Universal Design and Assistive Technology Providing access and assistance to people with special needs.
Motivations Legal Requirements Section /1986 Rehabilitation Act 1990 Americans with Disabilities Act 1/5 Americans have a disability, 1/10 have a severe disability* Everyone is impaired sometimes Intriguing interface challenges *2000 US Census Brief
Universal Design “Universal design is the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design” Variety of users: Age, expertise, language, education, physical abilities, cognitive abilities Helps everyone, not just those with a disability.
Universal design principles equitable use flexibility in use simple and intuitive to use perceptible information tolerance for error low physical effort size and space for approach and use
Example: Multi-Modal Systems More than one sensory channel in interaction e.g. sounds, text, hypertext, animation, video, gestures, vision Provides flexibility in input Redundant output
Accessible design Make accessible to as wide a group of people as possible, particularly those with disabilities Provide equal access Example: Web accessibility Challenge: Very hard to design a product for everyone “Design for all” vs. “Design for most”
Users with disabilities visual impairment Blindness, low vision, color blindness hearing impairment Deafness, partial hearing loss physical impairment Difficulty or inability to use hands, such as tremors, loss of muscle control, or paralysis Cognitive Learning disabilities such as dyslexia, memory, attention, problem-solving impairments
…and different needs age groups older people e.g. disability aids, memory aids, communication tools to prevent social isolation children e.g. appropriate input/output devices, involvement in design process cultural differences influence of nationality, generation, gender, race, sexuality, class, religion, political persuasion etc. on interpretation of interface features e.g. interpretation and acceptability of language, cultural symbols, gesture and colour
We’re all disabled sometimes… Environment Fatigue Injury Aging Changing role of information technology
Example: Sheila the programmer. She was diagnosed with muscular dystrophy in her early 20's. This condition, which results in progressive loss of muscular strength, means that she works from her motorized wheelchair, and is unable to sit upright for more than a brief time. As a result, she works in a reclined position, leaning back almost horizontally. Her vision problems limit the amount of time she can focus on the screen, and her muscular weakness prevents her from handling paper manuals.
Another example: Carla the secretary. She has no vision in one eye and "tunnel vision" in the other and prepares documents using a standard PC and screen magnification software. Sometimes she is unable to tell the difference between old and new messages, because her mail application uses color to distinguish old from new. Like many users with low vision, she has problems working with columns, because it is difficult for her to see if text is aligned.
Assistive Technology Any item, equipment or system, that is used to increase, maintain, or improve functional capabilities of a person with a disability Understand technology in order to design with it in mind Create new technology to aid users Examples:
Vision Color blindness Low-vision The vast majority of visually disabled people have some sight Blindness
Color blindness Remember: 8% of population! Use good color contrast Color is not the only way of distinguishing information Check your pages with simulator Such as
Myopia and Hypermetropia Myopia Hypermetropia (short-sighted) (far-sighted)
Macular degeneration
Diabetic retinopathy
Cataracts
Tunnel vision
Accommodating Partial Sight Large monitor, high resolution, glare protection Control of color and contrast Control of font size everywhere Keyboard orientation aids
Hardware or Software Magnification 2 to 16 times Virtual screen Viewport, control Notification of “outside” events CRTs for physical items Software: Zoomtext MAGic
Accommodating Blind Users Screen Readers Read GUI out loud Cursor-tracking, routing Dialogue focus View areas Braille display Braille embosser
Design implications Text alternatives for non-text content Information and structure separate from presentation All functionality available via keyboard Make placement and functionality of content predictable
Hearing Redundant output hardware (flashing title bar) software (text to speech) An increasing problem? Population Phone interfaces
Assistive Technology Amplification systems TDD/TTYs Deaf relay centers Communication aids SMS: most significant communication device for deaf recently Sign language translator Speech training
Physical Impairments Complete lack of function absence of a limb paralysis Lack of strength Tremor/lack of accuracy Slowness
Keyboard Modifications Keyguards Alternative layouts Reduce movement One-handed keyboards, possible chords Membrane surfaces (minimize required pressure)
Software Modifications Sticky keys Slow keys or disable auto-repeat Modify keyboard mappings On-screen keyboards
Alternative Input Devices Speech input Dictation versus control Switches Keyboard has approx 50 switches Scanning interfaces
Mouse alternatives Trackball Proportional joystick Switched joystick or cursor keys Head sensor or mouth stick Eye-gaze Keyboard only
Possible Switches Foot pedal “Leaf” switch – highly sensitive Sip and puff Dual switch (can be used for Morse code) Joy stick Muscle switch Neural implant Eye gaze
Scanning Interfaces
Acceleration Techniques Control macros Word prediction Abbreviations
On the horizon: Brain-computer interfaces Sensing neural activity to control a device Communication for severely paralyzed Control prosthetic or paralyzed limb
Impaired Mental Capabilities Memory Short or long term, recall and recognition Perception Attention, discriminating sensory input Problem Solving Recognizing the problem, implementing solutions and evaluation Concepts Generalizing, skill development Learning Autism
Design Guidelines Input / Interface Control Change colors/contrast for easy reading Presentation Format blank space to focus attention turn off moving images Informational Content and Prompting match vocabulary level to user Infinite patience and risk-free environment
Who are older people? People who have been alive for longer That’s about all they have in common
Potential Declining Abilities Physical Sensory Cognition Retrospective memory Computing no longer limited to the workplace
Assistive Uses Sensory aids Memory aids Mobile emergency alerts Information access ThirdAge ( Social communication SeniorNet (
Guideline summary
Sources for guidelines Web accessibility: www-306.ibm.com/able/guidelines/web/accessweb.html
Take home points Think about universal design principles – helps all users, not just disabled Technology can help provide access and control of computer Technology can also help people function better in everyday world Solutions include wide range of physical and software solutions Work with users! You can’t understand what its like