1.1 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts School of Computing Science Simon Fraser University CMPT 300: Operating Systems I Instructor:

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1.1 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts School of Computing Science Simon Fraser University CMPT 300: Operating Systems I Instructor: Dr. Mohamed Hefeeda

1.2 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Course Objective Understand the basic principles of designing and implementing operating systems Why study OS? Be better developer (system and application levels) Be better computer user Use OS concepts in many different CS areas and courses

1.3 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Course Info Textbooks Silberschatz, Galvin, Gagne, Operating System Concepts, 7th edition, (We will refer to it as OSC) Love, Linux Kernel Development, 2nd edition, (We will refer to it as LKD) Grading Homework: 35% (about six assignments, each has programming AND non-programming questions) Midterm exam: 25% Final exam: 40% Web page

1.4 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Topics Operating System Structures Processes and Threads CPU Scheduling and Process Coordination Memory Management Storage Management and File Systems I/O Systems Security and Protection (time permits)

Chapter 1: Introduction

1.6 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Chapter 1: Introduction What Operating Systems Do Computer-System Organization Computer-System Architecture Operating-System Structure Operating-System Operations Process Management Memory Management Storage Management Protection and Security Distributed Systems Special-Purpose Systems Computing Environments

1.7 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Objectives To provide a grand tour of the major operating systems components To provide coverage of basic computer system organization

1.8 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts What is an Operating System? A program that acts as an intermediary between a user of a computer and the computer hardware. Operating system goals: Make the computer system convenient to use.  Execute user programs and make solving user problems easier. Use the computer hardware in an efficient manner.

1.9 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Computer System Structure Computer system can be divided into four components Hardware – provides basic computing resources  CPU, memory, I/O devices Operating system  Controls and coordinates use of hardware among various applications and users Application programs – define the ways in which the system resources are used to solve the computing problems of the users  Word processors, compilers, web browsers, database systems, video games Users  People, machines, other computers

1.10 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Four Components of a Computer System

1.11 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Operating System Definition OS is a resource allocator Manages all resources Decides between conflicting requests for efficient and fair resource use OS is a control program Controls execution of programs to prevent errors and improper use of the computer

1.12 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Operating System Definition (Cont.) No universally accepted definition “Everything a vendor ships when you order an operating system” is good approximation But varies wildly “The one program running at all times on the computer” is the kernel. Everything else is either a system program (ships with the operating system) or an application program

1.13 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Computer System Organization Computer-system operation One or more CPUs, device controllers connect through common bus providing access to shared memory Concurrent execution of CPUs and devices competing for memory cycles

1.14 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Computer-System Operation I/O devices and the CPU can execute concurrently. Each device controller is in charge of a particular device type. Each device controller has a local buffer. CPU moves data from/to main memory to/from local buffers I/O is from the device to local buffer of controller. Device controller informs CPU that it has finished its operation by causing an interrupt.

1.15 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Common Functions of Interrupts Interrupt transfers control to the interrupt service routine generally, through the interrupt vector, which contains the addresses of all the service routines. Interrupt architecture must save the address of the interrupted instruction. Incoming interrupts are disabled while another interrupt is being processed to prevent a lost interrupt. A trap is a software-generated interrupt caused either by an error or a user request. An operating system is interrupt driven.

1.16 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Interrupt Handling The operating system preserves the state of the CPU by storing registers and the program counter. Determines which type of interrupt has occurred: polling vectored interrupt system Separate segments of code determine what action should be taken for each type of interrupt

1.17 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Interrupt Timeline

1.18 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Direct Memory Access Structure Used for high-speed I/O devices able to transmit information at close to memory speeds. Device controller transfers blocks of data from buffer storage directly to main memory without CPU intervention. Only on interrupt is generated per block, rather than the one interrupt per byte.

1.19 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Storage Structure Main memory – only large storage media that the CPU can access directly. Secondary storage – extension of main memory that provides large nonvolatile storage capacity. Magnetic disks – rigid metal or glass platters covered with magnetic recording material Disk surface is logically divided into tracks, which are subdivided into sectors. The disk controller determines the logical interaction between the device and the computer.

1.20 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Storage Hierarchy Storage systems organized in hierarchy. Speed Cost Volatility Caching – copying information into faster storage system; main memory can be viewed as a last cache for secondary storage.

1.21 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Storage-Device Hierarchy Cost Speed

1.22 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Performance of Various Levels of Storage

1.23 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Caching Important principle, performed at many levels in a computer (in hardware, operating system, software) Information in use copied from slower to faster storage temporarily Faster storage (cache) checked first to determine if information is there If it is, information used directly from the cache (fast) If not, data copied to cache and used there Cache smaller than storage being cached Cache management important design problem Cache size and replacement policy

1.24 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Migration of Integer A from Disk to Register Movement between levels of storage hierarchy can be explicit or implicit Multitasking environments must be careful to use most recent value, not matter where it is stored in the storage hierarchy Multiprocessor environment must provide cache coherency in hardware such that all CPUs have the most recent value in their cache Distributed environment situation even more complex Several copies of a datum can exist Various solutions covered in Chapter 17

1.25 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Operating System Structure Multiprogramming needed for efficiency Single user cannot keep CPU and I/O devices busy at all times Multiprogramming organizes jobs (code and data) so CPU always has one to execute A subset of total jobs in system is kept in memory One job selected and run via job scheduling When it has to wait (for I/O for example), OS switches to another job Timesharing (multitasking) is logical extension in which CPU switches jobs so frequently that users can interact with each job while it is running, creating interactive computing Response time should be < 1 second Each user has at least one program executing in memory  process If several jobs ready to run at the same time  CPU scheduling If processes don’t fit in memory, swapping moves them in and out to run Virtual memory allows execution of processes not completely in memory

1.26 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Memory Layout for Multiprogrammed System

1.27 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Operating-System Operations OS is interrupt driven: it sits idle till something happens Interrupts are generated by devices (hardware) Traps (or exceptions) are software-generated interrupts due to  software errors, e.g., divide by zero  Request for operating system services (system calls) Dual-mode operation allows OS to protect itself and other system components User mode and kernel mode Mode bit provided by hardware  Provides ability to distinguish when system is running user code or kernel code  Some instructions designated as privileged, only executable in kernel mode  System call changes mode to kernel, return from call resets it to user

1.28 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Transition from User to Kernel Mode

1.29 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Timer Timer to prevent infinite loop / process hogging resources Set interrupt after specific period Operating system decrements counter When counter zero generate an interrupt Set up before scheduling process to regain control or terminate program that exceeds allotted time

1.30 Silberschatz, Galvin and Gagne ©2005 Operating System Concepts Summary OS is a layer between user and hardware to make life easier for user and use hardware efficiently Control program or resource allocator Computer organization CPU(s), memory, and I/O devices connect to a common bus Devices request CPU attention through interrupts Storage hierarchy: speed, cost, volatility Caching: copy frequently used data to faster storage Multiprogramming: multiple jobs in memory  efficiency Timesharing: frequently switch between jobs  interactive, short response time  users get the impression that each has his/her own computer Dual mode operation: user and kernel modes Protect OS and users from each other Privileged instructions executed only in kernel mode Timer to prevent processes from holding resources forever