Ubiquitous Computing: Issues and Challenges Cynthia Chan Karina Hernandez Mahesh Kasinadhuni DPS Team 2 Spring 2003.

Slides:



Advertisements
Similar presentations
CoAKTing IFD Dave in Hawaii. 2 CoAKTing IFD n Objective is to advance the state of the art in collaborative mediated spaces for distributed e- Science.
Advertisements

“Challenges and Methodologies
Computing and Communications Technologies: Quo Vadis ? Athens, 20 May 2001 Horst Forster European Commission ATH0.
DELOS Highlights COSTANTINO THANOS ITALIAN NATIONAL RESEARCH COUNCIL.
Michael Boronowsky - - [wearLab] Empowering the Mobile Worker by Wearable Computing FP6 Integrated Project proposal: Selected Consortium.
Sharing Content and Experience in Smart Environments Johan Plomp, Juhani Heinila, Veikko Ikonen, Eija Kaasinen, Pasi Valkkynen 1.
Beyond Prototypes: Challenges in Deploying Ubiquitous Systems N. Davies and H. Gellersen IEEE pervasive computing, 2002 Presenter: Min Zhang
1 What Comes Next ? Tim Finin University of Maryland, Baltimore County February 17, 2004
Lecture # 2 : Process Models
1 Copyright © 2010 AQA and its licensors. All rights reserved. Introduction to the new specification GCSE Computer Science Paul Varey.
UBICOMP pervasive computing
Trust Establishment in Pervasive Grid Environments Syed Naqvi, Michel Riguidel TÉLÉCOM PARIS ÉNST É cole N ationale S upérieur des T élécommunications.
1 Ubiquitous Computing CS376 Reading Summary Taemie Kim.
HCI Futures UQI120S2. What are the challenges? New hardware devices New software techniques New user expectations Better psychology More connectivity.
Ubiquitous Computing The death of PC?. Ubiquitous Computing ubiquitous = Being or seeming to be everywhere at the same time; omnipresent. Mark Weiser,
Software Engineering Issues for Ubiquitous Computing Author: Gregory D. Abowd, Georgia Institute of Technology CSCI 599 Week 4 Paper 3 September
Smart Space & Oxygen CIS 640 Project By Usa Sammpun
1 3 rd SG13 Regional Workshop for Africa on “ITU-T Standardization Challenges for Developing Countries Working for a Connected Africa” (Livingstone, Zambia,
Frequently asked questions about software engineering
INTRODUCTION. Concepts HCI, CHI Usability User-centered Design (UCD) An approach to design (software, Web, other) that involves the user Interaction Design.
Source: Forrester 2008 configurability multi- tenant efficiency, scalability.
DCS 891C Research Seminar Summer 2004 July 16, 2004 Richard Harvey
1 - 1 Copyright © 2006, The McGraw-Hill Companies, Inc. All rights reserved.
The Computer for the 21 st Century Mark Weiser – XEROX PARC Presented By: Mihail Ionescu.
Mobile data. Introduction Wireless (cellular) communications has experienced a tremendous growth in this decade. Most of the wireless users also access.
Some Computer Science Issues in Ubiquitous Computing Presenter : Junghee-Han Mark Weiser Communications of the ACM, July 1993.
Fall 2002CS/PSY Pervasive Computing Ubiquitous computing resources Agenda Area overview Four themes Challenges/issues Pervasive/Ubiquitous Computing.
IGE105 – Communication Technology in a Changing World Dr. Ken Cosh Week 9.
ISNE 101 Week 8 Dr. Ken Cosh. Next Assignment!  Choose a Movie (Futuristic)  First Come, First Served – different movies – get my approval first! 
Ubiquitous Computing Computers everywhere. Where are we going? What happens when the input is your car pulls into the garage, and the output is the heat.
Luigina Ciolfi, Interaction Design Centre CS4826, Human-Computer Interaction 09/04/2002
1 Enterprise and Global Management of Information Technology.
Ubiquitous Computing Software Systems.
1 Chapter 7 Designing for the Human Experience in Smart Environments.
The roots of innovation Future and Emerging Technologies (FET) Future and Emerging Technologies (FET) The roots of innovation Leonardo Flores Añover Ramón.
Organizational Behavior. Organizational Behavior-What is it?  OB Involves the study of process-how people in social systems function with each other.
The roots of innovation Future and Emerging Technologies (FET) Future and Emerging Technologies (FET) The roots of innovation Proactive initiative on:
Seamless Mobility: Michael Wehrs Director of Technology & Standards Mobile Device Division, Microsoft Corp. Wireless Software Innovations Spurring User.
FOREWORD By: Howard Shrobe MIT CS & AI Laboratory
Cooperative Wireless Networks Hamid Jafarkhani Director Center for Pervasive Communications and Computing
Workshop on Future Learning Landscapes: Towards the Convergence of Pervasive and Contextual computing, Global Social Media and Semantic Web in Technology.
Week 5: Ubiquitous Computing Pattie Maes MIT Media Lab
Challenges in UbiComp Take 2 Sushmita Subramanian.
Introduction Infrastructure for pervasive computing has many challenges: 1)pervasive computing is a large aspect which includes hardware side (mobile phones,portable.
思科网络技术学院理事会. 1 Living in a Network Centric World Network Fundamentals – Chapter 1.
Beyond The Desktop The Future of the Interface. The co-evolution of hardware, interface and users Punched cards Character displays and keyboards Graphical.
Master Course /11/ Some additional words about pervasive/ubiquitous computing Lionel Brunie National Institute of Applied Science (INSA)
Semantic Gadgets Pervasive Computing Meets the Semantic Web Reza Zakeri Sharif University of Technology.
The Computer of the 21 st Century Mar Inseok Hwang Mark Weiser 1991.
P3 January 2005 Class 8: ISM Key Trends and Laws From Past to Future.
NGCWE Expert Group EU-ESA Experts Group's vision Prof. Juan Quemada NGCWE Expert Group IST Call 5 Preparatory Workshop on CWEs 13th.
CSE 102 Introduction to Computer Engineering What is Computer Engineering?
Wi-Fi, UbiComp, and SmartMobs Valerie Gomez de la Torre | KMS i385Q | Dr. Turnbull |
Internet of Things. IoT Novel paradigm – Rapidly gaining ground in the wireless scenario Basic idea – Pervasive presence around us a variety of things.
Introduction to HCI Lecture #1.
1 Pervasive Computing: Vision and Challenges Myungchul Kim Tel:
Foundations of Information Systems in Business
LECTURER: NGUY Ễ N ANH TU Ấ N (TUAN NGUYEN) TUTORS: TÔN TH Ị KIM LOAN TR Ầ N H Ồ NG NGHI {TUANNA, LOANTTK, Developing Applications.
Towards ‘Ubiquitous’ Ubiquitous Computing: an alliance with ‘the Grid’ Oliver Storz, Adrian Friday, and Nigel Davies Computing Department, Lancaster University,
Understanding IT Infrastructure Lecture 9. 2 Announcements Business Case due Thursday Business Analysis teams have been formed Business Analysis Proposals.
Mobile Networks & Computing Mobile computing : Some Definitions 1 NYANZI A CCNP,CCNAI,CCNA, A+, MIT-SANA, MBA_IT.
Introduction to 3D User Interface. 첫번째 강의 내용  강의 계획서 설명 강의와 논문 발표 ( 학생 ) 발표 논문 리스트  Chapter 1 & 2 참고  SIGGRAPH 2001: Course Notes 44 Advance Topics.
CS6501/ECE6501 IoT Sensors and Systems
Ubiquitous Computing and Augmented Realities
Technology Trend 2030 Daniel Hao Tien Lee
Ambient Intelligence -by Internal Guide: M.Preethi(10C91A0563)
Principles/Paradigms Of Pervasive Computing
Pervasive Computing Ubiquitous computing resources
Smart Learning concepts to enhance SMART Universities in Africa
System Software for Ubiquitous Computing
Presentation transcript:

