Complete and Present Prototype Project 6 Status report: Tuesday, October 5 th Due: Saturday, October 9 th Presentation: Tuesday, October 12 th.

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Presentation transcript:

Complete and Present Prototype Project 6 Status report: Tuesday, October 5 th Due: Saturday, October 9 th Presentation: Tuesday, October 12 th

IMGD Introduction  Fourth in a series of related projects Will (finally!) have a working game prototype (or at least some playable component) ‏  Focuses on Playable aspects of the game Make use of design, art and objects created in previous projects  Can create new art and objects, but not emphasis Illustrate potential  Using Flash

IMGD Motivation  Game design Mere words on paper  Art Merely eye candy  Game logic Clever programming  All is for naught if you cannot design playable levels that illustrate the concepts and potential of your game

IMGD Overview  Work in same group  Use the treatment from Project 3  Use the art from Project 4  Use the programming from Project 5  Evaluated based on Playability Documentation Presentations

IMGD Details (1 of 3) ‏  Playable game Final form depends on specific design  Evaluated based integration and use of art and objects from projects 4 and 5  Use as many or as few levels as needed Ex: Strategy game maybe one carefully constructed battlefield Ex: Puzzle game maybe several rooms showing different kinds or complexities of puzzles

IMGD Details (2 of 3) ‏  Title screen Game name, perhaps "prototype" or "demo“ Attractive, well-presented  Options Probably the ones implemented in Project 5  Directions, able to access in obvious manner  Credits List all members of your team Must have credits for any external art/code/sound/music Maybe other information (version number) ‏  Exact configuration, layout and use up to you Ex: Splash screen of credits at start, followed by the title screen, then options Ex: Title screen at start, leading straight into the game, with options accessible in-game, and credits displayed at exit

IMGD Details (3 of 3) ‏  Documentation Names of your team members Short description of your game (can be taken from treatment documents), including a list of features in the prototype (100 words or so) ‏ Simple instructions for playing your prototype  Note, this must be in game someplace, too  Brief ( word) description Relates your prototype back to your treatment Core game goals met? Why/why not? Deviations from treatment? Why? Not postmortem, but could have similar elements  Small image (200x150) and Description (100 words)  As time allows, you may create additional artwork and game objects as needed. Ex: Title-screen artwork, or a team logo might be a good addition

IMGD Submission  Turnin (see Web page for instructions) ‏  Flash files (source and.swf)  Documentation

IMGD Status Report  Show what you have so far! Provide name and high concept Core mechanics Initial level and objects A description of what you're working on Some work samples. Art, running code, screen shots, etc. Summary of what still needs to be done  About 5 minutes per group  Organize and practice in advance!

Presentation  Present final prototype  Begin with introduction of team  High concept of the game Summary of major features and core ideas  Most time spent demonstrating prototype  Every member of team should talk Arrange in advance who says what and when Practice!  Arrange technology in advance  Total presentation time 7 minutes

IMGD Grading Guidelines CriteriaWeight Playable Game 75% Status Report5% Documentation10% Presentation10%