IMGD 1001: Project Pitch. IMGD 10012 Introduction  Present game to independent panel  Showcase your development Ex: May be publishers/developers (want.

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IMGD 1001: Project Pitch by Mark Claypool
Presentation transcript:

IMGD 1001: Project Pitch

IMGD Introduction  Present game to independent panel  Showcase your development Ex: May be publishers/developers (want to see your skills) ‏  But don't need to do the marketing analysis Ex: May be professors (give you grade, advise your projects) ‏  Only 5 minutes (strict!) ‏ 8 groups 45 minutes / 8 groups = ~5 minutes Added time for judging, comments, applause, etc.

IMGD Demo Video of Game  Two slides of intro Team Name, Game Name, names of developers High-Concept description Highlight innovative features  artwork, gameplay, programming …  Indicate what Art is yours  Give demo / show demo video  Could make custom level if getting to “good part” takes too long  Could make video (Camtasia in labs)

IMGD Evaluation  Panel will evaluate, Peers (students) will vote  Gameplay  Audio Art (if you have sound effects) ‏  Visual Art  Programming  Overall  Fun  So, emphasize where notable and where effort spent on above

IMGD Awards  Best of the projects Judges' Choice Audience Choice Most Fun Best Artistic Effect Best Programming Maybe some others …

IMGD Setting up for your Pitch  Be ready to swap laptop Can borrow one from ATC  On USB, bring Your PowerPoint file Your game to demo, and/or A demo movie of your game, as appropriate

IMGD Tips  Write a "script" of: What you will say, and What you will demo Pre-plan your demo carefully to show key stuff  Everyone in group should talk  Don't talk too much without visuals  You can practice lots! (6 times takes ~ 1 hour) ‏  Have a backup plan in case things go wrong And they will!  Relax and have fun!