 2007 Pearson Education, Inc. All rights reserved. 1 1 1 Introduction to Computers, the Internet and the Web.

Slides:



Advertisements
Similar presentations
EC-111 Algorithms & Computing Lecture #1 Instructor: Jahan Zeb Department of Computer Engineering (DCE) College of E&ME NUST.
Advertisements

 2008 Pearson Education, Inc. All rights reserved Introduction to Computers, the Internet and World Wide Web.
Computers, Internet and Web Risanuri Hidayat, Ir.,M.Sc.
 2005 Pearson Education, Inc. All rights reserved Introduction to Computers, the Internet and the World Wide Web.
Java Environment (CSS444)
 2006 Pearson Education, Inc. All rights reserved Introduction to Computers, the Internet and World Wide Web.
Bil104E Introduction to Scientific and Engineering Programming
© Copyright 1992–2004 by Deitel & Associates, Inc. and Pearson Education Inc. All Rights Reserved. 1 Chapter 1 – Introduction to Computers and C++ Programming.
Introduction to Computers and Programming Using Java Professor Deena Engel V : Section 1 Office hours: MW 12:00 - 1:00 in room.
 2000 Prentice Hall, Inc. All rights reserved. Chapter 1 – Introduction to Computers and C++ Programming Outline 1.1Introduction 1.2What Is a Computer?
 2001 Deitel & Associates, Inc. All rights reserved. 1 Chapter 1 – Introduction to Computers, the Internet and the Web Outline 1.1Introduction 1.2The.
 2000 Prentice Hall, Inc. All rights reserved. 1 Introduction to Computers and C Programming Outline Introduction What Is a Computer? Computer Organization.
C programming language Computer Programming Language 計算機程式設計 Chapter 1 Overview 台大電機系 吳安宇教授 Sept
Introduction to computers and programming RIZWAN REHMAN Assistant Professor Centre For Computer Studies.
1 6 Abacus An early device to record numeric values Blaise Pascal Mechanical device to add, subtract, divide & multiply Joseph Jacquard Jacquard’s Loom,
 2003 Prentice Hall, Inc. All rights reserved. Chapter 1 – Introduction to Computers, the Internet, and the Web Outline 1.1 Introduction 1.2 What Is a.
Department of Computer and Information Science, School of Science, IUPUI Dale Roberts, Lecturer Computer Science, IUPUI CSCI.
1 Chapter 1 - Introduction to Computers, the Internet, and the World Wide Web Outline 1.1Introduction 1.2What Is a Computer? 1.3Computer Organization 1.4Evolution.
 2008 Pearson Education, Inc. All rights reserved. 1 The chief merit of language is clearness. — Galen Our life is frittered away by detail…. Simplify,
Lecture 1: Introduction to Computers. OBJECTIVES In this lecture you will learn:  Basic computer concepts.  The different types of programming languages.
 2005 Pearson Education, Inc. All rights reserved. 1 Introduction & The Java Virtual Machine Small Java Chapter 1 1.
Programming Design Ku-Yaw Chang Assistant Professor, Department of Computer Science and Information Engineering Da-Yeh University.
 2008 Pearson Education, Inc. All rights reserved Introduction to Computers, the Internet and World Wide Web.
Chapter 1 Introduction to Computers, the Internet and the World Wide Web.
Spring 2005, Gülcihan Özdemir Dağ BIL104E: Introduction to Scientific and Engineering Computing, Spring Outline 1.1Introduction 1.2What Is a Computer?
 2005 Pearson Education, Inc. All rights reserved Introduction to Computers, the Internet and the World Wide Web.
© Copyright 1992–2005 by Deitel & Associates, Inc. and Pearson Education Inc. All Rights Reserved. Tutorial 1 – Car Payment Calculator and Guess the Number.
C++ Programming Language Lecture 1 Introduction By Ghada Al-Mashaqbeh The Hashemite University Computer Engineering Department.
© Copyright 1992–2004 by Deitel & Associates, Inc. and Pearson Education Inc. All Rights Reserved Computer Organization Six logical units in every.