Ubiquitous Computing: Issues and Challenges Cynthia Chan Karina Hernandez Mahesh Kasinadhuni DPS Team 2 Spring 2003

Outline Overview – Goals, Issues and Challenges (MAHESH) Nomadicity, Wireless, Internet (MAHESH) SW Infrastructure in Ubiquitous Computing (KARINA) Application Design Challenges (KARINA) Future of Business Services (CYNTHIA) Social Issues in Ubiquitous Computing (CYNTHIA)

Overview- Issues and Challenges

Ubiquitous Computing Ubicomp – What it Isn’t ? Ubicomp is the opposite of Virtual Reality, VR ! Where VR puts people inside a computer-generated world, Ubicomp forces the computer to live in the world out there peopled VR is primarily a horse power problem Goal – Integrating Anthropology, Computer Sc. and Social Science – Fundamental Measure of Progress in Computing Involves rendering it as an inseparable part of our everyday experience while simultaneously making it disappear

Major Trends in Computing

Overview—Third Paradigm Computing Phase I One person many computers Advances in  OS and UI  Networks  Wireless  Microprocessor Cost/Perf. >>  Displays Activated the World Results  100s of wireless computing devices per person per office  Displays (1” to wall sized)  Compact devices to mediate support & organize all activities Phase II Computer – A Dramatic M/C Path I - Invisible Path Growth in Technology  Tabs  Pads  Boards Results  Prototypes failed to be invisible ! Ubicomp in Post-Modernism Path II (2000—2020) Focus  New Directions  Level of Embeddedness  Dangling String Display !  Nomadicity

