Copyright 2006 by Pearson Education 1 Building Java Programs Supplement 3G: Graphics.

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Copyright 2006 by Pearson Education 1 Building Java Programs Supplement 3G: Graphics

Copyright 2006 by Pearson Education 2 Lecture outline drawing 2D graphics DrawingPanel and Graphics objects drawing and filling shapes coordinate system colors drawing with loops drawing with parameterized methods basic animation

Copyright 2006 by Pearson Education 3 Graphical objects We will draw graphics using these kinds of objects: DrawingPanel : A window on the screen. This is not part of Java; it is provided by the authors. Graphics : A "pen" that can draw shapes/lines onto a window. Color : The colors that indicate what color to draw our shapes. object: An entity that contains data and behavior. data: Variables inside the object. behavior: Methods inside the object.

Copyright 2006 by Pearson Education 4 DrawingPanel To create a window, construct a DrawingPanel object: DrawingPanel = new DrawingPanel(, ); Example: DrawingPanel panel = new DrawingPanel(300, 200); The window has nothing on it. But we can draw shapes and lines on it using another object of a class named Graphics.

Copyright 2006 by Pearson Education 5 Graphics Shapes are drawn using an object of class Graphics. You must place an import declaration in your program: import java.awt.*; Access it by calling getGraphics on your DrawingPanel. Example: Graphics g = panel.getGraphics(); Once you have the Graphics object, draw shapes by calling its methods. Example: g.fillRect(10, 30, 60, 35); g.fillOval(80, 40, 50, 70);

Copyright 2006 by Pearson Education 6 Graphics methods Method nameDescription g.drawLine( x1, y1, x2, y2 ); line between points (x1, y1), (x2, y2) g.drawOval( x, y, width, height ); outline of largest oval that fits in a box of size width * height with top-left corner at (x, y) g.drawRect( x, y, width, height ); outline of rectangle of size width * height with top-left corner at (x, y) g.drawString( text, x, y ); text with bottom-left edge at (x, y) g.fillOval( x, y, width, height ); fill largest oval that fits in a box of size width * height with top-left corner at (x,y) g.fillRect( x, y, width, height ); fill rectangle of size width * height with top-left corner at (x, y) g.setColor( Color ); set Graphics to paint any following shapes in the given color

Copyright 2006 by Pearson Education 7 Coordinate system Each (x, y) position on the DrawingPanel represents a pixel (short for "picture element"). (0, 0) is at the window's top-left corner. x increases rightward and the y increases downward. (The y is reversed from what you may expect.) The rectangle from (0, 0) to (200, 100) looks like this: (0, 0) x+ (200, 100) y+

Copyright 2006 by Pearson Education 8 Colors Colors are specified by Color class constants named: BLACK, BLUE, CYAN, DARK_GRAY, GRAY, GREEN, LIGHT_GRAY, MAGENTA, ORANGE, PINK, RED, WHITE, YELLOW Pass these to the Graphics object's setColor method. Example: g.setColor(Color.BLACK); g.fillRect(10, 30, 100, 50); g.setColor(Color.RED); g.fillOval(60, 40, 40, 70); The background color can be set by calling setBackground on the DrawingPanel : Example: panel.setBackground(Color.YELLOW);

Copyright 2006 by Pearson Education 9 Outlined shapes To draw a shape filled in one color and outlined in another, first fill it in the fill color and then draw the same shape with its outline color. import java.awt.*; // so I can use Graphics public class DrawOutline { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(150, 70); Graphics g = panel.getGraphics(); // inner red fill g.setColor(Color.RED); g.fillRect(20, 10, 100, 50); // black outline g.setColor(Color.BLACK); g.drawRect(20, 10, 100, 50); }

Copyright 2006 by Pearson Education 10 Superimposing shapes Drawing one shape on top of another causes the last shape to appear on top of the previous one(s). import java.awt.*; public class DrawCar { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(200, 100); panel.setBackground(Color.LIGHT_GRAY); Graphics g = panel.getGraphics(); g.setColor(Color.BLACK); g.fillRect(10, 30, 100, 50); g.setColor(Color.RED); g.fillOval(20, 70, 20, 20); g.fillOval(80, 70, 20, 20); g.setColor(Color.CYAN); g.fillRect(80, 40, 30, 20); }

Copyright 2006 by Pearson Education 11 Drawing with loops Draw many shapes at different x/y with for loops. The x, y, w, h expression can contain the loop counter, i. DrawingPanel panel = new DrawingPanel(400, 300); panel.setBackground(Color.YELLOW); Graphics g = panel.getGraphics(); g.setColor(Color.RED); for (int i = 1; i <= 10; i++) { g.fillOval( * i, * i, 50, 50 ); } DrawingPanel panel = new DrawingPanel(250, 220); Graphics g = panel.getGraphics(); g.setColor(Color.MAGENTA); for (int i = 1; i <= 10; i++) { g.drawOval(30, 5, 20 * i, 20 * i); }

Copyright 2006 by Pearson Education 12 Loops that begin at 0 It can be easier to begin our loop at 0 and use <. A loop from 0 to < 10 still repeats 10 times, just like 1 to <= 10. Starting at 0 sometimes makes coordinates easier to compute. Example: Draw ten stacked rectangles starting at (20, 20), height 10, width starting at 100 and decreasing by 10 each time: DrawingPanel panel = new DrawingPanel(160, 160); Graphics g = panel.getGraphics(); for (int i = 0; i < 10; i++) { g.drawRect(20, * i, * i, 10); }

Copyright 2006 by Pearson Education 13 Drawing w/ loops questions Code from previous slide: DrawingPanel panel = new DrawingPanel(160, 160); Graphics g = panel.getGraphics(); for (int i = 0; i < 10; i++) { g.drawRect(20, * i, * i, 10); } Write variations of the preceding program that draw the figures at right as output.

