Seven measuring the world (geo/metry). Measuring space This course is fundamentally about spaces of various kinds Physical space Image space Auditory.

Slides:



Advertisements
Similar presentations
Unit Vectors. Vector Length  Vector components can be used to determine the magnitude of a vector.  The square of the length of the vector is the sum.
Advertisements

Coordinatate systems are used to assign numeric values to locations with respect to a particular frame of reference commonly referred to as the origin.
Transformations We want to be able to make changes to the image larger/smaller rotate move This can be efficiently achieved through mathematical operations.
Geometric Transformations
Chapter 3 Vectors.
Chapter 4.1 Mathematical Concepts
Nine a little more geometry. 2D space Positions in space are represented by coordinate pairs (x,y) Distances along axes (X & Y) Relative to an origin.
Chapter 4.1 Mathematical Concepts. 2 Applied Trigonometry Trigonometric functions Defined using right triangle  x y h.
CSCE 590E Spring 2007 Basic Math By Jijun Tang. Applied Trigonometry Trigonometric functions  Defined using right triangle  x y h.
3-D Geometry.
Basic Math Vectors and Scalars Addition/Subtraction of Vectors Unit Vectors Dot Product.
Vectors and Scalars Vector and scalar quantities Adding vectors geometrically Components Unit Vectors Dot Products Cross Products pps by C Gliniewicz.
CS 450: Computer Graphics 2D TRANSFORMATIONS
Chapter 3. Vector 1. Adding Vectors Geometrically
Lecture #3 PHY 2048 Fall Chapter 3 - Vectors I. Definition II. Arithmetic operations involving vectors A) Addition and subtraction - Graphical method.
Chapter 3 Vectors.
Ch. 3, Kinematics in 2 Dimensions; Vectors. Vectors General discussion. Vector  A quantity with magnitude & direction. Scalar  A quantity with magnitude.
Chapter 3 - Vectors I. Definition
Mathematical Fundamentals
Chapter 4.1 Mathematical Concepts
Chapter 3 - Vectors I. Definition II. Arithmetic operations involving vectors A) Addition and subtraction - Graphical method - Graphical method - Analytical.
Chapter 3 Vectors Coordinate Systems Used to describe the position of a point in space Coordinate system consists of A fixed reference point called.
Introduction and Vectors
Geometric Transformation. So far…. We have been discussing the basic elements of geometric programming. We have discussed points, vectors and their operations.
Mathematical Foundations Sections A-1 to A-5 Some of the material in these slides may have been adapted from university of Virginia, MIT and Åbo Akademi.
Scalars A scalar is any physical quantity that can be completely characterized by its magnitude (by a number value) A scalar is any physical quantity that.
Vector Addition. What is a Vector A vector is a value that has a magnitude and direction Examples Force Velocity Displacement A scalar is a value that.
Chapter 3 Vectors. Coordinate Systems Used to describe the position of a point in space Coordinate system consists of a fixed reference point called the.
AIM: What are scalars and vectors? DO NOW: Find the x- and y-components of the following line? (Hint: Use trigonometric identities) Home Work: Handout.
4.2 Day 1 Trigonometric Functions on the Unit Circle Pg. 472 # 6-10 evens, evens, 46, 54, 56, 60 For each question (except the 0 o, 90 o, 180 o,
Unit Circle You will use the Unit Circle for nearly every computation for the rest of Trig. Make the most of today… Memorize the angles and Radians Memorize.
Vectors and the Geometry of Space 9. Vectors 9.2.
