Classroom experiments and games Dieter BalkenborgFEELE, Exeter.

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Presentation transcript:

Classroom experiments and games Dieter BalkenborgFEELE, Exeter

FEELE Lab, The Exeter Group Todd Kaplan Dieter Balkenborg Tim Miller FDTL5 Grant for Bringing Experimental Economics into the Classroom

Overview A macro experiment. Why Classroom Experiments? What are classroom experiments and how can they be used? Where do I get information. What resources exist?

A Macroeconomic coordination experiment Denize Hazlett, Todd Kaplan

Why Economic experiments? Why trust a theory? Physics without experiments unthinkable. Economics so different? Chamberlin / Vernon Smith Alternative way to understand economics in addition to abstract thinking and math. An economic discipline of increasing importance (Nobelprize), teaching informed by research Richer teaching style

What are classroom experiments and how can they be used?

Types of Experiments HandRun. –Quick raise hands (symmetric prisoners’ dilemma). –Sampling paper collection (2*2 games, currency attack). –More sophisticated (Pit market, Sloman’s Trade Game). Computerized. –Web based: PhP or Java (Bertrand, Double Auction). –Locally based/installed (z-tree). Homework. –Simple Q&A with feedback in class: (Rubinstein’s site). –More advanced Individual Choice experiments with some immediate feedback (Monty Hall). –Play against a fictitious/robot/prior human player (Holt: Traveler’s dilemma). –Students play each other at designated time. Research. –Single lecture (Chamberlain) –Complete semester (Selten/Mitzkewitz/Uhlich, Iowa Pol. Stock Market) –Requirement to be a subject. (Psychology)

Hand run Advantages: –Suitable for large lectures. –Some take just minutes. –Engaging for students. Disadvantages: –May require careful preparation, including room structure. –May require assistants/volunteers. –May require practice: Student experience may vary. –Giving feedback may take time and only available the next day. –One can only run for few rounds.

Computerized Advantages: –A public good provided! –Readily available, great for beginners, uniform experience. –Immediate results, data ready for evaluation Disadvantages: –Experiments standardized, limited flexibility –Room requirements, split large lectures, use tutorials –May need trained teaching assistant –Equipment (PhP vs Java, palm tops) –Needs one hour of teaching time

Homework Advantages: –Saves lecture time –Many periods possible (no time limit) –Easy access to homework data Disadvantages: –Typically not interactive –Participation rate can be low unless incentives are in place.

Research Advantages: –RESEARCH –Low cost (saves recruitment costs). Disadvantages: –Organization needs to be more careful than standard teaching experiments. –Limited communication between and to students.

Challenges for Classroom Experiments Students Lecturers Module (Course) Structure

Challenges Students: They have limited time too (both inside and outside the classroom). Maintain attention (negative externality of both data and speed). Assess performance/motivation (earnings is noisy, attendance has problems). How can we write test (or homework) questions that require student to attend experiment? Some may (correctly/incorrectly) resent being used for research experiments at a sacrifice of their studies.

Challenges Lecturers: Need to use others’ ideas and experiments. Need to want to try something new. Need to sacrifice course time. Need to value experiments.

Challenges Classes: Many courses don’t have experiments that fit directly into them (macro / finance). Same experiments for different courses (avoid repeat). Some experiments may require students to be in two courses. (Run an experiment in micro economics and analyze it for the statistics course.)

Rewards Students Enjoyable, Interactive Better grades (Emerson & Taylor, 2004) Concrete learning experience (rather than abstract/mathematical formulas). Some students do well in experiments but poor on tests (such as those with poor math skills). Lecturers Richer teaching style -> evaluations Learn about experimental economics.

How to use experiments Size can determine how: Big lectures (>100): use short hand-run, homework Large Lectures (40<#<100): make use of computerized experiments in tutorials. Small Lectures (<40). Possible to use computerized experiments in place of lectures Experiments seem to work well for all levels of students (even high school) Hints: (from Holt) Two students per computer Give instructions beforehand (foreign or dyslexic students) Let students participate in preparation, execution and evaluation. (Especially in an experimental class.) Relate some exam questions to experiments

Where do I get information. What resources exist?

Veconlab Charlie Holt U. of Virginia Articles on hand-run experiments in Journal Economics Perspectives, Southern economic Journal. Google for veconlab New textbook.

FEELE web pages Google “FEELE” experiments Handbook Under construction FDTL5 Grant for Bringing Experimental Economics into the Classroom Register using codeword: ESA2006

Theodore C. Bergstrom, John H. Miller Experiments with Economic Principles: Microeconomics

Denise Hazlett's Classroom Experiments in Macroeconomics List of Experiments 1. Federal Funds Market Experiment. 2. Consumer Price Index Experiment 3. Unemployment Compensation Experiment. 4. Investment Coordination Experiment 5. Money as a Medium of Exchange Experiment 6. The Effects of Real vs. Nominal Interest Rates on Investment

Google “econport” Marketlink Normal Forms Extensive Forms Steve Gjerstad

Rubinstein’s Game Theory Site CR720 e400276Dd Short questions with immediate feedback

The Economics Network Last, but not least, The ECONOMICS NETWORK provides loads of information and resources on

Slides will be made available via / or google “Balkenborg” Thank you!