Level of Embeddedness Low High Pervasive Computing Mobile Computing Traditional Business Computing Ubiquitous Computing Level of Mobility

Issues Today – As Technology becomes more embedded & integrated with mobility, the barriers between social and technical aspects become blurred – New Devices must integrate w/existing PCs – Nomadicity – Security and Fraud – Dangling String Display ! Challenges – Developing & Integrating Ubicomp services w/ Robust & Innovative mass-scale applications Integrating w/ Advances from Mobile & Pervasive Computing Internet provides the raw glue tying together PCs and Nomadics Issues & Challenges

Implications of Nomadicity Each person uses many devices Total Nomadic devices >> Number of People Large Number of Fixed Devices Many Computers embedded in the environment Nomadic devices must interact with fixed infrastructure Many Nomadic devices are essentially “PC Peripherals”

Wireless is Best for Nomadics Wireless avoids plug and unplug problems Moving hundreds of nomadic devices around is wire overload Wireless permits easy use of installed local infrastructure

Nomadic Infrastructure

SW Infrastructure

Three key characteristics:  Task Dynamism Available everywhere/any time  Device Heterogeneity and Resource Constraints Adapt to changing technological capabilities/hardware capabilities  Computing in a Social Environment

SW Infrastructure Challenges Semantic Modeling  Developing a modeling language  Developing and validating ontologies  Agreeing on shared ontology parts Building the Software Infrastructure  Determine which user tasks are most relevant  Finding and composing the appropriate components and services  Must be scalable

SW Infrastructure Developing and Configuring Applications  Composition of services, user interface, data flow among components  Reusable services Validating the user experience  Development of effective methods for testing and evaluating the user scenarios

Business Services Ubiquitous Computing will lead to Ubiquitous Commerce (right message, to the right person, at the right time!) Impact on Business Strategy – awareness, accessibility, responsiveness Point of Presence! Context! Change in nature of service providers (bursty, point-of-presence value, service level commitments) New services (businesses) will arise…

User Experience Balance user perception of complexity versus efficiency, effectiveness… interaction-based Environmental issues  Achieving network effects  Role of Context  User Experience (management) New challenges:  Internet access (multiple devices)  Available memory (truly personal devices)  Seamless access cross-networks  Online, offline interchangeability

Social Issues Potential detrimental management behavior: log tracing, non-guidance. Work can occur anytime, anywhere becomes all- the-time, everywhere. Must study behavior and adaptation to ubiquitous computing at the Individual, (Virtual) Team, and (Virtual) organization level

Summary Unlimited access computing with anytime/anyplace capabilities introduces powerful new technology into organizations. The cost of Nomadicity will plummet  Ubicomp predicts the $5 Nomadic PC peripheral  Infra Structure crucial  Short range wireless Technology required needs development  Public Wireless accepts points a key Infra structure  IR, Infra Red use will grow rapidly

Summary The biggest challenges merging ubiquitous and wearable computing deal with fitting the computer to the human in terms of:  Interface.  Cognitive model.  Contextual awareness.  Adaptation to tasks being performed. Wearable computers are an attractive way to deliver a ubiquitous computing system’s interface to a user, especially in non-office-building environment.

Summary Ubiquitous computing is about interconnected hardware and software that are so ubiquitous that no one notices their presence. Ubiquitous will enable people to focus on their tasks and on interacting with other people.

Summary Ubiquitous computing enables businesses to redefine the key aspects of their customer relationships. Businesses can become continuously aware of their customers needs and provide more natural and powerful means of access to their services. Ubiquitous computing enables innovative forms of social action, novel organizational forms, and new business models.

Main References Daniel P. Siewiorek, “New Frontier of Application Design”, Communications of ACM, December 2002 Guruduth Banavar, Abrahan Bernstein. “Software Infrastructure and Design Challenges for Ubiquitous Computing Applications”, Communications of ACM, December 2002 Andrew Fano, Anatole Gershman. “The Future of Business Services in the Age of Ubiquitous Computing”, Communications of ACM, December 2002 Leonard M. Jessup, Daniel Robey. “The Relevance of Social Issues in Ubiquitous Computing Environments”, Communications of ACM, December 2002 Kalle Lyytinen and Youngjin Yoo, “Issues and Challenges in Ubiquitous Computing”, Communications of ACM, December Gordon B. Davis, “Anytim/Anyplace Computing and the Future of Knowledge Work, Communications of ACM December Nayeem Islam and Mohamed Fayad, “Toward Ubiquitous Acceptance of Ubiquitous Computing”, Communications of the ACM, February 2003 W. Keith Edwards, Mark W. Newman, Jana Z. Sedivy, “Building the Ubiquitous Computing User Experience” by, CHI 2001, March 31 Steve Talbott, “The Trouble with Ubiquitous Technology Pushers” Mark Weiser, “Some Computer Science Issues in Ubiquitous Computing”, March 23, 93