 2002 Prentice Hall. All rights reserved. Chapter 1 – Introduction to Computers, the Internet, and the Web Outline 1.1 Introduction 1.2 What Is a Computer?
1.8History of Java Java –Based on C and C++ –Originally developed in early 1991 for intelligent consumer electronic devices Market did not develop, project.
© Copyright 1992–2004 by Deitel & Associates, Inc. and Pearson Education Inc. All Rights Reserved. 1 Introduction to Computers Outline 1.1Introduction.
 2000 Prentice Hall, Inc. All rights reserved. 1 Introduction Jyh-Cheng Chen Department of Computer Science and Institute of Communications Engineering.
 2006 Pearson Education, Inc. All rights reserved Introduction to Computers, the Internet and World Wide Web.
© Copyright 1992–2004 by Deitel & Associates, Inc. and Pearson Education Inc. All Rights Reserved. Chapter 1 Introduction to Computers, the Internet and.
1 CISC181 Introduction to Computer Science Dr. McCoy Lecture 1 February 8, 2005.
1 MIS 131 Introduction to Algorithms and Programming 2015/2016 Fall - Chapter 1 -
1 Programming Fundamentals How to Program in C++ How to Program in C++
COMPUTER PROGRAMMING. Computer programming the objective of the module to gain the necessary skills to develop a computer program using one of the high.
 2000 Prentice Hall, Inc. All rights reserved. 1 Chapter 1 - Introduction to Computers, the Internet, and the World Wide Web Outline 1.1Introduction 1.2What.
Spring 09- ICE0124 Programming Fundamentals I Java Programming XuanTung Hoang Lecture No. 1.
© Copyright by Deitel & Associates, Inc. and Pearson Education Inc. All Rights Reserved. 1 Outline 1.1 What Is a Computer? 1.2 Computer Organization.
 2008 Pearson Education, Inc. All rights reserved Introduction to Computers, the Internet and World Wide Web.
 2001 Prentice Hall, Inc. All rights reserved. Chapter 1 – Introduction to Computers, the Internet and the World Wide Web Outline 1.1Introduction 1.2What.
1 Introduction to Computers, the Internet and World Wide Web.
CHAPTER 1.1 INTRODUCTION TO COMPUTERS AND C++ Dr. Shady Yehia Elmashad.
© Copyright 1992–2004 by Deitel & Associates, Inc. and Pearson Education Inc. All Rights Reserved. 1 Chapter 1 – Introduction to C.
1 Types of Programming Language (1) Three types of programming languages 1.Machine languages Strings of numbers giving machine specific instructions Example:
Chapter 1 – Introduction to Computers, the Internet, and the Web Outline 1.1 Introduction 1.2 What Is a Computer? 1.3 Computer Organization 1.4 Evolution.
Structured programming 1 st stage By Heba.A Raheem Assist Lecturer College of Sciences/Computer Sciences Department.
 2006 Pearson Education, Inc. All rights reserved Introduction to Computers, the Internet and World Wide Web.
Introduction to Computers - Hardware
Introduction to Computers, the Internet and the Web
 2001 Prentice Hall, Inc. All rights reserved.
Chapter 1 – Introduction to Computers, the Internet, and the Web
Outline Introduction What Is a Computer? Computer Organization
Chapter 1 – Introduction to Computers and C++ Programming
1.6 Machine Languages, Assembly Languages, and High-level Languages
Chapter 1 – Introduction to Computers, the Internet, and the Web
Introduction to Computers, the Internet and the Web
Chapter 1 – Introduction to Computers, the Internet, and the Web
Introduction to Computers, the Internet and the World Wide Web
Chapter 1 – Introduction to Computers and C++ Programming
Introduction to Computer Programming
Chapter 1 – Introduction to Computers and C++ Programming
Introduction to Computers, the Internet and the Web
Introduction to Computers, the Internet and the Web
Introduction to Computers, Internet and the World Wide Web
Chapter 1 – Introduction to Computers and C++ Programming
Presentation transcript:

