Aspirations and motivations of women working in the games industry. Julie Prescott, PhD student Dept. Of Clinical Psychology University of Liverpool.

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Presentation transcript:

Aspirations and motivations of women working in the games industry. Julie Prescott, PhD student Dept. Of Clinical Psychology University of Liverpool

Background Aspirations and motivations of women working in the games industry. breakingbarriers/games  Comparatively new industry  12% women (skillset, 2006).  The Sims development team has more women on average than other teams at EA (Fullerton et al, 2007).  Game work favours young, single males due to long hours culture (Deuze et al, 2007).  Representation of female avatars suggests the industry will treat women in demeaning way (Graner ray, 2004).  Women are an under used employment resource and an underdeveloped gamer market.

Preliminary findings Aspirations and motivations of women working in the games industry. breakingbarriers/games Summary of main findings  Not to be intimidated by being only woman.  Rare to see women programmers and designers.  They enjoyed the creative element, the challenges, variety of role, the company they worked for and the people they worked with.  Long hour’s culture viewed as biggest drawback.  Women bring to the industry a different perspective, view point and a more professional environment.

Preliminary findings Aspirations and motivations of women working in the games industry. breakingbarriers/games Summary of main findings  More women in the industry would change the image of the industry as a male domain and that games are for boys.  Qualities needed for progression included liking games, talented, hard working, outspoken, confident, to be a little bit tough and resilient.  Not to be offended by porn, farting or swearing.  Women in the industry viewed themselves and others as tomboyish and not very girlie girls.  Men dominate the industry since they like and play games therefore want to make them.

Aims of PhD project Aspirations and motivations of women working in the games industry. breakingbarriers/games Research on women in the computer games industry represents a new and varied area of research for investigating women’s career development in new industries and male dominated organisations. The present study is concerned with gaining an insight into the attitudes, personal attributes, career factors, motivations and aspirations of women within the industry.

The Study Aspirations and motivations of women working in the games industry. breakingbarriers/games  Online questionnaire  Gain personal and professional info  Info on a number of Psychological measures  Any women working in the production of computer games  Worldwide

Main Questions Aspirations and motivations of women working in the games industry. breakingbarriers/games  Do women working in the development of games have a specific gender identity?  Does a ‘masculine’ working environment impact on women in terms of: job satisfaction, work-life balance, career motivations, career aspirations and attitudes towards their careers.

Potential Outcomes Aspirations and motivations of women working in the games industry. breakingbarriers/games  Gain an insight into women within the industry.  Highlight the industry as a potential career to women.  This may enable games companies to attract more female employees.  Develop a career model useful for career theorists.  Expand the research into the area of women’s career development, especially in terms of new industries and male dominated orgs.

Thank you for listening Please complete my online questionnaire Any questions?