The Evolution of the Game Controller A story of human-computer interaction in gaming.

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Presentation transcript:

The Evolution of the Game Controller A story of human-computer interaction in gaming

::In the beginning... The Atari Released in Very basic design +Very bad design The Atari st with start, pause, reset +Keypad?? + Awkward!

::First Success The Nintendo +Came to US in 1985/86 +1 st “hold with both hands, control with both thumbs design” +The DPad revolution

::New kid on the block The SEGA Genesis +Sleek Ergonomics +6 buttons, 1 thumb +Fighter's Choice Award

::The Next Generation Super Nintendo +Ergonomics again +Shoulder Buttons +Short on face buttons +Most copied design

::Getting Even The Sony Playstation +The Controversy +We've got a copycat +Moving in the 3 rd dimension

::Changes in 3D Nintendo prongs for 3D +The “Z” trigger +Lets get ready to rumble

::Catching the Trend The Playstation Dual Shock and the PS2 Dual Shock +Another copycat +”If it ain't broke, don't fix it”

::The Odd Man Out SEGA Dreamcast +SEGA Saturn descendant +Rather large, but comfy +The VMU

::MS Invasion Xbox +Too big for Japanese +Lots of borrowing +Longer, quick release cord Xbox 360 +Wireless freedom +Menu access +Best of both worlds

::Embracing change...again Nintendo GameCube +Very comfortable and intuitive design +Simplicity +New triggers

::Wii Like It Nintendo Wii +Paradigm shift +Its like a TV remote +The Nunchuck Wii Drums Wii Zapper