The EcoRaft Project: A Multi-Device, Multi-User Museum Exhibit Bill Tomlinson UC Irvine Massive Games Event 4/20/06.

Slides:



Advertisements
Similar presentations
Collaborative Forest Landscape Restoration Program Informational Webinar Region 6 March 8, a.m. PST.
Advertisements

DATA PROCESSING SYSTEMS
Exploratorium.edu on Internet2 Deb Hunt Internet Librarian Annual Conference Deb Hunt Internet Librarian Annual Conference
Recent Advances in Science Learning Games for Informal Science Education for K-12 Students Walt Scacchi, Robert Nideffer, Alex Szeto, Yuzo Kanamoto, and.
1-1 O Why Not Tonight O Why Not Tonight. 1-2 O Why Not Tonight O Why Not Tonight.
ICS Students & Libraries Bill Tomlinson Associate Professor Department of Informatics Donald Bren School of Information and Computer Sciences UC Irvine.
Computer Games, Open Source Software, and Computer Supported Work Environments Research Opportunities Walt Scacchi Institute for Software Research Game.
The Role of Game Technologies in Learning Walt Scacchi UCGameLab University of California, Irvine Presentation at the i3D Symposium, Florence, SC 9 April.
Vilnius University Library between traditions and future vision Vilma Karvelyte Information manager November 11, 2008.
The EcoRaft Project Prof. Bill Tomlinson Informatics and Drama University of California, Irvine SURF-IT, Calit2 Irvine, CA July 12, 2005.
Innovations in Web-Based Informal Science Education: DinoQuest Online Robert Nideffer, University of California, Irvine, UCGame Lab, Studio Arts Dept.
An Interactive Museum Exhibit to Teach Restoration Ecology Andrew Correa (Information & Computer Sciences), Professor Bill Tomlinson (Informatics) Introduction.
The EcoRaft Project Bryant Hornick (Informatics), Professor Bill Tomlinson (Informatics) Introduction The EcoRaft project is a novel application for informal.
Science Learning Games at a Regional Science Center: DinoQuest and DinoQuest Online Walt Scacchi Game Culture and Technology Laboratory and Institute for.
GAME OVERVIEW Welcome to DinoQuest Online. Dig for fossils, race a T. Rex, and make friends with a Triceratops, with Dino Quest Online, a new online game.
Developing research teams that link science and policy Will Allen Collaborative Learning Group.
Game Web Research at the UCI Game Lab Walt Scacchi and California Institute for Telecommunications and Information Technology (Calit2)
Patterns of Sustained Collaborative Creativity Across Open Computerization Movements Walt Scacchi Institute for Software Research and Game Culture and.
Mobile Platform for Augmented Reality Game Yang Liu Zhen Zeng Juntian Xia CITY ADVENTURE.
1 Research and Educational Innovations in Computer Games Walt Scacchi and California Institute for Telecommunications and Information Technology (Calit2)
Graphical User Interfaces
 Where do you go for content? ◦ Center for Interactive Learning and Collaboration ◦ Connect2Texas ◦ NASA DLN ◦ COSI Columbus ◦ Fort Worth Museum of Science.
What is Museum Box? Museum Box (Discover Box) is an online tool. Place multimedia items in the virtual box to create an understanding of a place, event,
Team-Based Inquiry ASTC Preconference Workshop, October 18
The INTERREG 4b Project: BONITA 16 partners from 10 countries 8 universities 4 science parks 3 technology transfer organisations 1 ICT association share.
Welcome! We’re warming up with professional-style introductions. Don’t forget to… breathe, smile, make eye-contact, provide the motivation for your work,
1 Collaboration Infrastructure for a Virtual Residency in Game Culture and Technology Robert Nideffer and Walt Scacchi Game Culture and Technology Laboratory.
Designing a multimedia interactive to support shared learning experiences Steve DiPaola & Caitlin Akai Simon Fraser University Steve DiPaola & Caitlin.
Library to Learning Center Matti Raatikainen Aalto University Library OpeVeivit
Virtual Worlds Case Study: NASA CoLab
Natural Europe Pretest Students (control group) The questionnaire is aimed at collecting information on the features and tools of the Natural Europe project.
Schools and Curriculum Development Stuart McQuaker Education Support Officer (ICT)
Digital City. Pereslavl-Zalessky  citizens  PC  85% (Ethernet) 100 —10 Мb/s  Global Traffic 217 GB/m = 155in + 62out (GB/m)  Local Traffic.
