8/16/99 Experiments in Motion (Capture). 8/16/99 Experiments in Motion Capture Project Course Week 3-5: Motion Capture Pipeline Assignments Then start.

Slides:



Advertisements
Similar presentations
2.02A History of Animation 2.02 Develop Computer Animations.
Advertisements

MOTION CAPTURE IN LIFE SCIENCES Mario Lamontagne.
Computer Graphics Computer Animation& lighting Faculty of Physical and Basic Education Computer Science Dep Lecturer: 16 Azhee W. MD.
Creating First Person Movement for MIRROR'S EDGE Jonas Åberg, Lead Programmer, DICE Tobias Dahl, Lead Animator, DICE.
2/14/00 Vision based Animation The Inverse of an Inverse Problem Henning Biermann Chris Bregler Aaron Hertzmann Lorie Loeb Kathy Pullen Danny Yang.
Animation. 12 Principles Of Animation (1)Squash and Stretch (2)Anticipation (3)Staging (4)Straight Ahead Action and Pose to Pose (5)Follow Through and.
SIGGRAPH Course 30: Performance-Driven Facial Animation For Latest Version of Bregler’s Slides and Notes please go to:
Foundations of Computer Graphics (Spring 2010) CS 184, Lecture 24: Animation Many slides courtesy Adam Finkelstein,
© , The Ohio State University Motion Capture History, Pipeline, and Areas of Interest Advanced Computing Center for the Arts and Design Ohio State.
Animation From Motion Capture Motion Capture Assisted Animation: Texturing and Synthesis Kathy Pullen Chris Bregler Motion Capture Assisted Animation:
1cs426-winter-2008 Notes  Example final exam up in Work section of website Take with a grain of salt  Collision notes part 1 (primitive operations) up.
SIGGRAPH Course 30: Performance-Driven Facial Animation Section: Marker-less Face Capture and Automatic Model Construction Part 1: Chris Bregler, NYU Part.
Rotoscope / Mocap: History
1 3D Graphics and Animation Basic of animation; Harri Airaksinen.
Introduction to Motion (Capture). Syllabus (by the way: Mo-Cap = Motion Capture) 09-06/09-08:Intro / Demo 09-13/09-15:Squidball / History 09-20/09-22:Basics.
Motion Capture in 3D Animation Animation : Movies Animation : Movies Video Games Video Games Robot Control Robot Control.
3D Computer Animation Turgut Tezir.
Animation Theory.
Motion Capture Animation
Computer Animation CS 445/645 Fall Let’s talk about computer animation Must generate 30 frames per second of animation (24 fps for film) Issues.
Motion Capture in 3D Animation Edward Tse. Motion Capture as a Tool Motion capture (MOCAP) is an effective 3D animation tool for realistically capturing.
Animation is mainly used to produce cartoons, however, it is also used to produce special effects in commercials, live-action movies, video games, and.
Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.
The use of motion capture for computer character animation is relatively new, having begun in the late 1970's, and only now beginning to become wide spread.
Advanced Programming for 3D Applications CE Bob Hobbs Staffordshire university Motion Capture Lecture 2 Week 3.
Computer Animation Prepared by Khadija Kuhail Supervised by Dr Sanaa Alsayegh.
Computer Animation Rick Parent Computer Animation Algorithms and Techniques Motion Capture.
Bridging the Gap to the Real Wojciech Matusik Adobe Systems, Inc.
Why we need Motion Capture in 3D Animation and Film.
Computer Vision in Graphics Production Adrian Hilton Visual Media Research Group Centre for Vision, Speech and Signal Processing University of Surrey
© 2006 Autodesk1 Image-processing Technologies for Digital Content Creation
