Project Team: Matt Clark, Patrick Dwyer, Daniel Evans, Eden Kung
Introduction Videogame for visually impaired Sound-based gameplay Graphics for limited vision, sighted kids
Basic Concepts of Game Player, track Lane switching Variable speed High scores
Screenshot:
Levels Made up of segments Read from text files Simple scripting language Semi-randomly generated Difficulty scalable
Domain Problems Sound discernability How do you communicate relevant information from sound? Menu and game itself
Key Use Cases Intro Menu choices Game start Game play Pause Level change Death
Interface Keyboard Input Sound Graphics
Architecture Independent processes: Game logic Game logic Levels Levels Input Input Graphics Graphics Sounds Sounds
Technologies being used C++, Visual Studio.NET Windows OpenGL FMOD Microsoft Speech SDK