Teleoperation Interfaces. Introduction Interface between the operator and teleoperator! Teleoperation interface is like any other HMI H(mobile)RI = TI.

Slides:



Advertisements
Similar presentations
HAPTICS.
Advertisements

SEMINAR ON VIRTUAL REALITY 25-Mar-17
Feedback A response resulting from some form of input as in a reflex reaction that results from a stimulus The source of our interaction with the physical.
Virtual Reality Design Virtual reality systems are designed to produce in the participant the cognitive effects of feeling immersed in the environment.
From Teleoperators to Robots Development of machines and interfaces.
Virtual Reality Interface in MATLAB/Simulink for mechatronic interface D. Todorović, M. Božić, V. Zerbe, and G. S. Đor đ ević.
Mixed Reality Reality – Virtuality Continuum Antonio Camurri Casa Paganini – InfoMus Lab –
Introduction to Robotics In the name of Allah. Introduction to Robotics o Leila Sharif o o Lecture #2: The Big.
Principles of Human Anatomy and Physiology, 11e1 Chapter 16 Sensory, Motor & Integrative Systems.
Virtual Reality. What is virtual reality? a way to visualise, manipulate, and interact with a virtual environment visualise the computer generates visual,
Theoretical Foundations of Multimedia Chapter 3 Virtual Reality Devices Non interactive Slow image update rate Simple image Nonengaging content and presentation.
Multimodality Alistair D N Edwards Department of Computer Science
The Need of Unmanned Systems
Introduction to Virtual Environments CIS 4930/6930
2.03B Common Types and Interface Devices and Systems of Virtual Reality 2.03 Explore virtual reality.
Introduction to Graphics and Virtual Environments.
Definition of an Industrial Robot
M. Zareinejad.  Kinesthesia/Proprioception/Force –A sense mediated by end organs located in muscles, tendons, and joints. Stimulated by bodily movements.
Welcome to CGMB574 Virtual Reality Computer Graphics and Multimedia Department.
KINESTHETIC DISPLAYS FOR REMOTE & VIRTUAL ENVIRONMENTS -Blake Hannaford and Steven Venema Presented By Subhashini Ganapathy Sasanka V. Prabhala.
Sensing self motion Key points: Why robots need self-sensing Sensors for proprioception in biological systems in robot systems Position sensing Velocity.
Designing 3D Interfaces Examples of 3D interfaces Pros and cons of 3D interfaces Overview of 3D software and hardware Four key design issues: system performance,
Full Body Motion and Locomotion Interfaces. Outline Physiology and Psychology Types of displays Motion platforms and their control.
Virtual Reality David Johnson. What is Virtual Reality?
Dr. Gallimore10/18/20151 Cognitive Issues in VR Chapter 13 Wickens & Baker.
Presence and Performance Within VEs By Barfield, Zeltzer, Sheridan and Slater Summarized by Geb Thomas.
Academic and pedagogical options in CIM laboratory CIM in universities.
VIRTUAL REALITY Sagar.Khadabadi. Introduction The very first idea of it was presented by Ivan Sutherland in 1965: “make that (virtual) world in the window.
Virtual Reality Lecture2. Some VR Systems & Applications 고려대학교 그래픽스 연구실.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
Haptic Interfaces Virtual Environment (week 11th seminar) Presenters: Fu Cao Marios Panayides Kenny Choo Ioannis Makris.
Chapter 12  Touch  Taste  Vision  Hearing  Smell.
Robotics Sharif In the name of Allah. Robotics Sharif Introduction to Robotics o Leila Sharif o o Lecture #2: The.
Spatiotemporal Information Processing No.4 3 components of Virtual Reality-3 Display System Kazuhiko HAMAMOTO Dept. of Information Media Technology, School.
IMA Workshop on Haptics, VR, and HCI Overview John Hollerbach School of Computing University of Utah.
Haptic technology, or haptics, is a tactile feedback technology that takes advantage of our sense of touch by applying forces, vibrations, and/or motions.
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
2.03 Explore virtual reality design and use.
HCI 입문 Graphics Korea University HCI System 2005 년 2 학기 김 창 헌.
1 Challenges visual perception auditory perception speech perception lack of invariance no distinct segments lightness contrast pitch depends on loudness.
© 2003 Gina Joue & Brian Duffy Dr. Brian Duffy
Auditory & tactile displays EGR 412 Human Factors Engineering ISE
Contents  Teleoperated robotic systems  The effect of the communication delay on teleoperation  Data transfer rate control for teleoperation systems.
Immersive Displays The other senses…. 1962… Classic Human Sensory Systems Sight (Visual) Hearing (Aural) Touch (Tactile) Smell (Olfactory) Taste (Gustatory)
Perception in Motor Development. What is Perception? A multistage process that takes place in the BRAIN. It includes – Selection – Processing – Organization.
Academic and pedagogical options in CIM laboratory CIM in universities.
Haris Ali (15) Abdul Ghafoor (01) Kashif Zafar (27)
Chapter 13 Senses.
Made By: Pallavi Chhikara
The Process of Forming Perceptions SHMD219. Perception The ability to see, hear, or become aware of something through the senses. Perception is a series.
How many senses do we have? An introduction to multimodality
  Computer vision is a field that includes methods for acquiring,prcessing, analyzing, and understanding images and, in general, high-dimensional data.
1. 2 Introduction to Haptics Design of kinesthetic/ force feedback haptic devices Allison M. Okamura Stanford University.
KAASHIV INFOTECH – A SOFTWARE CUM RESEARCH COMPANY IN ELECTRONICS, ELECTRICAL, CIVIL AND MECHANICAL AREAS
What is Multimedia Anyway? David Millard and Paul Lewis.
Tactile (Touch) Sense Two different systems: Discriminatory: Tells you where and what you are touching. So that we don’t have to rely on visual cues. Protective:
Simulation of Characters in Entertainment Virtual Reality.
Start with the Holy name of Almighty ALLAH. Human Input Output Channels
First-Person Tele- Operation of a Humanoid Robot Lars Fritsche, Felix Unverzagt, Jan Peters and Roberto Calandra.
Introducing virtual REALITY
SIE 515 Touch and Haptics Class 19.
Robotics and Automation Control
Summarized by Geb Thomas
Virtual Reality By: brady adger.
Introduction to Robots
Body Position & Movement
Vestibular System To maintain balance and maintenance of gaze (eye position) and posture (skeletal position). Requires 2 out of 3 components: inner ear,
Perception is a multistage process that takes place in the BRAIN
Euratom-Tekes Annual Fusion Seminar 2012 Janne Tuominen
Virtual Reality.
Presentation transcript:

Teleoperation Interfaces

Introduction Interface between the operator and teleoperator! Teleoperation interface is like any other HMI H(mobile)RI = TI Also a HCI

Introduction mechanical manipulation – ”included” interface Modern methods Closed loop teleoperation – MMI Supervisory control – HCI Mixed interfaces

Interface types, Fong Direct Closed loop Multimodal/multisensor Multisensor/actuator control Supervisory control Intelligent telerobot Novel New ones

Interface - Direct Closed loop control Realtime operator decision making is needed Operator controls with hand controllers (like onboard) High bandwith low delay communication

Multimodal/multisensor Complex robot in dynamic situation Individual actuator control, graphical feedback, coordinated motion Integrated display with combined sensor information

Supervisory control Remarkable part of the control in the teleoperator end Teleoperator is capable for more or less autonomous task execution “task based teleoperation”

Control methods DirectSupervisory

Novel interfaces ”novel” is relative gestures gazes brainwaves muscle movements WEB interfaces multimodal supervisory

Telepresence When sufficient amount of sensor information (vision, sound, force) is brought from the teleoperator site to the operator he or she feels physically present in the teleoperator site Called also tele-existence Important information is transferred and dangerous/noise is filtered

Virtual presence (reality) Like tele-presence except the sensor infromation is generated artificially by computer(s) Simulators Games Models

Augmented reality Real information (usually image data) is mixed with additional virtual information Numerical information, real- time models, etc.

Telepresence Already camera monitor combination creates some level of presence more sophisticated system is called for in order to call it telepresence To provide a perfect telepresence, all human senses should be transmitted from the teleoperator site to the operator site vision, hearing and sense are relatively easy smell and taste are more complicated

Vision Humans get 90% of their perception “To see is to believe” eyes are very complex opto-mechanical systems FoV is (H)180 deg x (V)120 deg Focused area only few degrees Movements from whole area Extremely difficult system to be imitated

Vision Head tracking Head following cameras (2-3 DoF) HMD => relatively good feeling of presence

Hearing Human area 16 – 20000Hz Important in telepresence In case of mobile machine control the noise can be filtered and the important sounds transferred with reasonable volume

Touch The most important human sense Human touch sensors – mechanoreceptors – are activated by touch, i.e. by pressure on the tissues Two basic classes tactile information (“touch”) kinesthetic information (“force”)

Tactile referring to the sense of contact with the object, mediated by the responses of low-threshold mechanoreceptors innervating the skin (say, the finger pad) within and around the contact region

Kinesthetic referring to the sense of position and motion of limbs along with the associated forces conveyed by the sensory receptors in the skin around the joints, joint capsules, tendons, and muscles, together with neural signals derived from motor commands

Force feedback (kinesthetic) force generated by the teleoperator, usually a manipulator, is fed back to the operator in order to generate a real response in gripping and manipulation tasks Also in virtual environments Inbuilt in mechanical manipulators

Haptic feedback (tactile) haptic feedback, the tactile skin sensors have the main role. tactile sensing of the robot manipulator is fed back to the fingers of the operator Other possibilities also

Vestibular sensors inside the inner ear angular acceleration and thus rotation linear acceleration in the horizontal and vertical plane, i.e. to gravity => position and movements of the head to be detected Important in dynamic driving tasks

Vestibular feedback not usually used in teleoperation not needed and expensive to implement usually in simulators to create presence If vision and vestibular sensors mismatch => simulator sickness (=seasickness)

Simulator Sickness similar to motion sickness difference is that SS can occur without any actual motion of the operator Symptoms: apathy, general discomfort, headache, stomach awareness, nausea, etc. encountered especially when HMD type displays are used

Simulator Sickness The most typical reason of SS is the cue conflict In cue conflict different nerves get different information from the environment Typically conflict between visual and vestibular inputs especially when HMD is used and the time lags in vision and control Moving teloperator + =>

What is Presence Overview

Traditional explanation Based on tele(virtual)-presence Sheridan’s definition of telepresence

Traditional explanation Extent of sensory information has a much greater impact than the other two combined. These three factors however cannot describe presence alone. Task variables, such as task difficulty and degree of automation, also are important to presence.

Is presence only sensor information? It’s very easy to be unpresent in a boring situation – like lectures What about dreaming while sleeping or burying one’s head a book Presence can be very strong without any sensor information  ”a self generated Virtual Reality” A book – a film from same book Maximum effect with hallucinogens

3 modes of presence 1. Really present, perceiving the existing environment 2. Tele or virtual presence  presence is transferred/generated by ”cheating” human senses 3. ”Mental” presence, presence is generated in the mind without (direct) sensor information