inc. Technology Plan Beyond 2014.
Play this PPT in slide show to activate the links.
What is Multimedia? Multimedia is the integration of text, still and moving images, and sound by means of computer technology.
Lakhs of practicing doctors/nurses don’t have access to professional training India home to 18% of the world’s student population ICT in medical education.
@NAVUG Housekeeping Organizer will mute all lines during this presentation Use the Questions Box as a means to communicate with the organizer (feel free.
3 rd International Nursing & Midwifery Conference National University of Ireland, Galway April 4 th & 5 th 2011.
By: Patricia Simack.  My mission is to help and mentor teachers to incorporate technology in their everyday activities in the classroom so that they.
“Life in the future (2050)” Made by (впишите имя) 2011
CAACE March 31, 2016 Greg Moore Account Executive
AnyQuestions.co.nz AnyQuestions.co.nz is a new and innovative interactive service powered by a team of live online librarians. Students can talk online.
Internet Safety: Providing an Education Plan for Your School
Internet Safety: Providing an Education Plan for Your School
Today students live in virtual space.
Creating a Virtual Learning Space for Senior Citizens
More-Moni Clinincs, Inc. Technology Plan
Presentation transcript:

Doctors Train in Second Life Savanna Millen MIS 304 April 6, 2009

Second Life helps teach doctors to treat patients  At Imperial College London, medical students navigate a full-service hospital where they see patients, order X-rays, consult with colleagues and make diagnoses.  These prospective doctors are treating virtual patients in Second Life, the Internet world where users interact through online alter egos called avatars.

Game-based Learning  The third-year med students are taking part in a pilot program for game-based learning, which educators believe can be a stimulating change from lectures and textbooks.  Their aim is to develop a more engaging learning environment, rather than just replicate what they have in real life.  A senior learning technologist at Imperial College London feels that, "Game-based learning plays a very important role."

A Day in Training  In a real-life classroom, students sit at computers and enter a virtual Second Life hospital whose detailed grounds are designed to resemble Imperial College London. There's a 3D replica of the landmark Queen's Tower and signs point the students toward the respiratory ward.  The students pair up for the study, but they are allowed to collaborate only through their avatars, they aren’t allowed to talk to each other in the physical world.  Once the students are in, a number of steps are designed to reinforce lessons about responsibility and hospital protocol.

Second Life  Created by Linden Lab in 2003, Second Life is a free, 3D virtual world where digital personas travel, work, play and socialize through chat rooms and other online gathering places.  Millions of users enter Second Life daily to meet friends, play music and even buy and sell property, while many companies, universities and organizations have an online presence in Second Life.  Medical students at Imperial College London began their Second Life training without knowing what to expect. Most of them had heard of Second Life, but none were current members.

The Verdict  The students unanimously agreed they preferred walking the wards of real hospitals and interacting with real patients.  Game-based education is not intended to replace traditional face-to-face training, and it's not part of Imperial College London's official curriculum, but educators see the program -- which is available online 24 hours a day, seven days a week -- as a way of connecting to today's wired, computer-savvy students.

Purpose & Vision for Second Life  Toro-Troconis is looking into possible partnerships with other universities around the world and envisions a day when nursing students from Australia use Second Life to collaborate with physical therapists from Japan and medical students from the U.S.  All of these countries would be playing and learning together in a virtual environment.  They recognize that their students come equipped with incredible computer skills, and feel it's a new way of learning for them.

Video Clip of Second Life

Works Cited  CNN.com/technology  Bradley, Jeremy. "Can Second Life help teach doctors to treat patients?." Edge of Discovery. 27 Mar CNN.com/technology. 30 Mar treat patients?." Edge of Discovery. 27 Mar CNN.com/technology. 30 Mar 2009.