AARPG: Time Capsule David Horowitz Tracy Lin Jeffrey Markey.

Slides:



Advertisements
Similar presentations
How to use Vivo Miles A Student Guide.
Advertisements

Feedback [a fresh perspective]. Feedback What do we mean by feedback?
Addressing Patient Motivation In Virtual Reality Based Neurocognitive Rehabilitation A.S.Panic - M.Sc. Media & Knowledge Engineering Specialization Man.
Terrapin Trader Transformation by Oliver Stohr - Olga Kuznetsova Tyler Cordrey - Brett Holbert December 9, 2008.
+ UCD Methods For Understanding Users In Computer Science – Music application.
Professorial Paradox Matt Fritz Denise Ma Donald Stern Michael Tang Evan White.
PAPER PRESENTED AT THE EDMEDIA CONFERENCE JUNE 26, 2014 TEMPERE, FINLAND Cognitive Benefits of Digital Games for Older Adults Dr. David Kaufman, Professor.
GAMIFYING HEALTH DATA COLLECTION Mariko Wakabayashi & RJ Kunde Department of Computer Science University of Illinois at Urbana-Champaign Collaborators:
1 Web Usability and Age Thomas S. Tullis Ann Chadwick-Dias Human Interface Design Department,
David DiBattista and Mike Laurence Switch or Stay? A Learning Object for the Monty Hall Dilemma MERLOT 2006 Brock University.
OPAC Usability Ava Gutwein Karen Grondin Tim Konieczny Sarah Kaufman.
Usability and taste  Taste is subjective  but not necessarily trivial  Taste is subject to fashion  Changes over time  Influenced by other people.
Meeting needs at both ends: Findings from the HSCVF Volunteers’ Views Survey Gianfranco Giuntoli & Jane South Institute for Health and Wellbeing Leeds.
Dalton Jacobs Brian Sebastian Nidheesh Sharma 26 May 2011.
Introduction Michael de la Christopher Parlette Brian Ari
1 The SF Muni Map Project Maggie Law & Kaichi Sung SIMS 2003 Masters Project.
The Soft Topics in Software Engineering Mark Ardis Stephen Chenoweth Frank Young.
S B P M (Simplified Blood Pressure Monitor) Team Members: Vladimir Jeune Zalian Za Malinda Thomas.
Would like to present to you:. Demo Overview Developed an online calendar Meant for small organizations –Efficiency –Communication As well as personal.
Grandparent-Grandchild Book Reading Club Design Team: Camille Brooks Shiva Dehghan Shima Eshraghi Ahmad Ibrahim Adebukola Oyenusi.
Project 4: User interface for logging food intake and activities Thanh Le Christine Liang Warren Trinh Muhammad Zaman.
PicMedTree A Pictorial Family Medical History Tree A Pictorial Family Medical History Tree May 11, 2004 Group Members: Group Members: Chun Him Chan --
Part 4: Evaluation Chapter 20: Why evaluate? Chapter 21: Deciding on what to evaluate: the strategy Chapter 22: Planning who, what, where, and when Chapter.
Senior Project Database: Design and Usability Evaluation Stephanie Cheng Rachelle Hom Ronald Mg Hoang Bao CSC 484 – Winter 2005.
1 Digital Personal Trainer Adam Axelrod Tony Brown Tim Finley Chris Newman Ben Tedesco.
Help!. How do you get help when you’re not using a computer?
Dynamically Updating Service Calendar Michael Dotterer Michael Reilly Developed for CMSC 434: Human-Computer.
Copyright © 2003 Bolton Institute Dept. of Computing and Electronic Technology - Multimedia Integration and Applications Lecture 5: Design and Prototype.
Attitudes of online panel members to mobile application based research 1 Robert Pinter WebDataNet Conference 2015 University of Salamanca
Usability Testing COMP 6620 User Interface Design Dr. Seals.
Why This Campaign? Libraries are popular, but taken for granted. Libraries are ubiquitous, but not often visible. Libraries are unique, but facing new.
Initial Question: How can I encourage my students to boost their confidence by writing about what they know through personal experience and identify their.
What’s Wrong? For the following items, please write down what is wrong with the item. *no need for complete sentences this time.
© CoreNet Global. All rights reserved. Knowledge Center Online Tutorial Michael Anderson CoreNet Global.
Parent Middle School Technology Meeting WEDNESDAY, 9/9/2015.
EasyChair Reviewer sign up and bidding Art Hsieh Jean Huang Norik Davtian Ryan Nissenbaum.
Usability Testing intro.12.ppt CS 121 “Ordering Chaos” “Mike” Michael A. Erlinger.
By: Bright Ekeigwe Intro. To Software Methodologies Dr. Khalil Shujaee May 5, 2010.
Our research about healthy way of life. We prepared questionnaire for our students( younger and older)
User Centered Design David Lindahl Director of Digital Library Initiatives University of Rochester Libraries.
Class Usability Experience User slides are in BLUE.
UCI Library Website Chris Lee Archana Vaidyanathan Duncan Tsai Karen Quan.
Is Winning Everything KIN 125. Youth Sports Agents Adults –Parents –Coaches Parents living vicariously through their kids.
CPLA Video Case Studies Making Media Nursing. Making Media - Background First year, semester long 20 credit core module Involved 200 students with 4 staff.
Usability Testing: Role Playing as an Illustration Defining experimental tasks Recording stuff Identifying problems  changes Leading to A6 Presented by.
Team name Usability testing plan for BelleViews School of Business and Information Management Oulu University of Applied Sciences.
Understanding how MIT faculty, students, and researchers work The new MIT Libraries User Experience Group Nicole Hennig Head, User Experience Group March.
NAME Evaluation Report Name of author(s) Name of institution Year.
Usability for Adults Over 50 Amy Lee Director of Customer Experience for Web AARP Services, Inc.
Team name Usability testing plan for BelleViews School of Business and Information Management Oulu University of Applied Sciences.
By Joshua Wang Jan.29,2010 Beijing, China. Contents Introduction 3 Methods 4-5 Data Analysis 6-45 Results Afterword 50.
PBA Front-End Programming Development Organisation.
Survey of SERU Institutions: Peer Feedback on Response Rate Topics.
Mtivity Client Support System Quick start guide. Mtivity Client Support System We are very pleased to announce the launch of a new Client Support System.
Spring 2007 Performance Analysis Jami Brandt Rhonda Hopkins Jason Wilhelm February 5, 2007.
Aim: to be able to understand how to effectively identify your target audience.
Age and Social Networking Use Angelica Craig EDTC 5103 March 2011.
SOCIAL MEDIA IN EDUCATION EDTC 5103 Lori Johnson.
Team Members: Inta Mylov - Adam O’Sullivan - Shawn Pennington - Eugene Shvartsman.
L.A.R. Usability testing plan for BelleViews School of Business and Information Management Oulu University of Applied Sciences.
Generation Nexters’ Financial Learning Environment Knikki Crenshaw Hank Henry Nancy Rice Tom Sakell Ben Yzaguirre Knikki Crenshaw Hank Henry Nancy Rice.
Databases Computer Technology. First Record Last Record New Record Previous Record Current Record Next Record Working with Microsoft Access (Database)
ACE Infotainment Prototype Presentation Team Members: Christina Hamada Ariel Hathaway Emmy Zhang.
Prenatal Nutritionist Presented By: Michael Roth Paul Capriolo
Research Paper By: Radoslava Kraleva
Apply Online for Passport, Passport application - Track Status online
David Conley Byung Lee Jennifer Stoneking Vijay Hattiangadi
CS 522: Human-Computer Interaction Lab: Formative Evaluation
Project Management and User Research Plan February 25, 2009
Presentation transcript:

AARPG: Time Capsule David Horowitz Tracy Lin Jeffrey Markey

Time Capsule: Our prototype A trivia game for older adults A trivia game for older adults Goals: Focus on cognitive health and computer skills Goals: Focus on cognitive health and computer skills Target Audience: younger AARP members Target Audience: younger AARP members

Presentation of Time Capsule The Prototype The Prototype The Prototype The Prototype

Developmental Process 6 usability subjects 6 usability subjects 4 tasks 4 tasks Register for the Game Register for the Game Log-in to the Game Log-in to the Game Complete a Puzzle Complete a Puzzle Register to Win a Prize Register to Win a Prize Feedback – Our first prototype was hard to understand: users rated it a 5.5/9.0 and asked too much registration information. Feedback – Our first prototype was hard to understand: users rated it a 5.5/9.0 and asked too much registration information.

Developmental Process (cont) Surveyed 32 older adults Surveyed 32 older adults 57% favored a game with a beginning and end over a game that is updated daily 57% favored a game with a beginning and end over a game that is updated daily Favorite Sport: Baseball Favorite Sport: Baseball Favorite Color for Background: Blue Favorite Color for Background: Blue Most respondents felt as though they didn’t know much about pop-culture Most respondents felt as though they didn’t know much about pop-culture

Conclusions Our game is functional and tries to help older adults’ cognitive health and computer skills. Our game is functional and tries to help older adults’ cognitive health and computer skills. Requires a database back-end to track users. Requires a database back-end to track users. Beginning of a relationship between University of Maryland and the AARP. Beginning of a relationship between University of Maryland and the AARP.

Thank You We would like to Thank: We would like to Thank: Mike Lee Mike Lee Ben Shneiderman Ben Shneiderman Georg Apitz Georg Apitz J.C. Herz J.C. Herz People that participated in our usability tests People that participated in our usability tests People that filled out our online questionnaire People that filled out our online questionnaire Students that reviewed our final paper Students that reviewed our final paper

Questions?