Virtual Reality: Perception & Physics

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Presentation transcript:

Virtual Reality: Perception & Physics

Course Goals Course is NOT a programming course practical VR course Intro. to perceptual & simulation issues Designed to engender research skills Critical review of literature Presentation Project

Early VR History PreWWI-50s Flight Simulators For history see: http://www.bleep.demon.co.uk/SimHist1.html

Brief VR history - 1950s Extensions of Movies Sensorama Morton Heilig Multi-sensory bicycle ride

Brief VR history - 1960s & 70s Early HMDs Raymond Goertz (1960s) Ivan Sutherland

VR history - 1980s-90s Helmet CAVE And Many More …. PhanTom Treadport BOOM

VR Applications Visualization Education & Training Design Flight Training Surgery Design Architechtural Remote interaction Entertainment

Realism & Function Realism- Function- Designing simulations with increasingly fidelity to physics Computational load Real-time Function- Design simulations with function in mind Some environments inappropriate for function Some information irrelevant/taxing for function

Graphics Realism Fiat Lux http://www.debevec.org/FiatLux/

Irrelevant Information http://www.wjh.harvard.edu/~viscog/lab/demos.html