Game Development, UNCC 20061 Disclaimer CONTRAversial issue, this presentation is NOT like Contra as there is no shooting involved nor there is side scrolling.

Slides:



Advertisements
Similar presentations
B.Sc. Multimedia ComputingMedia Technologies 3D Modelling & Animation.
Advertisements

Team:. Prepared By: Menna Hamza Mohamed Mohamed Hesham Fadl Mona Abdel Mageed El-Koussy Yasmine Shaker Abdel Hameed Supervised By: Dr. Magda Fayek.
Motion Capture The process of recording movement and translating that movement onto a digital model Games Fast Animation Movies Bio Medical Analysis VR.
Virtual Me. Motion Capture (mocap) Motion capture is the process of simulating actual movement in a computer generated environment The capture subject.
MOTION CAPTURE IN LIFE SCIENCES Mario Lamontagne.
1. Processor Speed This is the speed at which a computer can run applications. It is measured in hertz (abbreviation: Hz). As technology develops, recent.
Hardware Components of a Multimedia System. Objectives w Describe why hardware standards are important w Describe the MPC standard and specify its significance.
Chapter 6 Review.
Computer Graphics Computer Animation& lighting Faculty of Physical and Basic Education Computer Science Dep Lecturer: 16 Azhee W. MD.
Spring 2007COMP Design Teams Team Structure Interdisciplinary Teams.
INTRODUCTION. Painting with numbers! Aspects Modeling Rendering Animation.
Aug 24, Fall 2005ITCS4010/50101 Design Teams Team Structure Interdisciplinary Teams.
Motion Capture CS294-7 Jacqueline Takeshita Mindy Lue.
SM3120 Game Level Design Machinima (Reference:
Sep 14, Fall 2006IAT 4101 Design Teams Team Structure Interdisciplinary Teams.
8/16/99 Experiments in Motion (Capture). 8/16/99 Experiments in Motion Capture Project Course Week 3-5: Motion Capture Pipeline Assignments Then start.
Motion Capture By: Ali Hosseini. Definition of Motion Capture Motion capture is the recording of human body movement (or other movement) for immediate.
Animation Theory.
Motion Capture Animation
Animation is mainly used to produce cartoons, however, it is also used to produce special effects in commercials, live-action movies, video games, and.
RIGS & MOTION CAPTURE By: Jennifer Marcial and Juan m. lopez A presentation on animation film-making, and how it works.
Algirdas Beinaravičius Gediminas Mazrimas.  Introduction  Motion capture and motion data  Used techniques  Animating human body  Problems.
Algirdas Beinaravičius Gediminas Mazrimas.  Introduction  Motion capture and motion data  Used techniques  Animating human body  Problems  Conclusion.
Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.
The use of motion capture for computer character animation is relatively new, having begun in the late 1970's, and only now beginning to become wide spread.
Camera Basics. Do you have a camera? What kind of camera is it? Why do you take photographs?
Computer Animation Rick Parent Computer Animation Algorithms and Techniques Motion Capture.
Bridging the Gap to the Real Wojciech Matusik Adobe Systems, Inc.
Why we need Motion Capture in 3D Animation and Film.
Florian Biermann, Nikolaas Steenbergen and Benjamin Walther Franks dm.tzi.de Florian Biermann Nikolaas Steenbergen Benjamin Walther-Franks TZI Universität.
Stop Motion Creation Objective Know what stop motion is Know the steps of creating a stop motion Realize the points that needs to be alerted in creation.
Feature-length films: Games: Desktop Animations: Computer Animation.
05/09/02(c) 2002 University of Wisconsin Last Time Global illumination algorithms Grades so far.
Applications of a Motion Capturing System: Music, Modeling, and Animation Chase Finch, Kevin Musselman, Bill Mummert College of Engineering and Science,
Old Fashioned Type Movies with New Technology. C-l-a-y-m-a-t-i-o-n or S-t-o-p A-n-i-m-a-t-i-o-n Making pictures come to life.
MIM 482 E SPRING TERM MIM 482 E SPRING TERM Prof. Dr. Orhan Hacıhasanoğlu Prof. Dr. Işıl Hacıhasanoğlu 13.
3 Aspects of Film Literary Elements Dramatic Elements
Prepared By: Menna Hamza Mohamed Mohamed Hesham Fadl Mona Abdel Mageed El-Koussy Yasmine Shaker Abdel Hameed Supervised By: Dr. Magda Fayek.
Digital Blue Cameras Inset Tuesday 3 rd June 2008.
Objective Understand concepts used to create digital animation. Course Weight : 5%
Computer Animation Lecture #1 송오영 Sejong University Department of Digital Contents.
Application in Computer Vision Final Project Nir Slakman, Oren Zur and Noam Ben-Ari.
Computer Graphics 2 In the name of God. Outline Introduction Animation The most important senior groups Animation techniques Summary Walking, running,…examples.
Video.
Cube World Demystified!!. Overview Stick People Interacting with Each Other Play Interactive Games with the Stick Person Stick Person entertains while.
Moshe Gutman Michael Mills Nathaniel Troutman. The Idea  Present the participant with a “Glass Box”, a portal to an interactive world where they can.
Animation Types and Techniques. Content What is Animation Common Types & Techniques Traditional Animation Cut Out Animation Stop Motion Animation Computer.
Dual Front Speakers Dual Frontal speakers that can boost up the mood Deliver Sharper, Richer & Louder sound with less distortion & more detail.
3D Computer Animation Pertemuan 10 Matakuliah : History of Animation Tahun : 2009.
Games consoles 1. What is a video game?  A computer that enables games to be played on television through digital projectors.
-BY SAMPATH SAGAR( ) ABHISHEK ANAND( )
Chapter 6.7 Animation. 2 Overview When to use animation Feedback to player about interaction with UI and in-game action Communicating environmental* conditions.
Input Devices. Input devices allow us to enter data into the computer system –Mouse –Keyboard –Graphics Tablet –TrackPad –Touch-sensitive screen - Scanner.
Advantages Programmers like it because they are able to change the programming to fit their preferences Great for small business because it is free Open.
Animation Animation is about bringing things to life Technically: –Generate a sequence of images that, when played one after the other, make things move.
Fundamentals of Computer Animation Motion Synthesis.
Edugaming Teacher Workshop Lehigh Carbon Community College Summer 2011 TEAM ROLES Designer Writer Artist.
Computer Animation Rick Parent Computer Animation Algorithms and Techniques Motion Capture.
Motion Capture CSE 3541 Matt Boggus.
Chapter 6.7 Animation.
Multimedia Terms.
Animation.
Chapter 6.7 Animation.
Pre-Production Determine the overall purpose of the project.
Download : to follow along.
(c) 2002 University of Wisconsin
Interactive media.
Objective Explain concepts used to create digital animation.
Nate Brunelle Today: Games
Video Production Company. Essence Studios Animated Video Company.
Presentation transcript:

Game Development, UNCC Disclaimer CONTRAversial issue, this presentation is NOT like Contra as there is no shooting involved nor there is side scrolling. Computer specs: Pentium ® M 1.6GHZ 992 MB RAM Screen resolution:1024 by 768 pixels, I have not play tested this demonstration and do not claim to have demographics on this.

Motion Capture in Video Games Presented by David Gutierrez

Game Development, UNCC What was the shooting location?

Game Development, UNCC …A 50x50 Feet MoCap Studio

Game Development, UNCC Motion Capture Talking Points Definition Types In Video Games Technical aspects Sample Studios Advantages/Disadvantages Why not use it all the time?

Game Development, UNCC Motion Capture defined Motion capture is defined as "The creation of a 3D representation of a live performance." in the book Understanding Motion Capture for Computer Animation and Video Games by Alberto Menache. This is in contrast to animation that is created 'by hand' through a process known as keyframing. [Reference: 1] Motion Capture AKA MoCap.

Game Development, UNCC MoCap Types Magnetic Optical Mechanical

Game Development, UNCC MoCap in Video Games Game development is the largest market for motion capture. [Refererence: 1] Real-time playback Cinematics

Game Development, UNCC MoCap Technicalities Optical Systems [Reference: 2] Magnetic Systems [Reference: 2] Mechanical Systems [Reference 2]

Game Development, UNCC An 8 camera MoCap Studio [Reference: 3]

Game Development, UNCC The largest MoCap Studio?

Game Development, UNCC Mocap Advantages/Disadvantages Time savings Realistic motion Interaction of characters and nuances

Game Development, UNCC Why not use MoCap all the time? Optical systems disadvantages Magnetic systems disadvantages

Game Development, UNCC What we talked about Definition Types In Video Games Technical aspects Sample Studios Advantages/Disadvantages Why not use it all the time?

Game Development, UNCC Questions

Game Development, UNCC Works Cited MotionCaptureResearch.htm#_Toc http:// MotionCaptureResearch.htm#_Toc

Game Development, UNCC Contact Information David Gutierrez

Game Development, UNCC Contra Game Review Video Game Talk Reviews Contra.htm