C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING Kristi Bowling & Lynn Lauterbach MedMyst: An Adventure Game that Engages Students in Microbiology and.

Slides:



Advertisements
Similar presentations
Information Resource Officer
Advertisements

Integrating Technology: Some Things You Should Know Raising the Bar November 5, 2007.
Digital Game-Based Learning Why and How it Works.
Created in Partnership with: Formally known as:. A Suggested Free Resource from:
Teaching through web adventures Developed and supported by an NIH Grant from the National Center for Research Resources and an NIH Grant from the National.
Voter Turnout is Declining In 1960, voter turnout was 63% In 2000, voter turnout was 51%
Big6™ - Information Skills For Student Achievement
Educational Blogs A Way to Reach the Digital Native Wando High School.
JROTC Curriculum Briefing
Academy District st Century Cadre What We Learned.
Weblinks Integration to Teaching Strategies (WITS) in Advanced Chemistry Subject of Cordillera Regional Science High School Weblinks Integration to Teaching.
Everything you need to implement a coordinated nutrition, physical activity, and wellness program for your entire school Charles B. Corbin, Guy C. Le Masurier,
Teacher Tube By Katie Sanders. What is Teacher Tube? Teacher Tube is a website designed for teachers to upload educational videos, support documents,
Child Development H. Glaeser * From the Albert Shanker Institute’s Research Summary 2009.
Challenges of Liberal Studies Curriculum: Leading your students to learn effectively throughout the journey of Independent Enquiry Studies (IES) 7 th March.
“THINK LIKE AN ENTREPRENEUR” ? WHY Should American Youth In a 2012 SURVEY of Career Technical Education State Directors, 80% of the states said that "Entrepreneurship.
TV411 An Innovative Approach To Learning Joe Ericson, Aleshia Frederick, Namsoo Kim, and Rosyln Scott AET 510 March 18, 2013 Francis Fulcher.
A Better Health for Tomorrow William Richmond
What do Interact students do? become certified volcanologists run a game factory using probability become “wizards” and find gold in a mountain vault.
What is Kahoot? Kahoot is a game-based classroom response system Create and play quizzes, discussions and surveys using any device with a web browser.
TALHA HARCAR Teaching Philosophy.  Learning is a lifelong process which takes place in a variety of environments.  In the classroom, learning involves.
C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING CSI Web Adventures Using Forensic Games to Inspire Careers in Science.
Glogster EETT Training Mathew Swerdloff November 30, 2010.
Abby Hunt and Melanie Heath The College of William and Mary
“Motivating young people to be better citizens”. JROTC Curriculum Seven Units of Instruction  Citizenship in Action  Leadership Theory and Application.
Discovery Education, netTrekker, and Inspiration MIDDLE SCHOOL DISTRICT MODIFIED WEDNESDAY FEBRUARY 2 ND, 2011 Integrating Technology Tools to Enhance.
Big6 Overview Big6™ Trainers Program McDowell County Schools.
U SING T ECHNOLOGY IN T HE EFL C LASSROOM Best Resources for Teachers & Students to Enhance learning English! Web:
1 Unlocking Knowledge, Empowering Minds Highlights for High School.
Student Page Title Introduction Task Process Evaluation Conclusion Credits [Teacher Page]Teacher Page A WebQuest for 5th Grade Science Designed by Aaron.
Teen Content Creators Shown at “The Power of Youth Voice:
Instructional Techniques. Traditional Training Methods.
Taylor Wermelskirchen
 Tech Goes Home Resources to help families better utilize technology in learning and earning
Technology product – cross- curriculum card game Hayden So.
Technology in Social Studies Instruction İrem Sak.
Using Technology to Engage Students Mac A. Lewis, BMS 7 January am – 11:30 am.
Elementary Professional Development Day August 31, 2010 Gar-Field High School Dr. Steven L. Walts Superintendent of Schools.
Orientation,Training & Development
Hebrew in the Online Learning Center Student & Family Information.
Methods and Lessons for Teacher Enhancement Completed By: John Greiner EDUC 506.
Welcome to Atomic Learning! Your online software training and support resource
Story Line Approach Storyline is when you use narratives in a learning situation. A story must have a plot and some problems needs to be solved. As students.
Culminating Project EDUC 3200 Instructional Tech-Media Instructor Brown Presented by: DeShone O. Watson.
Tech Goes Home Resources to help families better utilize technology in learning and earning
Academy District st Century Cadre What We Learned.
ClassCraft Gamification in the Class Staci Eisman Middle School Computer Teacher, IUSD
Science Notebooks Research-Based Strategies on how to implement them in today's science classroom by Karen Shepherd.
Please enjoy breakfast provided by the Common Market courtesy of our wonderful PTA. We will begin at 8:00 a.m. Please sit with your assigned.
Videocases for Science Teaching Analysis (ViSTA) Dr. George O’Brien, Instructor, SCE 4310 PLANTS MODULE Fall, 2012.
C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING CSI Web Adventures Using Forensic Games to Inspire Careers in Science.
Today’s session will cover: 1)What is the We the People: the Citizen and the Constitution Level 1 and 2 curriculum? 2) What are "Mock Congressional Hearings"
The Teacher- Child Interaction Linking Developmentally Appropriate Practices to the Characteristics of Effective Instruction.
Implementation 495: The Internet and World Wide Web for K-12 Educators. Research Question: How does Internet Research Impact the Types of Products Students.
Science Exit Projects Using PageKeeper to Build a Library of Online Resources iLearn Science Session 8.3.
Supporting Your Child with Reading Parents Meeting 28 th February 9am Welcome.
Supporting Your Child with Reading Parents Meeting 5 th December 9am Welcome.
Computers as Learning Tools Amanda Cantafio. ADVANTAGES OF USING COMPUTERS IN THE CLASSROOM ▪ Students gain word processing skills when learning to type:
OCPS Student Achievement Data Guided Reading, Peer Observations, Title I Parent Survey
Kahoot Play station for education Kahoot is a FREE way to connect students to online quizzes. The idea of Kahoot is that teachers can create.
Dyslexia Improvements. Dyslexia Improvements helps your child and motivate your child to read, write and learn. If you need help for your dyslexic child,
Coaching Connections Digital Subscriptions at Troy App-solutely
Your Guide For Job Readiness And Career Exploration
Your Guide For Job Readiness And Career Exploration
Challenge your students with a inquiry oriented lesson.
Ticket In *Tape in your Study Island Login Card into your folder
Technology as a Tool in Reading in the Elementary School
Resources for Building a Quality School Health Education Program
CREATING LEARNING ADVENTURES
Cognitive Science Overview Design Activity: Anchored Instruction
Presentation transcript:

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING Kristi Bowling & Lynn Lauterbach MedMyst: An Adventure Game that Engages Students in Microbiology and the Scientific Method

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING Web adventures are free educational online games

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING  Begins with learning objectives  Engaging storyline- MYSTERY  Characters that provide feedback  Guided inquiry  Games are embedded What is a Web Adventure?

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING Infect-O-Rama (Frogger) Plasmodia Invasion Germ Blaster (Galaga)Mosquito Massacre Embedded Games

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING Educational online games are engaging and effective:  Web adventures (The Reconstructors, MedMyst, N-SQUAD) increase science content knowledge  Enjoyment and satisfaction are positively related with knowledge gain  Games embody well-established principles and models of learning (like situated cognition, anchored instruction, self-motivation, and feedback) Do Web Adventures Teach?

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING Align with Science /Health Standards

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING Pew Internet & American Life Project Teen & Parents Gaming and Civics Survey, November February 2008  Teens like to play video games 97% of teens ages in the USA play video games (99% boys, 94% girls)  Today’s students are poised to take advantage of educational games.  Online games are a fixture of youth culture. Why teach with games?

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING Recent Studies Life Sciences EducationMicrobiology Education Life Sciences EducationMicrobiology Education

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING MedMyst – funded by SEPA & NIAID

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING Webadventures.rice.edu

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING Medmyst.rice.edu

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING MedMyst Original

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING MedMyst Mission 1– Orientation at ORB

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING MedMyst Mission 1– Koch’s Postulates of Germ Theory

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING MedMyst Mission 2– Cholera Case-Control Study

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING MedMyst Mission 2– Peril in Prokaryon

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING MedMyst Mission 2– Cholera Case-Control Study

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING MedMyst Mission 3– Make a Smallpox Vaccine

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING MedMyst Mission 3– Nemesis in Neuropolis

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING MedMyst Mission 3– Make a Smallpox Vaccine

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING MedMyst Mission 4– History of Malaria

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING MedMyst Mission 4– Malady in Mabuufo

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING MedMyst Mission 4– History of Malaria

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING MedMyst Mission 5– Investigating a Zoonotic Threat

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING MedMyst Mission 5– Zero Hour Zoonosis

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING MedMyst Mission 5– Investigating a Zoonotic Threat

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING Medmyst.rice.edu

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING MedMyst Reloaded

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING NEW: MedMyst Mission 6 Three training activities, each minutesThree training activities, each minutes Inspire careers in health and scienceInspire careers in health and science Train players for MedMyst mission 7Train players for MedMyst mission 7 Reinforce the scientific methodReinforce the scientific method Reinforce science process skillsReinforce science process skills Epidemiologist Microbiologist Veterinarian

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING MedMyst Mission 6- Control and Experimental Samples

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING How do the web adventure games fit into my curriculum? How can I make this work in my classroom? Are students motivated by these games? Do students learn – Content? Process Skills? Higher Level Thinking? Key Questions

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING Teacher Suggested Enhancements

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING Classroom Activities

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING Tips from a Teacher

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING Cool Links

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING I just really wanted to give you a shout about your web site because it is really cool, and it helped me understand what we are learning in science class. MedMyst is so cool!!! I wish you could do something like this for my school’s next Science unit or come to think about it, how about one for every school subject. You guys make learning about pathogens fun!! You guys need more missions because I have finished them all 5 times and I am only 11, so you need more missions!!! Extremely rewarding, outstanding! VERY VERY educational. I just wanted to let you know that my 8th grade students are really getting into your games. These games help them play at their own pace, are at a reading level that is easy for them to follow, and the students are having fun learning at the same time. Student Comments Teacher Comments

C ENTER FOR T ECHNOLOGY IN T EACHING AND L EARNING