Virtual Reality: Perception & Physics
Course Goals Course is NOT a programming course practical VR course Intro. to perceptual & simulation issues Designed to engender research skills Critical review of literature Presentation Project
Early VR History PreWWI-50s Flight Simulators For history see: http://www.bleep.demon.co.uk/SimHist1.html
Brief VR history - 1950s Extensions of Movies Sensorama Morton Heilig Multi-sensory bicycle ride
Brief VR history - 1960s & 70s Early HMDs Raymond Goertz (1960s) Ivan Sutherland
VR history - 1980s-90s Helmet CAVE And Many More …. PhanTom Treadport BOOM
VR Applications Visualization Education & Training Design Flight Training Surgery Design Architechtural Remote interaction Entertainment
Realism & Function Realism- Function- Designing simulations with increasingly fidelity to physics Computational load Real-time Function- Design simulations with function in mind Some environments inappropriate for function Some information irrelevant/taxing for function
Graphics Realism Fiat Lux http://www.debevec.org/FiatLux/
Irrelevant Information http://www.wjh.harvard.edu/~viscog/lab/demos.html