Vectors Chapter 3, Sections 1 and 2. Vectors and Scalars Measured quantities can be of two types Scalar quantities: only require magnitude (and proper.
Geometric Transformations:
Chapter 3 Vectors. Coordinate Systems Used to describe the position of a point in space Coordinate system consists of a fixed reference point called the.
Types of Coordinate Systems
VECTORS. Pythagorean Theorem Recall that a right triangle has a 90° angle as one of its angles. The side that is opposite the 90° angle is called the.
Section 7.5 Unit Circle Approach; Properties of the Trigonometric Functions.
Chapter 3 – Two Dimensional Motion and Vectors
Ch 4 Trig Functions. 4.1 Radian and Degree Measures Converting from Radians to Degrees Converting from Degrees to Radians.
Section 5.1 Section 5.1 Vectors In this section you will: Section ●Evaluate the sum of two or more vectors in two dimensions graphically. ●Determine.
Chapter 9 Transformations.
Presented by: S. K. Pandey PGT Physics K. V. Khandwa Kinematics Vectors.
Vector components and motion. There are many different variables that are important in physics. These variables are either vectors or scalars. What makes.
Chapter 4 Vector Addition When handwritten, use an arrow: When printed, will be in bold print: A When dealing with just the magnitude of a vector in print,
And because we are dealing with the unit circle here, we can say that for this special case, Remember:
VECTORS. Vectors A person walks 5 meters South, then 6 meters West. How far did he walk?
Chapter 3 Vectors. Vector quantities  Physical quantities that have both numerical and directional properties Mathematical operations of vectors in this.
IB Math HL - Santowski 1 Lesson 21 - Review of Trigonometry IB Math HL – Santowski 12/25/2015.
Affine Geometry.
Computer Graphics Matrices
X, Y X axis Y axis Let’s just start with a point on a plane surface like this sheet of paper. Now coordinate “x” describes how far to the right, and “y”
Kinematics & Dynamics in 2 & 3 Dimensions; Vectors First, a review of some Math Topics in Ch. 1. Then, some Physics Topics in Ch. 4!
Vectors Some quantities can be described with only a number. These quantities have magnitude (amount) only and are referred to as scalar quantities. Scalar.
Vectors and Scalars and Their Physical Significance.
Vectors Physics Book Sections Two Types of Quantities SCALAR Number with Units (MAGNITUDE or size) Quantities such as time, mass, temperature.
Distance and Displacement Distance: How far an object travels to get from one point to another. This has just a magnitude.  It is a scalar. Displacement:
Computer Graphics I, Fall 2010 Transformations.
2 Common Ways to Express Vectors Using Magnitude and Direction example d = 5m[ E37°N ] Using Components example d = (4,3) These two examples express the.
Chapter 3 Lecture 5: Vectors HW1 (problems): 1.18, 1.27, 2.11, 2.17, 2.21, 2.35, 2.51, 2.67 Due Thursday, Feb. 11.
Are the quantities that has magnitude only only  Length  Area  Volume  Time  Mass Are quantities that has both magnitude and a direction in space.
Computer Graphics Mathematical Fundamentals Lecture 10 Taqdees A. Siddiqi
Computer Graphics Lecture 11 2D Transformations I Taqdees A. Siddiqi
14.1 The Unit Circle Part 2. When measuring in radians, we are finding a distance ____ the circle. This is called. What is the distance around a circle?
Introduction; Mathematical Foundations CS 445/645 Introduction to Computer Graphics David Luebke, Spring 2003.
1 CHAPTER 2C- Mohr’s Circle Dr. Zuhailawati Hussain EBB 334 Mechanical Metallurgy.
1.3 Vectors and Scalars Scalar: shows magnitude
Chapter 3: Vectors.
Chapter 4 Vector Addition
Presentation transcript:

seven measuring the world (geo/metry)

Measuring space This course is fundamentally about spaces of various kinds Physical space Image space Auditory space Cyber space One of our fundamental questions is how we measure objects in space Their position Their size Their orientation Their brightness The color …

Basic questions Measuring size How big is that bail of hay? Measuring position Where does my land end and your land begin Measuring angle Which way is home? What time is it?

Measuring length Choose some reference length to act as a unit of measure

Measuring length Choose some reference length to act as a unit of measure Duplicate it to determine the length of another object

Measuring position (1D) We can measure the position of something

Measuring position (1D) We can measure the position of something By choosing a reference point

Measuring position (1D) We can measure the position of something By choosing a reference point And measuring the length of the space in between Remember that the reference point is arbitrary

Measuring position in 2D 2D is more complicated

Measuring position in 2D 2D is more complicated We need not only A reference point

Measuring position in 2D 2D is more complicated We need not only A reference point And a unit of measure

Measuring position in 2D 2D is more complicated We need not only A reference point And a unit of measure But two directions

Measuring position in 2D 2D is more complicated We need not only A reference point And a unit of measure But two directions along which to measure position

Cartesian coordinates Descartes developed the method of specifying position in terms of A coordinate system Reference point (origin) Directions (axes) Distances along the axes (coordinates) [point 4 4] [point 0 0]

Coordinate systems You can use any coordinate system that’s convenient By choosing a different origin [point 3 2.5] [point 0 0]

Coordinate systems You can use any coordinate system that’s convenient By choosing a different origin Different axes [point 3 2.5] [point 0 0]

Coordinate systems You can use any coordinate system that’s convenient By choosing a different origin Different axes Or a different scale [point ] [point 0 0]

3D 3D is the same except: We choose 3 axes And represent position with 3 coordinates (And it’s harder to draw convincingly)

Vectors Vectors measure the displacement (shifts) between to points They can also be represented as coordinate pairs So we’ll mostly ignore the difference between points and vectors Indeed, they’re the same thing in most computer graphics packages (including Meta) [vector 3 2]

Combining vectors If you shift a point First one way And then another Then the resulting overall shift is The total shift along the X axis Plus the total shift along the Y axis So it makes sense to talk about combining vectors Since the total shift is The sum of the X coordinates and the sum of the Y coordinates, We’ll call this adding the vectors It also corresponds to just adding their X and Y components [vector 3 2] [vector -2 1] [vector 1 3] = [+ [vector -2 1] [vector 3 2]]

Scaling vectors You can also talk about doubling, halving or otherwise multiplying a vector by some scale factor Again, the result is just what you get from multiplying the individual components [vector 1 3] [vector.5 1.5] = [vector 1 3] / 2 [vector 2 6] = 2×[vector 1 3]

What you need to know about vector arithmetic Single numbers are called scalars Coordinate pairs are called vectors or points We won’t worry about the distinction between the two Addition and multiplication have natural geometric interpretations Addition means shifting (translating) Multiplication by a scalar means stretching and shrinking the vector Arithmetic rules: Shifting a vector (x 1, y 1 ) + (x 2,y 2 ) means (x 1 +x 2, y 1 +y 2 ) Growing/shrinking a vector k × (x,y) a.k.a. k(x,y) means (kx, ky) Can’t multiply or divide two vectors What would it mean?

Another picture a 1.5a (50% longer) 2a (twice as long) b+a b+1.5a b+2a b origin -0.5a ?

Angle How do we measure the angle between two lines?

Angle How do we measure the angle between two lines? Draw a circle around their intersection Give it a radius of 1

Angle How do we measure the angle between two lines? Draw a circle around their intersection Give it a radius of 1 Say that the angle between the lines Is the distance between them along the circle

Angle How do we measure the angle between two lines? Draw a circle around their intersection Give it a radius of 1 Say that the angle between the lines Is the distance between them along the circle This distance-based unit of angle is called the radian 360 degrees = 2π radians 180 degrees = π radians 90 degrees = π/2 radians

Circles A circle is the set of points that are a given distance of a given point The point is the center The distance is the radius So we can use the Pythagorean theorem to work out which points those are Remember the distance squared between two points Is the sum of the squares of the differences of their coordinates circle = all points for which x 2 +y 2 =r 2 r is the radius (x,y)(x,y) (0,0)

Sine and cosine The sine and cosine functions are unbelievably useful Given an angle, they give you the coordinates of a point on a “unit circle” A circle with radius 1 About the origin (0,0) Angles are measured in Degrees, or Radians: distance about the unit circle circle = all points: [point [cos θ] [ sin θ ]] for every 0≤ θ ≤2 π (cos θ, sin θ) θ sin θ cos θ 1 (0,0)

Sine and cosine (cos θ 2, sin θ 2 ) cos θ 2 sin θ 2 θ2θ2 The sine and cosine functions are unbelievably useful Given an angle, they give you the coordinates of a point on a “unit circle” A circle with radius 1 About the origin (0,0) Angles are measured in Degrees, or Radians: distance about the unit circle circle = all points: [point [cos θ] [sin θ]] for every 0≤θ≤2π

Who cares? This gives us a way to make vectors pointing in any direction: [vector [cos θ] [sin θ]] Gives us a vector Pointing in direction θ Of length 1 It will also help explain how waves work later