Copyright 2006 by Pearson Education 14 Drawing w/ loops answers Solution #1: Graphics g = panel.getGraphics(); for (int i = 0; i < 10; i++) { g.drawRect( * i, * i, * i, 10); } Solution #2: Graphics g = panel.getGraphics(); for (int i = 0; i < 10; i++) { g.drawRect( * i, * i, * i, 10); }

Copyright 2006 by Pearson Education 15 Drawing with methods It is possible to draw graphics in multiple methods. You must pass Graphics g as a parameter. import java.awt.*; public class DrawCar1 { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(200, 100); panel.setBackground(Color.LIGHT_GRAY); Graphics g = panel.getGraphics(); drawCar(g); } public static void drawCar(Graphics g) { g.setColor(Color.BLACK); g.fillRect(10, 30, 100, 50); g.setColor(Color.RED); g.fillOval(20, 70, 20, 20); g.fillOval(80, 70, 20, 20); g.setColor(Color.CYAN); g.fillRect(80, 40, 30, 20); }

Copyright 2006 by Pearson Education 16 Parameterized figures To draw the same figure many times, write a method that accepts the x/y position as parameters. Adjust your drawing commands to use the parameters. Modify the previous car-drawing method to work at any location, so that it can produce the following image. One car's top-left corner is at (10, 30). The other car's top-left corner is at (150, 10).

Copyright 2006 by Pearson Education 17 Drawing parameters answer import java.awt.*; public class DrawCar2 { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(260, 100); panel.setBackground(Color.LIGHT_GRAY); Graphics g = panel.getGraphics(); drawCar(g, 10, 30); drawCar(g, 150, 10); } public static void drawCar(Graphics g, int x, int y) { g.setColor(Color.BLACK); g.fillRect(x, y, 100, 50); g.setColor(Color.RED); g.fillOval(x + 10, y + 40, 20, 20); g.fillOval(x + 70, y + 40, 20, 20); g.setColor(Color.CYAN); g.fillRect(x + 70, y + 10, 30, 20); }

Copyright 2006 by Pearson Education 18 Methods can accept any number of parameters to adjust the figure's appearance. Exercise: Write a new drawCar that allows the cars to be drawn at any size, like the picture at left. Existing car: size 100. Second car: (150, 10), size 50. Once you have this working, use a for loop with your method to draw a line of cars, like the picture at right. Start at (10, 130), each size 40, and separated by 50px. Drawing parameter question

Copyright 2006 by Pearson Education 19 Drawing parameter solution import java.awt.*; public class DrawCar3 { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(210, 100); panel.setBackground(Color.LIGHT_GRAY); Graphics g = panel.getGraphics(); drawCar(g, 10, 30, 100); drawCar(g, 150, 10, 50); for (int i = 0; i < 5; i++) { drawCar(g, 10 + i * 50, 130, 40); } public static void drawCar(Graphics g, int x, int y, int size) { g.setColor(Color.BLACK); g.fillRect(x, y, size, size / 2); g.setColor(Color.RED); g.fillOval(x + size / 10, y + 2 * size / 5, size / 5, size / 5); g.fillOval(x + 7 * size / 10, y + 2 * size / 5, size / 5, size / 5); g.setColor(Color.CYAN); g.fillRect(x + 7 * size / 10, y + size / 10, 3 * size / 10, size / 5); }

Copyright 2006 by Pearson Education 20 Custom colors It is also legal to construct a Color object of your own. Colors are specified by three numbers ( int s from 0 to 255) representing the amount of red, green, and blue. Computers use red-green-blue or "RGB" as primary colors. Example: DrawingPanel panel = new DrawingPanel(80, 50); Color brown = new Color(192, 128, 64); panel.setBackground(brown); or: DrawingPanel panel = new DrawingPanel(80, 50); panel.setBackground(new Color(192, 128, 64));

Copyright 2006 by Pearson Education 21 Drawing polygons Polygon objects represent arbitrary shapes. Add points to a Polygon using its addPoint( x, y ) method. Example: DrawingPanel p = new DrawingPanel(100, 100); Graphics g = p.getGraphics(); Polygon poly = new Polygon(); poly.addPoint(10, 90); poly.addPoint(50, 10); poly.addPoint(90, 90); g.setColor(Color.GREEN); g.fillPolygon(poly);

Copyright 2006 by Pearson Education 22 Animation with sleep DrawingPanel has a method named sleep that pauses your program for a given number of milliseconds. You can use sleep to produce simple animations. DrawingPanel panel = new DrawingPanel(250, 200); Graphics g = panel.getGraphics(); g.setColor(Color.BLUE); for (int i = 1; i <= NUM_CIRCLES; i++) { g.fillOval(15 * i, 15 * i, 30, 30); panel.sleep(500); } Try adding sleep commands to loops in past exercises in this chapter and watch the panel draw itself piece by piece.