Group 2 Andrew McDaniel Chris Murphy James Rishe.

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Presentation transcript:

Group 2 Andrew McDaniel Chris Murphy James Rishe

Concept #1: Flocking “Follow the leader” and spread out in a mass looking for food Very successful on very large boards and in early stages of games Not developed past conceptual design for this project, but could be used as a strategy in the future

Concept #2:Farming (Diamond Farm) Generally discredited but still powerful in single-species games with lush conditions Can provide a defensive mechanism Can be used in combination with another strategy, e.g. hunting Still room for improvement (lattice, checkerboard, etc.)

Player 1: Gang Green Hunter/Farmer lifecycle Focused more on farming, but with additional features –Look for nearby food outside the farm –Leave farm if it’s barren –Calculate average distance to food

Player 2: Emerald Miners Three states: Scouts, Colonists, and Sentinels Added improved communication and lifecycle Added defensive mechanisms

Tournament Results (single-player) Gang Green Emerald Miners

Analysis and Conclusions “Do one thing and do it well” Farming is only effective in certain conditions but it can still be improved and incorporated into stronger overall strategies There are still avenues to be explored (e.g., flocking)