 2007 Pearson Education, Inc. All rights reserved Introduction to Computers, the Internet and the Web

 2007 Pearson Education, Inc. All rights reserved. 2 The chief merit of language is clearness. — Galen Our life is frittered away by detail. …Simplify, simplify. — Henry David Thoreau He had a wonderful talent for packing thought close, and rendering it portable. — Thomas B. Macaulay

 2007 Pearson Education, Inc. All rights reserved. 3 Man is still the most extraordinary computer of all. — John F. Kennedy Things are always at their best in their beginning. — Blaise Pascal.

 2007 Pearson Education, Inc. All rights reserved. 4 OBJECTIVES In this chapter you will learn:  Basic computer concepts.  The different types of programming languages.  The history of the C programming language.  The purpose of the C Standard Library.  The elements of a typical C program development environment.  Why it is appropriate to learn C in a first programming course.  How C provides a foundation for further study of programming languages in general and of C++, Java and C# in particular.  The history of the Internet and the World Wide Web.

 2007 Pearson Education, Inc. All rights reserved Introduction 1.2 What Is a Computer? 1.3 Computer Organization 1.4 Early Operating Systems 1.5 Personal, Distributed and Client/Server Computing 1.6 Machine Languages, Assembly Languages and High-Level Languages 1.7 Fortran, COBOL, Pascal and Ada 1.8 History of C 1.9 C Standard Library

 2007 Pearson Education, Inc. All rights reserved C Java 1.12 BASIC, Visual Basic, Visual C++, Visual C# and.NET 1.13 Key Software Trend: Object Technology 1.14 Typical C Program Development Environment 1.15 Hardware Trends 1.16 History of the Internet 1.17 History of the World Wide Web 1.18 Notes About C and This Book 1.19 Web Resources

 2007 Pearson Education, Inc. All rights reserved Introduction  We will learn – The C programming language – Structured programming and proper programming techniques  This book also covers C++ – Chapters introduce the C++ programming language  This course is appropriate for – Technically oriented people with little or no programming experience – Experienced programmers who want a deep and rigorous treatment of the language

 2007 Pearson Education, Inc. All rights reserved What is a Computer?  Computer – Device capable of performing computations and making logical decisions – Computers process data under the control of sets of instructions called computer programs  Hardware – Various devices comprising a computer – Keyboard, screen, mouse, disks, memory, CD-ROM, and processing units  Software – Programs that run on a computer

 2007 Pearson Education, Inc. All rights reserved Computer Organization  Six logical units in every computer: 1.Input unit - Obtains information from input devices (keyboard, mouse) 2.Output unit - Outputs information (to screen, to printer, to control other devices) 3.Memory unit - Rapid access, low capacity, stores input information 4.Arithmetic and logic unit (ALU) - Performs arithmetic calculations and logic decisions 5.Central processing unit (CPU) - Supervises and coordinates the other sections of the computer 6.Secondary storage unit - Cheap, long-term, high-capacity storage - Stores inactive programs

 2007 Pearson Education, Inc. All rights reserved Early Operating Systems  Batch processing – Do only one job or task at a time  Operating systems – Manage transitions between jobs – Increased throughput - Amount of work computers process  Multitasking – Computer resources are shared by many jobs or tasks  Timesharing – Computer runs a small portion of one user’s job then moves on to service the next user

 2007 Pearson Education, Inc. All rights reserved Personal Computing, Distributed Computing, and Client/Server Computing  Personal computers – Economical enough for individual  Distributed computing – Computing distributed over networks  Client/server computing – Sharing of information across computer networks between file servers and clients (personal computers)

 2007 Pearson Education, Inc. All rights reserved Machine Languages, Assembly Languages, and High-level Languages Three types of programming languages 1.Machine languages - Strings of numbers giving machine specific instructions - Example: Assembly languages - English-like abbreviations representing elementary computer operations (translated via assemblers) - Example: LOAD BASEPAY ADD OVERPAY STORE GROSSPAY

 2007 Pearson Education, Inc. All rights reserved Machine Languages, Assembly Languages, and High-level Languages Three types of programming languages (continued) 3.High-level languages - Codes similar to everyday English - Use mathematical notations (translated via compilers) - Example: grossPay = basePay + overTimePay

 2007 Pearson Education, Inc. All rights reserved Fortran, COBOL, Pascal and Ada  Fortran – developed by IBM Corporation in the 1950s – used for scientific and engineering applications that require complex mathematical computations  COBOL – developed in 1959 by computer manufacturers, the government and industrial computer users – used for commercial applications that require precise and efficient manipulation of large amounts of data

 2007 Pearson Education, Inc. All rights reserved Fortran, COBOL, Pascal and Ada  Pascal – Developed by Professor Niklaus Wirth in 1971 – Designed for teaching structured programming  Ada – Developed under the sponsorship of the U.S. Department of Defense (DOD) during the 1970s and early 1980s – Able to perform multitasking

 2007 Pearson Education, Inc. All rights reserved History of C  C – Evolved by Ritchie from two previous programming languages, BCPL and B – Used to develop UNIX – Used to write modern operating systems – Hardware independent (portable) – By late 1970's C had evolved to "Traditional C"  Standardization – Many slight variations of C existed, and were incompatible – Committee formed to create a "unambiguous, machine- independent" definition – Standard created in 1989, updated in 1999

 2007 Pearson Education, Inc. All rights reserved. 17 Portability Tip 1.1 Because C is a hardware-independent, widely available language, applications written in C can run with little or no modifications on a wide range of different computer systems.

 2007 Pearson Education, Inc. All rights reserved C Standard Library  C programs consist of pieces/modules called functions – A programmer can create his own functions - Advantage: the programmer knows exactly how it works - Disadvantage: time consuming – Programmers will often use the C library functions - Use these as building blocks – Avoid re-inventing the wheel - If a pre-made function exists, generally best to use it rather than write your own - Library functions carefully written, efficient, and portable

 2007 Pearson Education, Inc. All rights reserved. 19 Performance Tip 1.1 Using Standard C library functions instead of writing your own comparable versions can improve program performance, because these functions are carefully written to perform efficiently.