Pre Production I.Concept II.Story Development III.Visual Development IV.Technical Direction V.Production Management.
Computer Animation Thesis “brief” Vic, CS 288, 10/22/98.
Digital Face Cloning David Bennett Christophe HerySteve Sullivan George Borshukov J.P. Lewis Lance Williams Paul Debevec Fred Pighin Li Zhang.
Animation. Two major forms of animation Stop-motion animation – Model – Puppet – Claymation – Pixelation – Cut-out animation Cartoon or created animation.
Animation.
Animation.
MIM 482 E SPRING TERM MIM 482 E SPRING TERM Prof. Dr. Orhan Hacıhasanoğlu Prof. Dr. Işıl Hacıhasanoğlu 13.
1 Lecture 19: Motion Capture. 2 Techniques Morphing Motion Capture.
Facial animation retargeting framework using radial basis functions Tamás Umenhoffer, Balázs Tóth Introduction Realistic facial animation16 is a challenging.
3D COMPUTER GRAPHICS IMD Chapter 1: 3D Computer Graphics Chapter 1: 1 Lecturer: Norhayati Mohd Amin.
CSC418 Computer Graphics n Animation Principles n Keyframe Animation.
Using GPU Rendering - Achieving Animation Production in Hours 王銓彰 Media Lab, Next Media Animation October 22, 2010.
Inovácia obsahu a metód vzdelávania prispôsobená potrebám vedomostnej spoločnosti Animation techniques II Computer animation VYPRACOVAL: Mgr, Vladislav,
Motion Capture Animation & Procedural Animation
Computing & Information Sciences Kansas State University Lecture 15 of 42CIS 636/736: (Introduction to) Computer Graphics Lecture 15 of 42 William H. Hsu.
Animation.
Conceptual and Experimental Vision Introduction R.Bajcsy, S.Sastry and A.Yang Fall 2006.
2/14/00 Computer Vision. 2/14/00 Computer Vision Lecturer: Ir. Resmana Lim, M.Eng. Text: 1) Computer Vision -- A Modern Approach.
Machine Learning for Computer graphics Aaron Hertzmann University of Toronto Bayesian.
Computer Animation.
COMPOSITING USING BLUE AND GREEN SCREENS   Background filmed or.
Animation  2D Animation standard developed in 1914  Characters drawn on cells  Placed overtop a painted background  Lacks 3D depth information  Very.
2D Animation Techniques for 3D Animation Research - KCGS Conference. Spring, In-Kwon Lee Game Animation Center Division of Media Ajou University.
Motion Pictures and Mathematics Chris Bregler Courant Institute New York University.
1 Live-Motion Capture In a Performing Arts Environment Oral : Ming-Fan Wei
Animation Lecture 8 Razia Nisar Noorani. Animation The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create.
3D Computer Animation Pertemuan 10 Matakuliah : History of Animation Tahun : 2009.
Paper presentation topics 2. More on feature detection and descriptors 3. Shape and Matching 4. Indexing and Retrieval 5. More on 3D reconstruction 1.
Animation 4 Computer & 3D Animation. Computer Assisted Animation  The computer is used to make the animation process quicker and easier.  Usually involves.
Chapter 6.7 Animation. 2 Overview When to use animation Feedback to player about interaction with UI and in-game action Communicating environmental* conditions.
Fundamentals of Computer Animation Motion Synthesis.
3D Animation 1. Introduction Dr. Ashraf Y. Maghari Information Technology Islamic University of Gaza Ref. Book: The Art of Maya.
Computer Animation Rick Parent Computer Animation Algorithms and Techniques Motion Capture.
Chapter 6.7 Animation.
Can computers match human perception?
Chapter 6.7 Animation.
Turning to the Masters: Motion Capturing Cartoons
Assist. Lecturer Safeen H. Rasool Faculty of SCIENCE IT Dept.
Computer Graphics Lecture 15.
Presentation transcript:

8/16/99 Experiments in Motion (Capture)

8/16/99 Experiments in Motion Capture Project Course Week 3-5: Motion Capture Pipeline Assignments Then start group project (lots of experimenting) In parallel lectures on other art / science projects Everybody also does a 20min presentation on paper/project

8/16/99 Syllabus 01-26:Beliz on Dance / Mocap / Jitter / /02-16:Mocap Pipeline Assignments 02-23:More Project Examples 03-02: Project Brainstorming (maybe Salie Lecture) 03-09: Project Proposal due (+ Luke lecture / Chris gone) 03-16: Spring Break 03-23:Gaming + Mocap 03-30:Vison based Mocap 04-06: Progress Reports 04-13:Art + Mocap 04-20:Special Effects + Mocap 04-27:Facial Capture Final Slot: Project Presentations

8/16/99 Motion Capture Based Puppetry Virtual Actor System by SimGraphics Popovic

8/16/99 Characters to Animate Paul Kaiser / Merce Cunningham © Electronic Arts

8/16/99 Visual Tracking Visual Tracking: Unsolved for general settings

8/16/99 The Graphics Problem

8/16/99 The Vision Problem

8/16/99 The Motion Capture Problem Computer Model

8/16/99 Motion Capture: Standard Pipeline Multi-View High-Speed RecordingImage Feature Tracking View 1View D -> 3D Reconstruction Camera 1 3D Kinematic Model Fitting

8/16/99 Expressive mocap shoot

8/16/99 Motion Analysis Corp + Electronic Arts

8/16/99 The quest for Realism © Warner Bros & DreamWorks Pass the Turing Test ??? Final Fantasy -- Create Illusion on Screen © Square

8/16/99 “Satan’s Rotoscope” Controversy Performance-Capture: Mocap / Rotoscoping Traditional: Hand-Animated Pixar Electronic Arts

8/16/99 Most Characters are not real

8/16/99 Disney: Expressive Motion

8/16/99 Motion Reference

8/16/99 Motion Reference

8/16/99 “Satan’s Rotoscope” Controversy

8/16/99 "Artistic Fact or Optical Delusion? Culture: David Hockney claims many famous paintings were traced using camera-like devices"

8/16/99 Rotoscoping is everywhere Disney: Step-Mother  Eleanor Audley

8/16/99 “Satan’s Rotoscope” Controversy

8/16/99 Motion Capture Based Animation Pipeline ComputerVision

8/16/99 Motion Capture Based Animation Pipeline ComputerGraphics+Art

8/16/99 Vision Based Tracking

8/16/99 Tracking + Acquistion of Kinematics - Acquire Kinematic Chains. Kathy Pullen

8/16/99 Humans have no fixed axis

8/16/99 Nonrigid Examples Constrain

8/16/99 Motion Capture Modeling Synthesis From Pixels to 3D Blend Shapes (Torresani et al 2001)

8/16/99 Motion Capture Modeling Synthesis From Pixels to 3D Blend Shapes (Torresani et al 2001)

8/16/99 Video Rewrite (Bregler, Covell, Slaney, Interval) Pure Data Learning ControllerSample Based Pure Model

8/16/99 Variations in Full-Body non-cyclic Motions Kathy Pullen Motion Capture Modeling Synthesis Example Motion-Capture

8/16/99 Motion Texturing Key-Framed Animations Kathy Pullen Motion Capture Modeling Synthesis Different Motion-Textured Paths

8/16/99 Motion Capture Based Animation Pipeline ExpressiveAnimation

8/16/99 Turning to the Masters: Motion Capturing Cartoons Chris Bregler, Lorie Loeb, Erika Chuang, Hrishi Deshpande Stanford University [CB: Other picture coming]

8/16/99 Realm of Cartoon Capture

8/16/99 Turning to the Masters: Expressive Animations

8/16/99 Capture Cartoon Motions Example © Disney

8/16/99 Retarget Cartoon Motions © Disney

8/16/99 Examples © Disney

8/16/99 Examples

Examples

Realm of Cartoon Capture

8/16/99 Examples © Disney

8/16/99 Examples © Warner Bros.

8/16/99 Cartoon Capture Challenges 1.Can’t put optical markers on a cartoon 2.Low frame rate (24-30 fps) + animating on 2’s = large changes between frames 3. Often difficult to identify joint locations/large deformations

8/16/99 Performance Capture based Animation

8/16/99 Rotoscope / Mocap: History Rebecca Allen / Twyla Tharp: The Catherine Wheel Paul Kaiser / Merce Cunningham:  “Biped”

8/16/99 Project Start thinking about it now In-class brainstorming session Proposal with 2 Milestones Group work