© Suzanne Scotchmer 2007 Contents May Be Used Pursuant to Creative Commons Attribution-NoDerivs-NonCommercial Common Deed 1.0 Attribution-NoDerivs-NonCommercial.

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© Suzanne Scotchmer 2007 Contents May Be Used Pursuant to Creative Commons Attribution-NoDerivs-NonCommercial Common Deed 1.0 Attribution-NoDerivs-NonCommercial Common Deed 1.0 Some Reasons the Market Doesn’t Work Information Goods (Reminder: public goods) –Software, digital content like music and movies –Solution: Intellectual Property, public sponsorship Natural Monopolies –electricity grid, telephone lines, hydro-electric plants –Solution: regulation Unnatural Monopolies (price fixing; antitrust violations) Network Externalities: (today’s lecture) –Direct and indirect network externalities solution: open interfaces? –Physical networks: Like natural monopolies; price regulation.

© Suzanne Scotchmer 2007 Contents May Be Used Pursuant to Creative Commons Attribution-NoDerivs-NonCommercial Common Deed 1.0 Attribution-NoDerivs-NonCommercial Common Deed 1.0 Quasi-rent p a Apples, a Demand curve Marginal cost Reminder: With private goods, the competitive market leads to efficient production and pricing

© Suzanne Scotchmer 2007 Contents May Be Used Pursuant to Creative Commons Attribution-NoDerivs-NonCommercial Common Deed 1.0 Attribution-NoDerivs-NonCommercial Common Deed 1.0 Reminder: With information goods the competitive market will not reward inventors. Proprietary market will involve deadweight loss. cs monopoly price dw software users п competitive price

© Suzanne Scotchmer 2007 Contents May Be Used Pursuant to Creative Commons Attribution-NoDerivs-NonCommercial Common Deed 1.0 Attribution-NoDerivs-NonCommercial Common Deed 1.0 Direct network externalities in a network Why does demand depend on the number of users? (e.g., Metcalf’s law)? What is the competitive outcome with open standards? What is the outcome with closed standards? (multiple outcomes) Is monopoly worse than competition? (refer to open versus closed standards) What is “tipping”?

© Suzanne Scotchmer 2007 Contents May Be Used Pursuant to Creative Commons Attribution-NoDerivs-NonCommercial Common Deed 1.0 Attribution-NoDerivs-NonCommercial Common Deed 1.0 Indirect Network Effects and Systems Competition Examples of “systems” (complementarity) –Game platforms and games Sega & Nintendo tried to avoid open interfaces –Operating systems and applications IBM PC opened interfaces to win the PC war (contrast with mainframes) Microsoft tried to avoid the java “middleware” interface –Video players and content VHS system made their standard widely available in order to “win” –DVD players and movies The encryption standard is proprietary; a vehicle for price coordination Notice: the value of the “system” increases with the number of applications. Thus applications create network benefits and “tipping”.

© Suzanne Scotchmer 2007 Contents May Be Used Pursuant to Creative Commons Attribution-NoDerivs-NonCommercial Common Deed 1.0 Attribution-NoDerivs-NonCommercial Common Deed 1.0 Indirect Network Effects: The system with fewer applications is less profitable.

© Suzanne Scotchmer 2007 Contents May Be Used Pursuant to Creative Commons Attribution-NoDerivs-NonCommercial Common Deed 1.0 Attribution-NoDerivs-NonCommercial Common Deed 1.0 Indirect Network Effects: The system with more applications has more incentive to add still more of them Creates a danger of tipping

© Suzanne Scotchmer 2007 Contents May Be Used Pursuant to Creative Commons Attribution-NoDerivs-NonCommercial Common Deed 1.0 Attribution-NoDerivs-NonCommercial Common Deed 1.0 Physical Networks: Similar to Natural Monopoly telephone, electricity grid, credit cards, cellphones Need a physical infrastructure, usually proprietary Each consumer belongs to one network; the bigger the better.

© Suzanne Scotchmer 2007 Contents May Be Used Pursuant to Creative Commons Attribution-NoDerivs-NonCommercial Common Deed 1.0 Attribution-NoDerivs-NonCommercial Common Deed 1.0 Network Markets: Will firms choose open interfaces as a business strategy? Firms in the examples had different strategies. The “best” strategy is clearly context-specific. In favor of open interfaces: –Attract second-source developers to create applications Hope to “tip” into monopoly with indirect externalities –Entrench your standard by attracting other OEM’s –Better yet: license instead of opening the interface (compare IBM PC example with Sega example) Keeps interfaces closed Danger of open interfaces –Lose market dominance (IBM PC example)

© Suzanne Scotchmer 2007 Contents May Be Used Pursuant to Creative Commons Attribution-NoDerivs-NonCommercial Common Deed 1.0 Attribution-NoDerivs-NonCommercial Common Deed 1.0 Some firms have kept interfaces closed Sega and Nintendo tried to stop game makers from developing games If they kept their interfaces closed, then they could get the games developed under exclusive license – that is even better. Best of all possibility worlds: attract the games from other platforms (openness), and have your own exclusive games (closedness)

© Suzanne Scotchmer 2007 Contents May Be Used Pursuant to Creative Commons Attribution-NoDerivs-NonCommercial Common Deed 1.0 Attribution-NoDerivs-NonCommercial Common Deed 1.0 Network Markets: Regulatory attempts to force openness –Allow reverse engineering of interfaces –Force disclosure: European order in the early IBM case The European Commission’s current battle with Microsoft