An Introduction to Programming with C++ Fifth Edition Chapter 4 Chapter 4: Variables, Constants, and Arithmetic Operators.

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Presentation transcript:

An Introduction to Programming with C++ Fifth Edition Chapter 4 Chapter 4: Variables, Constants, and Arithmetic Operators

An Introduction to Programming with C++, Fifth Edition2 Objectives Distinguish among a variable, a named constant, and a literal constant Explain how data is stored in memory Declare and initialize a memory location Use an assignment statement to assign data to a variable

An Introduction to Programming with C++, Fifth Edition3 Objectives (continued) Include arithmetic operators and arithmetic assignment operators in a statement Get string input using the getline() function Ignore characters using the ignore() function Format floating-point output Write simple.NET C++ commands

An Introduction to Programming with C++, Fifth Edition4 Concept Lesson More on the Problem-Solving Process Variables and Named Constants Declaring a Named Constant Declaring a Variable

An Introduction to Programming with C++, Fifth Edition5 Concept Lesson (continued) Using an Assignment Statement to Store Data in a Variable Arithmetic Operators Getting Data from the Keyboard Formatting Floating-Point Numbers

An Introduction to Programming with C++, Fifth Edition6 More on the Problem-Solving Process

An Introduction to Programming with C++, Fifth Edition7 Variables and Named Constants Declare a memory location for each input, processing, and output item in IPO chart –A variable is a type of memory location whose contents can change while program is running –Values of named constant items remain the same each time the program is executed

An Introduction to Programming with C++, Fifth Edition8 Variables and Named Constants (continued) Requires four memory locations:  Two input items radius  variable pi  named constant  One processing item radius squared  variable  One output item area  variable

An Introduction to Programming with C++, Fifth Edition9 Selecting a Name for a Memory Location Identifiers should be descriptive and follow some rules:

An Introduction to Programming with C++, Fifth Edition10 Selecting a Name for a Memory Location (continued) Most programmers: –Use uppercase letters for named constants –Use lowercase letters for variables –Use camel case if a variable’s name contains two or more words

Selecting a Name for a Memory Location (continued) An Introduction to Programming with C++, Fifth Edition11

An Introduction to Programming with C++, Fifth Edition12 Selecting a Data Type for a Memory Location These data types, except string, are fundamental data types

An Introduction to Programming with C++, Fifth Edition13 Selecting a Data Type for a Memory Location (continued) string is a class –Program must include: #include using std::string; C++ contains one or more data types for storing –Integers (whole numbers) –Floating-point numbers (with a decimal place) –Characters (letters, symbols, and numbers that will not be used in calculations) –Boolean values (true and false)

An Introduction to Programming with C++, Fifth Edition14 Selecting a Data Type for a Memory Location (continued) The data type to use for a memory location depends on the values it will store

An Introduction to Programming with C++, Fifth Edition15 How Data is Stored in Internal Memory

An Introduction to Programming with C++, Fifth Edition16 How Data is Stored in Internal Memory (continued)

An Introduction to Programming with C++, Fifth Edition17 Selecting an Initial Value for a Memory Location To initialize is to assign an initial value to a memory location –Typically a literal constant Type can be: numeric, character, or string –A location with bool data type can be initialized with keywords true or false –Typical initialization values ‘ “” true, false

An Introduction to Programming with C++, Fifth Edition18 Selecting an Initial Value for a Memory Location (continued)

An Introduction to Programming with C++, Fifth Edition19 Type Conversions Implicit type conversions can occur when assigning a value to a memory location –Or, when processing calculation statements –Value can be promoted or demoted Implicit demotion can adversely affect output Use explicit type conversion (type casting) to convert an item from one data type to another –static_cast operator

An Introduction to Programming with C++, Fifth Edition20 Type Conversions (continued)

An Introduction to Programming with C++, Fifth Edition21 Type Conversions (continued)

An Introduction to Programming with C++, Fifth Edition22 Variables and Named Constants (continued)

An Introduction to Programming with C++, Fifth Edition23 Declaring a Named Constant

An Introduction to Programming with C++, Fifth Edition24 Declaring a Variable

Declaring a Variable (continued) An Introduction to Programming with C++, Fifth Edition25

An Introduction to Programming with C++, Fifth Edition26 Using an Assignment Statement to Store Data in a Variable

An Introduction to Programming with C++, Fifth Edition27 Using an Assignment Statement to Store Data in a Variable (continued)

An Introduction to Programming with C++, Fifth Edition28 Arithmetic Operators Precedence numbers indicate order in which computer performs the operation in an expression –Use parentheses to override order of precedence

Arithmetic Operators (continued) An Introduction to Programming with C++, Fifth Edition29

An Introduction to Programming with C++, Fifth Edition30 Arithmetic Operators (continued)

An Introduction to Programming with C++, Fifth Edition31 Arithmetic Assignment Operators

An Introduction to Programming with C++, Fifth Edition32 Getting Data from the Keyboard Use >> to get numeric, character, or string values from the keyboard and store them in a variable –Stops reading characters when it encounters a white-space character in the input Blank, tab, or newline –An alternative is to use getline()

An Introduction to Programming with C++, Fifth Edition33 The getline() Function When getline() encounters the delimiter character in the input, it consumes the character Items between parentheses in a function’s syntax are the arguments newline character

An Introduction to Programming with C++, Fifth Edition34 The ignore() Function ignore() instructs computer to read and consume characters entered at keyboard

An Introduction to Programming with C++, Fifth Edition35 The ignore() Function (continued)

An Introduction to Programming with C++, Fifth Edition36 Formatting Floating-Point Numbers Use fixed stream manipulator to display a floating-point number in fixed-point notation #include using std::fixed; Use scientific stream manipulator for e notation #include using std::scientific; Setprecision stream manipulator controls number of decimal places displayed #include using std::setprecision;

An Introduction to Programming with C++, Fifth Edition37 Formatting Floating-Point Numbers (continued)

An Introduction to Programming with C++, Fifth Edition38 Formatting Floating-Point Numbers (continued)

An Introduction to Programming with C++, Fifth Edition39 Summary Programs have variables, constants (named, literal), and arithmetic operators (to perform calculations) const dataType constantName = value; dataType variableName [= initialValue]; Use assignment statement to store data in a variable variableName = expression; –When assigning a value to a memory location, the value should fit the memory location’s data type Use static_cast operator to convert an item of data from one data type to another

An Introduction to Programming with C++, Fifth Edition40 Summary (continued) Arithmetic operators have a precedence number –Use parentheses to override order of precedence Arithmetic assignment operators abbreviate an assignment statement varName arithmeticAssignmentOp expr; getline() gets a string of characters ignore() reads and consumes characters entered at the keyboard fixed and scientific stream manipulators format the display of floating-point numbers

An Introduction to Programming with C++, Fifth Edition41 Application Lesson: Using Variables, Constants, and Arithmetic Operators in a C++ Program Lab 4.1: Stop and Analyze –Study the program shown in Figure 4-26, then answer the questions Lab 4.2: –Test program in Figure 4-27 Lab 4.3: –Modify program so that it allows user to enter the semester hour fee Lab 4.4: Desk-Check Lab Lab 4.5: Debugging Lab