The Chicago Academy of Sciences and its’ Peggy Notebaert Nature Museum 10 Year Partnership With El Valor.
Programming for Interactivity Professor Bill Tomlinson Tuesday & Wednesday 6:00-7:50pm Fall 2005.
Games for Collaborative Play with Real/Virtual Robots Walt Scacchi, Robert Nideffer, Alex Szeto, Yuzo Kanamoto, Craig Brown, and others University of California,
San Joaquin County Community Centers Strategic Plan San Joaquin County Board of Supervisors | July
COMPUTER GAMES. Learning objectives Evaluate a computer game and suggest how it can be improved Create a design for a computer game Create a computer.
CIS125G Computer Game Development. Goals Learn: – How to design games – How games are studied – How games are developed – How to manage software projects.
AN ALTERNATIVE BIO- SPECIMEN BARCODE INITIATOR, READER AND UPDATER APPLICATION By Toluwaleke Ademuyiwa Supervisor : Prof. I.M. Venter Co-supervisor : Prof.
1 Calit2 Irvine Division Report  Milestones  Key Research Projects  Accomplishments  Significant Issues.
1st RENAM UC – 2007 RENAM National Research and Education Network User’s Conference CHISINAU, ASEM May, 2007 Science and Education in the Information.
Scientific Visualization Facilities The Digital Worlds Institute Andy Quay Associate Director Digital Worlds Institute University of Florida.
Human Factors in Mobile Computing By: Ed Leland EEL
Project Description. NetFGPA-based Virtual Router Implement a Virtual Router with using NetFPGA Box. an open source hardware and software platform for.
SCRATCH ScratchScratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share.
More Fun and Games for Collaborative Play Walt Scacchi, Robert Nideffer, Alex Szeto, Yuzo Kanamoto, Craig Brown, and others University of California, Irvine.
1 Web Search Who are the different people often involved in making a computer or video game? 2 Web Search/Thinkin g What is programming? Why would.
The Open Bluetooth Networking Game Development Platform Final Year Project Demonstration Carol & Marcus.
More Fun and Games for Collaborative Play Walt Scacchi, Robert Nideffer, Alex Szeto, Yuzo Kanamoto, Craig Brown, and others University of California, Irvine.
+ Game Design Careers. + Game Development Developing an interesting video game is a very challenging task. It usually takes many different people working.
Space Planning for a Health Sciences Library April 18, 2016 National Network of Libraries of Medicine Teaching and Learning in New Library Spaces: The.
1 Massive Industry-Academic (and Government) Game Research Collaboration Walt Scacchi Institute for Software Research UCIrvine
Massively multiplayer development of free/open source software MMOGs
TroposPL: Tropos for Prolog Implementations
Local / OnLine / Wireless
Walt Scacchi, Craig Brown, and others
Cyber Security Challenges & Opportunities.
Types of Contrived Experiences By: Malijah A. Macabato.
Challenges and Opportunities
National Engineering Design Challenge (NEDC)
Walt Scacchi Institute for Software Research
Johnson & Johnson Virtual Medical Offices and Research Laboratories
Ubi-Glove: A WISP-based Multi-purpose Ubiquitous Computing Tool
Animations for networks
HerStory at the Chicago Museum of Science and Industry
A picture is worth a thousand words
Habitats 1a 1 Read and Watch the information on the next slide about Habitats. Use the organiser to guide your discoveries and your.
ROOM 125b 10:00-12:00 Tides: Science & Cultural Impact of Waves
– Graphics and Visualization
Presentation transcript:

The EcoRaft Project: A Multi-Device, Multi-User Museum Exhibit Bill Tomlinson UC Irvine Massive Games Event 4/20/06

Museum Exhibit about Restoration Ecology Virtual islands Collecting boxes Restore habitat

Collaboration Computer scientists Ecologists Museum staff Educators Animators Sound designers Nicholas Fdn. Emulex Calit2

Implementation Synthetic Characters code base IrDA and Ethernet JOGL graphics Accelerometers Webcams

Evaluation 2500 prototype testers at Discovery Science Center, SIGGRAPH, and other venues. 40 interviews

Future Work Network of regional exhibits Six science centers and museums so far Other multi- device systems

Demo tonight! Upstairs, room 3100