The Price of Anarchy in a Network Pricing Game (II) SHI Xingang & JIA Lu
Outline Can We Find a Bound? How Can We Find the Bound? Let's Prove the Bound Let's Prove It Again How About Convex Latency Conclusion and extension
Can We Find a Bound? Optimal price p=0, d=0, f=2, W=0+3/2=3/2 Equilibrium price p*=1, d*=1, f*=1, W*=1+0=1 W / W*=1.5 [3] has proved that 1.5 is the tight upper bound, using mathematical programming
How Can We Find the Bound? Linearization and Truncation [2] brings the idea for truncation
Linearized Disutility Function Lemma : The Nash equilibrium flow and the price vectors of are the same as the Nash flow and the price vectors of Remember the sufficient and necessary condition
Linearized Disutility Function Lemma : The Optimal Welfare of is no more than that of This paper missed this point Remember this is an optimization problem And for a linearized game, d* < d
Remember the sufficient and necessary condition Linearized and Truncated Disutility Function Lemma : The Nash equilibrium flow and the price vectors of are the same as the Nash flow and the price vectors of
Sufficient and Necessary Condition For It's also easy to see that the optimal flow and price vectors are the same as
Linearized and Truncated Disutility Function Lemma : Proof : introduce a truncated utility function,, so the optimization result is larger Now we only need to deal with linearized and truncated disutility function! can decrease no more than from
Deal with Linearized Truncated Disutility Function There cannot exist links used in social optimum that are not used in Nash Equilibrium
Let's Find and Linear (not truncated) disutility function Linear truncated disutility function same (d,f) and (d*,f*)
and
Let's Prove
But and –(we have and ) there do exist chances that the sum is negative Let's Prove This paper proves by the following way: –restricting, and we can prove –since is decreasing in [0,1/2] – we only need to prove the diagonal elements are positive, where
Let's Prove Again –When there is no unused flow in optimal, is actually 0 (restricting it by is too loose). We have proved successfully. Anyway, linearization is a very important step The reason it fails – bound is too low –When there is unused flow in optimal, using to replace makes the value too small. We are walking on this way.
Convex Latency Function When equilibrium exists, we have linearization again!
Conclusion and Extension Analogy of circuit may give us some interesting ideas Linearization is sometimes more simple and more powerful Multi-commodity –Multiple source and destination pairs –Different type of sensitivity to latency
References [1] John Musacchio, The Price of Anarchy in a Network Pricing Game, Presentation at Allerton07. [2] A.Hayrapetyan, E. Tardos and T. Wexler, A Network Pricing Game for Selfish Traffic, Twenty-Fourth Annual ACM SIGACT-SIGOPS Symposium on Principles of Distributed Computing (PODC 2005) [3] D. Acemoglu and A.ozdaglar, Competition and Efficiency in Congested markets, Mathematics of Operations Research, 2007 [4] John Musacchio and Shuang Wu, The Price of Anarchy in a Network Pricing Game, The Forty-Sixth Annual Allerton Conference on Communication, Control, and Computing (Allerton07) [5] S. Boyd and L. Vandenberghe, Convex optimzation, Camebridge University Press, 2004 [6] T. Roughgarden, The Price of Anarchy is Independent of the Network Topology, 34th ACM Symposium on Theory of Computing (STOC 2002)