The Art of Interface Design HCI CS6540/5540 Fall 2004 Anne Morgan SpalterAdapted and Revised by Brown UniversityRich Riesenfeld.

Slides:



Advertisements
Similar presentations
3.01D Design Multimedia Presentations
Advertisements

The Art of Interface Design CS6540/5540 HCI Fall 2009 Anne Morgan SpalterRich Riesenfeld Brown UniversityUniversity of Utah.
Web Design Bill Pegram April 25, Goal of Presentation Summarize ideas from part of The Non- Designers Web Book, Third Edition, Robin Williams &
Principles of Web Design 5th Edition
3.02E Designing and Development of Multimedia Titles 3.02 Demonstrate interactive multimedia presentations.
Tailoring Needs Chapter 3. Contents This presentation covers the following: – Design considerations for tailored data-entry screens – Design considerations.
The Art of Interface Design CS6540/5540 HCI Fall 2010 Anne Morgan SpalterRich Riesenfeld Brown UniversityUniversity of Utah.
The Art of Interface Design Anne Morgan Spalter. Inter-related Components of Interface Design Task analysis and user testing Software engineering Functional.
MULTIMEDIA Development Team.
Graphic Design 1 The “look & feel”. Fall 2002CS/PSY Agenda Principles Examples SHW discuss.
The Art of Interface Design HCI CS6540/5540 Fall 2007 Anne Morgan SpalterAdapted and Revised by Brown UniversityRich Riesenfeld.
Use of layout and consistency in designing interfaces Michael, Paul, Jason, Augusto.
SIMS 213: User Interface Design & Development Marti Hearst Thurs Feb 8, 2001.
Designing Your Page Step 1: Design for a Computer Medium A computer screen is not a printed page. Readability changes depending on color, layout and format.
MS3308 Cw1 assessment guide CW1 Deadlines CW1 (Strategy and Scope) DEADLINE ONE: 14th Nov CW1 (Structure and Skeleton) DEADLINE TWO: 28-Nov-2013.
Chapter 2 Web Site Design Principles Principles of Web Design, 4 th Edition.
Website Design BTT1OC/2OC. What is web design? O A web site is a digital page consisting of HTML (hypertext markup language) files, images, movies, sound,
CGMB 113 / CITB123: MULTIMEDIA TECHNOLOGY
Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design.
CMPD 434 MULTIMEDIA AUTHORING
Paper Prototyping Source:
Lecture Set 3 Introduction to Visual Basic Concepts Part A – User Interfaces and Windows Forms – The Toolbox.
Designing for the Web 7 Useful Design Principles.
Introduction To Multimedia
Making a Virtual Book With PowerPoint 2007 How to make a virtual book Using PowerPoint 2007 This is not a presentation template. This is not the venue.
William H. Bowers – Designing Look and Feel Cooper 19.
Designing User Interfaces User Interface: People’s perception of “The Product” Good UIs have two well-integrated conceptual parts: –Form / Visual Design.
Introduction to Interactive Media 02. The Interactive Media Development Process.
3.02D Design Multimedia Presentations 3.02 Demonstrate interactive multimedia presentations.
Introduction to Interactive Media 06: Text: Static Interactive Media Component.
User Interface Development Interactive Process and Interactive Media Elements.
Creating an Attractive Site How will your site look. Think about what your customers are seeking and what type of Web site they find attractive.
CIS—100 Chapter 9—PowerPoint 1. The PowerPoint User Interface 2 There is a tall band across the screen that contains many, very visual commands arranged.
Web-designWeb-design. Web design What is it? Web-design features Before…
3.02D Design Multimedia Presentations 3.02 Demonstrate interactive multimedia presentations.
Guidelines and Prototypes CS774 Human Computer Interaction Spring 2004.
MULTIMEDIA DEVELOPMENT
Introduction to Interactive Media The Interactive Media Development Process.
Chapter 3 Multimedia Skills
Graphic Design The “look & feel” portion of an interface What someone initially encounters Conveys an impression, mood.
Principles of Good Screen Design
CHAPTER TWO THE MAKING OF MULTIMEDIA: AND MULTIMEDIA DEVELOPMENT TEAM
CHAPTER TEN AUTHORING.
Chapter 6: NavigationCopyright © 2004 by Prentice Hall 6. Navigation Design Site-level navigation: making it easy for the user to get around the site Page-level.
Designing User Interfaces User Interface: People’s perception of “The Product” Good UIs have two well-integrated conceptual parts: –Form / Visual Design.
Introduction to Making Multimedia
Introduction to Interactive Media Interactive Media Tools: Authoring Applications.
©2001 Southern Illinois University, Edwardsville All rights reserved. CS 321 Human-Computer Interaction Today Design Elements Readings in HCI, pp
VISUAL RHETORIC All the C.R.A.P. you need to know… The Purdue Writing Lab.
Chapter 3-Multimedia Skills
Lesson 3-Multimedia Skills. Overview Members of a multimedia team. Roles and responsibilities in a multimedia team.
LOGO The Steps to Creating a Business Card. California State Standards CTE Standards  AME.A.A2.1 Analyze the way in which technical design (e.g., color.
Authoring tools There are three main authoring tools:
UNIVERSITI TENAGA NASIONAL “Generates Professionals” MODULE 6 : Part 1 INTRODUCTION TO MULTIMEDIA.
Multimedia Industry Knowledge CUFGEN01A Develop And Apply Industry Knowledge CUFMEM08A Apply Principles Of Instructional Design To A Multimedia Product.
1 Multimedia Development Team. 2 To discuss phases of MM production team members Multimedia I.
Tawni Gillen- Martin Tec-542 Instructional Design Principles.
COM 205 Multimedia Applications St. Joseph’s College Fall 2004.
Imran Hussain University of Management and Technology (UMT)
LOGO The Steps to Creating a Business Card. California State Standards CTE Standards  AME.A.A2.1 Analyze the way in which technical design (e.g., color.
Multimedia Design.
Understanding the principles of website development
Chapter 19 Presentation Design
Horry County Schools Grade Level Expectations Pre K- Grade 5
Chapter 10 Development of Multimedia Project
Chapter 19 Presentation Design
DESIGN PRINCIPLES and arguing in virtual spaces
Interface Design Interface Design
The Art of Interface Design
COM 205 Multimedia Applications
Presentation transcript:

The Art of Interface Design HCI CS6540/5540 Fall 2004 Anne Morgan SpalterAdapted and Revised by Brown UniversityRich Riesenfeld

Inter-related Components of Interface Design Task analysis and user testing Software engineering Functional analysis Aesthetic appeal Etc.

Traditional Design -1 Graphic Arts and Design –People study years to learn this formally –There are many full-time jobs performing just this function –Characteristics Challenging task Important factor for success of project Takes significant project time to do well

Traditional Design –2 Some issues same as traditional design –Overall composition (leading the eye, creating balance, etc.) –Use of shape/form Affordance: buttons, sliders, levers, arrows, etc –Use of color (not having too many different colors, using color to code features, etc.)

Digital Media Design –1 Some issues unique to digital media –Interaction Principles not fully established yet –Animation Content may change over time Motion is tricky –Integration of different (multi-) media E.g., text, image, sound elements Gives rise to more complex design issues

Digital Media Design –2 Issues unique to digital media (cont) –Need to structure much information, e.g. Design hierarchy Navigation aids –Ever-changing tools, usage platforms Including new immersive spaces

Traditional Design Concerns in Digital Media –1 These and other issues present new aesthetic design challenges Aligning elements Grouping elements appropriately for dialog boxes or screen design Designing clear, associative icons

Traditional Design Concerns in Digital Media –2 Using type of screen Use of color –Do not over-use it –Consistent, thematic use –Tasteful, aesthetic balance –Appropriate to target audience Business/professional group Young children, etc …

Traditional Design Concerns in Digital Media –3 Appropriate and consistent style Traditional design strategies, e.g., using –small multiples –layering –narrative –metaphor

Traditional Design Concerns in Digital Media –4 Clean designs –Reducing clutter and visual noise At RISD designers take a full year of typography, e.g. –Stuff is not trivial –Painfully bad designs by unskilled purveyors abound!

An Example 1 A student was asked to recreate some java color applets in Director (as shockwave files), and –Told him to make them look the same as the original ones He decided to add a bit of his own design to them –Results were very disappointing An Example1

An Example 2 (Student flunks out…) An Example2

Older, Java version Not perfect but –Nice feeling –Important because the concept being taught is pretty simple

Revised (Student) Version

Two Up Comparison Original Revised

What Changed? 1 It’s interesting because –Functionality is exactly the same –Change in only in aesthetics –Much less pleasurable to use new the applets Important aesthetic differences –Variations subtle –Change pleasure of using applet What Changed? –1

What Changed? –2 New version too big –Poor use of screen real estate –Program hogs up too much screen Printer doesn’t look realistic or diagrammatic –just like a bad 3D model

What Changed? –3 Color use –greenish background color behind printer –Unpleasant, distracting background –Totally irrelevant color choice Also, too much black –Lost nice use of gray in the original

What Changed? –4 Undesirable effects of black outline on paper –Makes it separate from printer –Seems to be floating above it Ink bottles not properly anti-aliased Gradient banding is annoying

What Changed? –5 Many problems with perspective –Ink bottle position –Printer position –paper position –“Case” for sliders Sliders –Look like binders not sliders –Application of gradient makes the colors too black –Unattractive font for CMY letters –Different treatment of slider case and printer inconsistent style is distracting

And Another New Version 1 Another Example: Original

And Another New Version 2 Another Example: New

What’s Wrong? 1 This one looked better because –Used more of the original design –Original was nice Now his two applets don’t look alike, –Bad choice for a series of related applets –Violates consistency What’s Changed?1

What’s Wrong? 1 Lights are lit up differently –Subtle but makes a big difference Purple around the edge of the monitor –Bad choice for a color applet –Contrasting color affects color perception –Alters how we see the subject matter What’s Changed?2

Conclusions

Everything Must Work Together 1 If you do not understand the client’s needs, it doesn’t matter how beautiful the interface looks. An aesthetically good interface must work with good overall design UI work often done in teams with programmers, cognitive scientists, artistic designers, and business people

Everything Must Work Together 2 Design the aesthetics, like everything else in the interface Give aesthetics time and thought Be tasteful in design Seek compatible help on aesthetics, if not your strength

Resources Information Design: Edward Tufte’s book Multimedia Design: Designing Visual Interface (Mullet/Sano), Design Multimedia (Lopuck) Web Design: Lisa Weinman’s and David Siegel’s books

Resources Magazines: Print, How To (these are graphic design magazines that now address many digital design issues) Information Visualization (Ware) [some “science of graphic design”]

The End UI Aesthetics