 2007 Pearson Education, Inc. All rights reserved. 20 Portability Tip 1.2 Using Standard C library functions instead of writing your own comparable versions can improve program portability, because these functions are used in virtually all Standard C implementations.

 2007 Pearson Education, Inc. All rights reserved C++  C++ – Superset of C developed by Bjarne Stroustrup at Bell Labs – "Spruces up" C, and provides object-oriented capabilities – Dominant language in industry and academia  Learning C++ – Because C++ includes C, some feel it is best to master C, then learn C++ – Starting in Chapter 18, we begin our introduction to C++

 2007 Pearson Education, Inc. All rights reserved Java  Java is used to – Create Web pages with dynamic and interactive content – Develop large-scale enterprise applications – Enhance the functionality of Web servers – Provide applications for consumer devices (such as cell phones, pagers and personal digital assistants)  Java How to Program – Closely followed the development of Java by Sun – Teaches first-year programming students the essentials of graphics, images, animation, audio, video, database, networking, multithreading and collaborative computing

 2007 Pearson Education, Inc. All rights reserved BASIC, Visual Basic, Visual C++, Visual C# and.NET  BASIC – Developed in the mid-1960s by Professors John Kemeny and Thomas Kurtz of Dartmouth College as a language for writing simple programs  Visual Basic – Introduced by Microsoft in 1991 to simplify the process of making Windows applications  Visual Basic, Visual C++, and Visual C# – Designed for Microsoft’s.NET programming platform

 2007 Pearson Education, Inc. All rights reserved Key Software Trend: Object Technology  Objects – Reusable software components that model items in the real world – Meaningful software units - Date objects, time objects, paycheck objects, invoice objects, audio objects, video objects, file objects, record objects, etc. - Any noun can be represented as an object – Very reusable – More understandable, better organized, and easier to maintain than procedural programming – Favor modularity

 2007 Pearson Education, Inc. All rights reserved Typical C Program Development Environment  Phases of C++ Programs: – Edit – Preprocess – Compile – Link – Load – Execute Fig. 1.1 | Typical C development environment.

 2007 Pearson Education, Inc. All rights reserved. 26 Common Programming Error 1.1 Errors like division-by-zero occur as a program runs, so these errors are called runtime errors or execution-time errors. Divide-by-zero is generally a fatal error, i.e., an error that causes the program to terminate immediately without successfully performing its job. Nonfatal errors allow programs to run to completion, often producing incorrect results. [Note: On some systems, divide-by-zero is not a fatal error. Please see your system documentation.]

 2007 Pearson Education, Inc. All rights reserved Hardware Trends  Every year or two the following approximately double: – Amount of memory in which to execute programs – Amount of secondary storage (such as disk storage) - Used to hold programs and data over the longer term – Processor speeds - The speeds at which computers execute their programs

 2007 Pearson Education, Inc. All rights reserved History of the Internet  The Internet enables – Quick and easy communication via – International networking of computers  Packet switching – The transfer of digital data via small packets – Allows multiple users to send and receive data simultaneously  No centralized control – If one part of the Internet fails, other parts can still operate  TCP/IP  Bandwidth – Information carrying capacity of communications lines

 2007 Pearson Education, Inc. All rights reserved History of the World Wide Web  World Wide Web – Locate and view multimedia-based documents on almost any subject – Makes information instantly and conveniently accessible worldwide – Possible for individuals and small businesses to get worldwide exposure – Changing the way business is done

 2007 Pearson Education, Inc. All rights reserved General Notes About C and This Book  Program clarity – Programs that are convoluted are difficult to read, understand, and modify  C is a portable language – Programs can run on many different computers – However, portability is an elusive goal  We will do a careful walkthrough of C – Some details and subtleties are not covered – If you need additional technical details - Read the C standard document - Read the book by Kernigan and Ritchie

 2007 Pearson Education, Inc. All rights reserved. 31 Good Programming Practice 1.1 Write your C programs in a simple and straightforward manner. This is sometimes referred to as KIS (“keep it simple”). Do not “stretch” the language by trying bizarre usages.

 2007 Pearson Education, Inc. All rights reserved. 32 Portability Tip 1.3 Although it is possible to write portable programs, there are many problems between different C compilers and different computers that make portability difficult to achieve. Simply writing programs in C does not guarantee portability. The progammer will often need to deal directly with complex computer variations.

 2007 Pearson Education, Inc. All rights reserved. 33 Read the manuals for the version of C you are using. Reference these manuals frequently to be sure you are aware of the rich collection of C features and that you are using these features correctly. Software Engineering Observation 1.1

 2007 Pearson Education, Inc. All rights reserved. 34 Software Engineering Observation 1.2 Your computer and compiler are good teachers. If you are not sure how a feature of C works, write a sample program with that feature, compile and run the program and see what happens.